I'm trying to build the best possible T-70/YT-1300 combo and from what i've researched (reddit, FFG forums, meta-wing, blogs) here's what I've determined:
-
Poe
- PS: PS9 or PS8
- Title: Black One
-
EPT:
- VI (Raise PS)
- Adaptability (raise or lower PS)
- Intensity (Boost or Barrel Roll triggers add a focus or evade, then flip card. Spend focus to re-flip card)
- Push The Limit (perform additional action, receive stress)
- Crack Shot (discard card, cancel evade roll)
- Expertise (focus dice mod)
- Trick Shot (obstructed dice mod)
- Snap Shot (range 1, 2 dice attack after an enemy executes maneuver)
- Lone Wolf (range 3 dice re-roll)
- Predator (dice re-roll)
-
Tech
- Advanced Optics (hold focus, very useful with Poe's native ability)
- Comm Relay (hold evade, very useful with Intensity)
- Prime Thrusters (stressed boosts/barrel rolls)
- Pattern Analyzer (perform an action after revealing a red maneuver)
-
Astromech
- BB-8 (free barrel rolls)
- R2D2 (regen)
- Flight Assist Astromech
-
Modification
- Auto-thrusters
- Integrated Astromech
-
Torpedos
- Plasma Torpedos (remove 1 shield token in addition to any damage dealt)
- Proton Torpedos (flip one focus to crit)
- Seismic Torpedo
-
Rey
- PS8
- Title: Sloop or Evade
-
EPT:
- VI (Raise PS)
- Expertise (focus dice mod)
- Trick Shot (obstructed dice mod)
- Push the Limit (perform additional action, receive stress)
- Wired (Stress re-rolls)
-
Crew
- Finn (blank re-rolls)
- Kanan (for clearing sloop stress)
- C-3PO (for extra evade)
- Lando (action: add additional evade or focus based on dice roll)
- Hotshot Co-Pilot (focus token mod)
- Wookie Commandos (re-roll all focus results)
-
Modification
- Countermeasures (extra agility for one round)
- Engine Upgrade (adds boost)
- Shield Upgrade (adds shield)
-
Smuggling Compartment (gives Illicit)
- Black Market Slicer Tools
- Burnout Slam (adds single use slam)
- Inertial Dampeners (adds single use red zero maneuver)
- Scavenger Crane (recover one used mod or munition card)
-
Missiles
- Concussion Missiles (4 dice, blank dice mod)
- Ion Pulse Missiles
- Harpoon Missiles (THAT META)
-
Han
- PS9
- Title: Evade or Sloop
-
EPT
- VI (Raise PS)
- Lone Wolf (range 3 dice re-roll)
- Expertise (focus dice mod)
- Predator (dice re-roll)
- Trick Shot (obstructed shot dice mod)
-
Crew...many options for Han
- C-3PO (for extra evade)
- Rey (focus token stack)
- Lando (focus or evade token rolls)
- Chewbacca (discard damage, recover shield, remove card)
- R2-D2 (moderate regen: if zero shields, recover one shield at the end of combat. roll attack dice, if hit flip damage card up and resolve it)
- Gunner (Primary attack 2nd chance)
- Luke Skywalker (Primary attack 2nd chance)
- Hotshot Co-Pilot (focus token mod)
- Inspiring Recruit (stress token removal)
-
Modifications
- Engine Upgrade (adds boost)
-
Smuggling Compartment (gives Illicit)
- Inertial Dampeners (adds single use red zero maneuver)
- Scavenger Crane (recover one used mod or munition card)
-
Missiles
- Concussion Missiles (4 dice, blank dice mod)
- Harpoon Missiles (THAT META)
- Ion Pulse Missiles
So my questions are:
- What did I miss? or What would you add?
-
Which combo of T-70 and YT-1300 seems best for most situations?
- Against current meta
- Casual Play
- Against say... triples defenders???
I know it's a lot but any advice would be helpful! Thanks so much.
Edited by ccjacks3