So, this is simple. I played alot defenders, TIE/SF, mostly 2 defs, bomber and FO, or ion cannon defenders with jonus, which I liked as I could get Nym out of map in a few turns. Well, what I have figured out. If you attack from different angles, you can keep enemy ships ionized for defenders to take out. It may be hard to pull off but when you do.... I don't run into large amount of missiles, but if I survive alpha I think it'll be ok. Have not tried yet, because I don't have second gunboat yet. I have also been thinking about switching one defender for TIE/SF (title, FCS, AO, LWF) which needs me to switch one ion cannon for flechette or further down and adding something.
Flying monkeys, 100 points.
| Nu Squadron Pilot — Alpha-class Star Wing | 18 |
| Ion Cannon | 3 |
| Long-Range Scanners | 0 |
| XG-1 Assault Configuration | 1 |
| Ship Total: 22 | |
| Nu Squadron Pilot — Alpha-class Star Wing | 18 |
| Ion Cannon | 3 |
| Long-Range Scanners | 0 |
| XG-1 Assault Configuration | 1 |
| Ship Total: 22 | |
| Delta Squadron Pilot — TIE Defender | 30 |
| TIE/x7 | -2 |
| Ship Total: 28 | |
| Delta Squadron Pilot — TIE Defender | 30 |
| TIE/x7 | -2 |
| Ship Total: 28 | |