Defend the gunboats

By UndeadCrusader, in X-Wing Squad Lists

So, this is simple. I played alot defenders, TIE/SF, mostly 2 defs, bomber and FO, or ion cannon defenders with jonus, which I liked as I could get Nym out of map in a few turns. Well, what I have figured out. If you attack from different angles, you can keep enemy ships ionized for defenders to take out. It may be hard to pull off but when you do.... I don't run into large amount of missiles, but if I survive alpha I think it'll be ok. Have not tried yet, because I don't have second gunboat yet. I have also been thinking about switching one defender for TIE/SF (title, FCS, AO, LWF) which needs me to switch one ion cannon for flechette or further down and adding something.

Flying monkeys, 100 points.

Nu Squadron Pilot — Alpha-class Star Wing 18
Ion Cannon 3
Long-Range Scanners 0
XG-1 Assault Configuration 1
Ship Total: 22
Nu Squadron Pilot — Alpha-class Star Wing 18
Ion Cannon 3
Long-Range Scanners 0
XG-1 Assault Configuration 1
Ship Total: 22
Delta Squadron Pilot — TIE Defender 30
TIE/x7 -2
Ship Total: 28
Delta Squadron Pilot — TIE Defender 30
TIE/x7 -2
Ship Total: 28

I think the list is ok

All of your ships are reasonably tanky.

You are correct that bringing your ships in on two different angles means that you should be able to keep the ion control up for a long time. Also, if you flank with the starwings, you can possibly get an opposing alpha strike list to fire its ordnance at the defenders (better for you, since they can absorb the damage a little better thanks to X-7)

I'm not sure a TIE/sf adds a lot of value to the list (other than a bit more firepower at higher PS, but less tankiness)

Edited by blade_mercurial

I actually think if you keep it the same and just have harpoon LRS gunboats it will be a lot better, it will allow you to quickly eliminate the biggest threat with a good delta block and a alpha strike. It sounds super fun to me

Great list man.