VI Poe - Wingman?

By NABLA_OPERATOR, in X-Wing Squad Lists

I am quite keen on playing PS11 Poe with the new optics.

The Poe ist going to look like this:

Poe Dameron (PS9) (33)
Veteran Instincts (1)
R2-D2 (4)
Advanced Optics (2)
Autothrusters (2)
Black One (1)

Total: 43

What do you think is the best wingman?

Dash fits in pretty perfectly:

Dash Rendar (36)
Lone Wolf (2)
Heavy Laser Cannon (7)
Rey (2)
Scavenger Crane (2) or Burnout SLAM (1)
Smuggling Compartment (0)
Countermeasures (3)
Outrider (5)

Total: 57 or 56

So does Han:

Han Solo (46)
Veteran Instincts (1)
C-3PO (3)
Rey (2)
Engine Upgrade (4)
Millennium Falcon (1)

Total: 57

Rey is a little bit too expensive (i. e. no modification, maybe glitterstim?)

Rey (45)
Veteran Instincts (1)
Finn (5)
Kanan Jarrus (3)
Millennium Falcon (TFA) (1)

Total: 55

What do you think is the best meta call? Maybe Dash is less affected by Kylo? Is that a reason? Having Countermeasures and Black One is also good against the LRS Harpoon ships.

Is there a promising 3 ship build? Maybe with the new shuttle?

Falcon Han

I like this build. Rey stays at PS8 but with Wookie Commandos she can re-roll all eyeballs and blanks. leaving you free to use Push the Limit to boost for repositioning and take an evade action with the original title. There are 3 points left over so if you want to add ion pulse missiles or some other 3 point ordinance you can. Or you can leave it for the initiative advantage.

Poe and Rey ( 97 )

Poe Dameron (PS9) — T-70 X-Wing 33
Veteran Instincts 1
R2-D2 4
Advanced Optics 2
Autothrusters 2
Black One 1
Ship Total: 43
Rey — YT-1300 45
Push the Limit 3
Wookiee Commandos 1
Shield Upgrade 4
Millennium Falcon 1
Ship Total: 54

I'm going to be trying this list at the weekend.

All PS 11 with Fenn dishing out Predator like re-rolls and denying tokens.

Rebel Aces ( 99 )

Poe Dameron (PS9) — T-70 X-Wing 33
Veteran Instincts 1
BB-8 2
Advanced Optics 2
Autothrusters 2
Black One 1
Ship Total: 41
Wedge Antilles — X-Wing 29
Veteran Instincts 1
Flight-Assist Astromech 1
Integrated Astromech 0
Ship Total: 31
Fenn Rau (Sheathipede) — Sheathipede-class Shuttle 20
Veteran Instincts 1
Weapons Engineer 3
M9-G8 3
Ship Total: 27

I love the pairing of PS11 Han with PS11 Poe.

However, I also love M9 Fenn, so I'd have high hopes for the above list.

Such a hipster has recently featured a very interesting build with Han, I’d suggest reading his take on it. He’s stuck at 100 but the list really wants a bid.

With wedge, I’ve really been working hard to find a Fenn build I can be happy with. I feel like there’s a lot of decent options but none that are super optimal. I mention the hipster blog because he’s found success with hot shot and baze, and for me hot shot has been one of my fav crew for fenn, especially when he’s a ps11 with a bid.

My biggest issue is fenn getting burned down super fast. Currently I’m trying out this build:

(99)

•Wedge Antilles (31) - X-Wing
Veteran Instincts (1), Flight-Assist Astromech (1), Integrated Astromech (0)

•Poe Dameron (41) - T-70 X-Wing
Veteran Instincts (1), •BB-8 (2), Advanced Optics (2), •Black One (1), Autothrusters (2)

•Fenn Rau (27) - Sheathipede-class Shuttle
Veteran Instincts (1), Hotshot Co-pilot (4), R3 Astromech (2)

Fenn is pretty lousy at hitting, so this at least puts his eyeballs to use and keeps him live a bit longer. Not really sure if it’s any better than pulsed ray shield with an r2 Astro or even just faa.

Stress Ezra is always another option. He’s always felt solid and useful to me. But I do have an affinity for stripping g tokens and preventing them from being spent.

1 hour ago, ltetone said:

•Fenn Rau (27) - Sheathipede-class Shuttle

Veteran Instincts (1), Hotshot Co-pilot (4), R3 Astromech (2)

Interesting Fenn buildout! Coordinate makes him a useful support unit, R3 boosts his innate defense, he can strip focus tokens on needless defense modifications, and whatever tokens he doesn't eat, he can lock down for one attack.

I'm also liking the M9-G8 + Weapons Engineer setup, as well.

I feel like in the long run m9/weapons eng should have an advantage over many fenn builds, accruing/avoiding hits. But in my practice he just dies before that pays dividends. I don’t have any solid numbers on that, just my opinion after 10ish or so games. So in the meanwhile going to hedge with a flexible version.

I've found that if you keep Fenn back, making it difficult for your opponent to get to him, he can stay alive for a good while.

The nice thing about my build above is your opponent is gonna get punished badly if they go for Fenn right from the start.

The biggest problem I've found with the Poe, Wedge, Fenn build is that if my opponent goes after Wedge first and can take him out before I can take one of their ships off the board, I'm not left with a lot of fire power. Poe is amazing but struggles with only Fenn.

However Wedge hits like a truck so generally he's done more than his fair share before he dies.

On ‎12‎/‎19‎/‎2017 at 5:18 PM, Dashdor said:

I'm going to be trying this list at the weekend.

All PS 11 with Fenn dishing out Predator like re-rolls and denying tokens.

Rebel Aces ( 99 )

Poe Dameron (PS9) — T-70 X-Wing 33
Veteran Instincts 1
BB-8 2
Advanced Optics 2
Autothrusters 2
Black One 1
Ship Total: 41
Wedge Antilles — X-Wing 29
Veteran Instincts 1
Flight-Assist Astromech 1
Integrated Astromech 0
Ship Total: 31
Fenn Rau (Sheathipede) — Sheathipede-class Shuttle 20
Veteran Instincts 1
Weapons Engineer 3
M9-G8 3
Ship Total: 27

I am digging this list. One slight question. Do you think Primed Thrusters is better with BB-8? This way you can have a bit more of the dial including the TRoll and still get the BB-8 BR and or boost action off. Plus its one point less for a better bid. Thoughts?

6 minutes ago, Rolotamasi said:

I am digging this list. One slight question. Do you think Primed Thrusters is better with BB-8? This way you can have a bit more of the dial including the TRoll and still get the BB-8 BR and or boost action off. Plus its one point less for a better bid. Thoughts?

With the re-rolls from M9-G8 plus Poe's ability, being stressed isn't the worst thing, but I have found that not being able to BR can hurt. So Primed Thrusters is a great choice and would have made a significant difference to some of my games.

However Advanced Optics is amazing. I've found it to be much better than I was expecting. It really opens up Poe's action economy, allowing him boosts and BR every turn or take a target lock and still have that focus.

For me, at the moment I'm finding Advanced Optics to be too good to swap for Primed Thrusters, even with BB8. I'm probably gonna give R2-D2 another chance soon though.

I think PS 11 Poe with Black One is the natural counter to the high PS alpha strike (especially Palp ace 2.0). but I don't understand Fenn, if you can Black One away their target lock do you need to freeze their tokens as well? I get that Fenn gives Wedge his actions but it seems like a high price to pay (as in one of your three ships is a two red dice attack...). Don't you end up just making the shuttle their public enemy number one (2 green dice and less hit points than an XWing)?

This list is also 99 points has three ships with better dials and a better damage output. After some reading and playing, Jess Pava replaced a second red sqn vet, she is cheaper and better if you can keep her in formation.

Jess Pava (27) T-70 X-Wing (25), Flight-Assist Astromech (1), Primed Thrusters (1), Integrated Astromech (0)

Red Squadron Veteran (31) T-70 X-Wing (26), Flight-Assist Astromech (1), Primed Thrusters (1), Predator (3), Integrated Astromech (0)

Poe Dameron (PS9 Version) (41) T-70 X-Wing (33), Black One (1), BB-8 (2), Advanced Optics (2), Veteran Instincts (1), Autothrusters (2)

If their is a better way to spend 31 points let me know, but I do like X-Wings (don't say VI Wedge :) ).

4 hours ago, BenDay said:

but I don't understand Fenn, if you can Black One away their target lock do you need to freeze their tokens as well?

it's saving/pushing through damage. every focus or evade a ship cant spent is equivalent to fenn pushing through/preventing that damage from occurring. it's how he deals damage without having to roll any red dice. his red dice are basically meaningless.

Crazy question, but you can ask yourself if you really need PS11, or can you go with PS10 Poe and save 2 points. This is all dependent on your meta, but with Fenn in the list at PS11, you could still get a boost to clear a TL if needed later.

5 hours ago, BenDay said:

But I don't understand Fenn, if you can Black One away their target lock do you need to freeze their tokens as well? I get that Fenn gives Wedge his actions but it seems like a high price to pay (as in one of your three ships is a two red dice attack...). Don't you end up just making the shuttle their public enemy number one (2 green dice and less hit points than an XWing)?

It makes it an awfully tough choice for your opponent. Fenn is just a nuisance on his own, with two unreliable attack dice to throw... but he makes his wingmates SO MUCH BETTER. He can give Wedge a lock/focus combo virtually every turn, which is practically guaranteed damage. Plus, against heavy token users, he can lock down those tokens for a shot, forcing them to rely on natural green dice (never a great option). Plus, if he draws fire away from your actual damage dealers, that's one more round of shooting for someone who can *really* throw some pain, like Poe or Wedge.

I have never found that drawing away fire for a round (and dying) is ever worth it. Maybe the meta will prove me wrong, only time will tell.

3 hours ago, BenDay said:

I have never found that drawing away fire for a round (and dying) is ever worth it. Maybe the meta will prove me wrong, only time will tell.

And this is really the problem, him getting focused down in a turn. You hope to make them pay by flying in a formation, but he is rather brittle. The longer Fenn is on the board, the more accrued value he generates with his ability, and that's compounded if you run things like M9 or tactician or hot shot. So you have this build that's punching above it's weight, but once one of it's legs gets kicked out its below its weight. And Fenn is a fragile leg.

I've found I fair worst when my opponent goes for Wedge first. The list certainly lacks fire power after he's gone. Im much happier if my opponent concentrates on Fenn first. With some good flying I've hopefully made it difficult for them to take him out in one turn, so while they are focused on the little shuttle, Poe and Wedge can do a bunch of damage and generally trading Fenn for an opponents ship is worth it.

12 hours ago, Dashdor said:

I've found I fair worst when my opponent goes for Wedge first. The list certainly lacks fire power after he's gone. Im much happier if my opponent concentrates on Fenn first. With some good flying I've hopefully made it difficult for them to take him out in one turn, so while they are focused on the little shuttle, Poe and Wedge can do a bunch of damage and generally trading Fenn for an opponents ship is worth it.

Yup. The list is nice because, no matter who gets targetted first, your opponent is paying a steep price. Try for Fenn? You're leaving two powerful aces on the table to chew you up for one extra turn. Wedge? Hope you finish him quick, or Fenn will just keep giving him tokens. Poe? Good luck eating through that focus token he's always carrying around.

Poe is certainly the best part of the list, check out http://meta-wing.com/ if you want to see what other rebel ships are kicking but. Sadly Wedge isnt there, as much as we all love him.