BACKDRAFT + UPSILON + OMEGA ACE

By Captain Nippon, in X-Wing Squad Lists

Hello there, fellow pilots!

I'm trying to build a thematic FO list:

I'VE EDITED THE OP AFTER RECEIVING SOME SUGGESTIONS!

"Backdraft" (27)
Veteran Instincts (1)
Collision Detector (0)
Threat Tracker (3)
Engine Upgrade (4)
Special Ops Training (0)

Starkiller Base Pilot (30)
Fire-Control System (2)
Weapons Engineer (3)
Systems Officer (2)
Targeting Synchronizer (3)
Hyperwave Comm Scanner (1)
Tactical Jammer (1)

"Omega Ace" (20)
Veteran Instincts (1)
Advanced Optics (2)

Total: 100

View in Yet Another Squad Builder

The idea is to make Backdraft as maneuverable as possible and always have a target lock available to feed his Threat Tracker. With his two firing arcs he should be able to get some good mileage out of it. Collision Detector is free and helps with positioning to leverage the aux arc.

The Upsilon Shuttle generates target locks whith green maneuvers and when attacking. Targeting Synchronizer makes them available to the aces. Systems Officer provides another free target lock for them. Coordinate to fuel the aces.

Comm Scanner gives a free and lasting focus to Omega Ace at the start of the game and tactical jammer will take some heat off the aces.

Omega Ace will leverage the support to use his pilot ability whenever possible.

Edited by Captain Nippon

I would drop Threat Tracker off of Backdraft for Primed Thrusters, drop Tactical Jammer, and throw on the ever-consistent Omega Leader with Juke/Comm Relay.

Edited by jwilliamson12
38 minutes ago, jwilliamson12 said:

I would drop Threat Tracker off of Backdraft for Primed Thrusters, drop Tactical Jammer, and throw on the ever-consistent Omega Leader with Juke/Comm Relay.

Does Omega Leader's pilot ability work with Targeting Synchronizer? He doesn't actually spend a target lock, so I suppose not.

No. Omega Ace's does, though.

How about this then:

"Backdraft" (27)
Veteran Instincts (1)
Advanced Sensors (3)
Threat Tracker (3)
Lightweight Frame (2)
Special Ops Training (0)

Starkiller Base Pilot (30)
Fire-Control System (2)
Weapons Engineer (3)
Systems Officer (2)
Targeting Synchronizer (3)
Hyperwave Comm Scanner (1)

"Omega Ace" (20)
Veteran Instincts (1)
Advanced Optics (2)

Total: 100

View in Yet Another Squad Builder

Coincidentally, threat tracker doesn't work with targeting sync either, since you must be attacking the ship to be able to spend it, not merely be nearby when it activates. Threat tracker could be nice if you swapped in FCS for backdraft over the advanced sensors, and if you want maneuverability, engine upgrade is the way to go. Is there any particular trick you're trying to get out of those two working together?

9 minutes ago, Jimbawa said:

Coincidentally, threat tracker doesn't work with targeting sync either, since you must be attacking the ship to be able to spend it, not merely be nearby when it activates. Threat tracker could be nice if you swapped in FCS for backdraft over the advanced sensors, and if you want maneuverability, engine upgrade is the way to go. Is there any particular trick you're trying to get out of those two working together?

Are you sure that's how Threat Tracker works? The card text doesn't mention having to attack, just having an active ship in your firing arc and spending a target lock, which the Targeting Synchronizer should allow.

The idea was to make the most out of Threat Tracker due to the TIE/SF's aux arc.

Edited by Captain Nippon
42 minutes ago, Captain Nippon said:

Does Omega Leader's pilot ability work with Targeting Synchronizer? He doesn't actually spend a target lock, so I suppose not.

Sorry, I totally overlooked you leveraging TS on the list. Disregard the Omega Leader suggestion.

37 minutes ago, Captain Nippon said:

Are you sure that's how Threat Tracker works? The card text doesn't mention having to attack, just having an active ship in your firing arc and spending a target lock, which the Targeting Synchronizer should allow.

The idea was to make the most out of Threat Tracker due to the TIE/SF's aux arc.

Targeting Sync is the problem there. It only shares the target lock when another friendly ship is attacking the one you have locked on. That's a completely different timing than when you'd use Threat Tracker, so you'd only get to use your own personal target lock to activate it.

2 minutes ago, Jimbawa said:

Targeting Sync is the problem there. It only shares the target lock when another friendly ship is attacking the one you have locked on. That's a completely different timing than when you'd use Threat Tracker, so you'd only get to use your own personal target lock to activate it.

Now I see where you are coming from, but It also says: "If a game effect instructs that ship to spend a target lock , it may spend your target lock instead." Is this also dependent on the condition that the ship must be attacking?

As far as I know, it is dependent based on the sentence structure of targeting sync. That is why TS (I think) was ruled to not work with Lt. Colzet who can spend a target lock at the end phase to flip a damage card face up

Just now, Jimbawa said:

As far as I know, it is dependent based on the sentence structure of targeting sync. That is why TS (I think) was ruled to not work with Lt. Colzet who can spend a target lock at the end phase to flip a damage card face up

Interesting, thanks for the heads-up! I'll see if I can find that out for sure. It wouldn't ruin the list per se, but I'd be a bit less flexible with the distribution of Target Locks.

This is what I have played;

Quickdraw: Adapability, FCS, Pattern Analyzer, Spec Ops Training, LWF. 35 points

Major Stridan: Reinforced Deflectors, Inspiring Recruit, General Hux, Pattern Analyzer. 43 points

Zeta Leader: Advanced Optics, Adaptability. 22 points

Total: 100 points

On 19.12.2017 at 1:16 AM, Captain Mayhem said:

This is what I have played;

Quickdraw: Adapability, FCS, Pattern Analyzer, Spec Ops Training, LWF. 35 points

Major Stridan: Reinforced Deflectors, Inspiring Recruit, General Hux, Pattern Analyzer. 43 points

Zeta Leader: Advanced Optics, Adaptability. 22 points

Total: 100 points

Looks interesting. What were your conclusions after trying it out? I'm worried my Shuttle might just get alpha'd down.

Major Stridan is a great suggestion, though. His pilot ability allows me to fan out a bit and still make use of Coordinate, Systems Officer and Targeting Synchronizer.

"Backdraft" (27)
Adaptability (0)
Collision Detector (0)
Threat Tracker (3)
Engine Upgrade (4)
Special Ops Training (0)

Major Stridan (32)
Fire-Control System (2)
Systems Officer (2)
Weapons Engineer (3)
Hyperwave Comm Scanner (1)
Targeting Synchronizer (3)
Tactical Jammer (1)

"Omega Ace" (20)
Adaptability (0)
Advanced Optics (2)

Total: 100

View in Yet Another Squad Builder

Edited by Captain Nippon
On 18/12/2017 at 11:08 PM, Captain Nippon said:

Now I see where you are coming from, but It also says: "If a game effect instructs that ship to spend a target lock , it may spend your target lock instead." Is this also dependent on the condition that the ship must be attacking?

Yes. Because 'that ship' is defined in the clause before, which includes the 'is attacking' clause. If it said " a friendly ship within range 1-2" instead of 'that ship', it'd work.

2 minutes ago, Magnus Grendel said:

Yes. Because 'that ship' is defined in the clause before, which includes the 'is attacking' clause. If it said " a friendly ship within range 1-2" instead of 'that ship', it'd work.

Exactly, this was explained to me in the Rules Forum as well. Thanks for the elaboration.

1 hour ago, Captain Nippon said:

Looks interesting. What were your conclusions after trying it out? I'm worried my Shuttle might just get alpha'd down.

Major Stridan is a great suggestion, though. His pilot ability allows me to fan out a bit and still make use of Coordinate, Systems Officer and Targeting Synchronizer .

"Backdraft" (27)
Adaptability (0)
Collision Detector (0)
Threat Tracker (3)
Engine Upgrade (4)
Special Ops Training (0)

Major Stridan (32)
Fire-Control System (2)
Systems Officer (2)
Weapons Engineer (3)
Hyperwave Comm Scanner (1)
Targeting Synchronizer (3)
Tactical Jammer (1)

"Omega Ace" (20)
Adaptability (0)
Advanced Optics (2)

Total: 100

View in Yet Another Squad Builder

Stridan gives my fighters a little more room for manoeuvering, The deflectors give him a little more defense and make him more survivable. I used this list against a rebel list of Lowey, Jess, and Rey. Went 1-1 last week against it. I like Hux because he can give a focus to all ships. I do advise using FCS as it helps with action control on the TIE/sf

4 minutes ago, Captain Mayhem said:

Stridan gives my fighters a little more room for manoeuvering, The deflectors give him a little more defense and make him more survivable. I used this list against a rebel list of Lowey, Jess, and Rey. Went 1-1 last week against it. I like Hux because he can give a focus to all ships. I do advise using FCS as it helps with action control on the TIE/sf

Yeah, FCS seems a good choice, but I'd have to sacrifice the Comm Scanner on the Shuttle for that:

"Backdraft" (27)
Adaptability (0)
Fire-Control System (2)
Threat Tracker (3)
Engine Upgrade (4)
Special Ops Training (0)

Major Stridan (32)
Fire-Control System (2)
Systems Officer (2)
Weapons Engineer (3)
Targeting Synchronizer (3)

"Omega Ace" (20)
Adaptability (0)
Advanced Optics (2)

Total: 100

View in Yet Another Squad Builder

Looking good to me. I'll try this one out next time :)

Edited by Captain Nippon

When I use a TIE/sf, I usually always go with Quickdraw. My Goto setup for him is FCS, Pattern Analyzer, Spec Ops title, LWF. If I have 2 pts to spare, it's Intensity as EPT or Adaptability if none. I usually have good results with that set-up on him.

"Backdraft" (27)
Veteran Instincts (1)
Collision Detector (0)
Threat Tracker (3)
Engine Upgrade (4)
Special Ops Training (0)

Kylo Ren (34)
Recon Specialist (3)
Weapons Guidance (2)
Targeting Synchronizer (3)

"Omega Ace" (20)
Veteran Instincts (1)
Advanced Optics (2)

Total: 100

View in Yet Another Squad Builder

Better.