I've only played a handful of times, so I'm trying to make sure I understand the rules correctly.
- Do XX-9 Turbolasers make 2 crits be dealt faceup, or does it cause 2 damage cards to be dealt faceup?
- What would allow an engaged squadron to disengage/move? In the last game I played 4 of my X-wings got tied up by a handful of Tie-Fs, so they couldn't attack an ISDII like I wanted them to. If I wanted to field some Tie Bombers, what would I do to keep them from getting stuck being engaged with enemy squads?
- Objectives kind of make life complicated. We just want to field ships and fighters and blow each other up. Any house rules that would help with this? Rebels seem to have a hard time going toe-to-toe with Imps without objectives though. Motti makes it almost impossible take down an ISDII in 6 round.
Not sure if this helps, but I have 1 ISD, 2 VSD, Imp squadron expansions 1 and 2, 1 Raider, 1 Gladiator, 1 Arquitens, 1 MC80 (not ackbar), 1 AFM2, 1 neb B, 2 corellian corvettes, 1 mc30, 1 gozanti, 1 rebel transports, 1st rebel squadron expansion.