MC85 VS Resurgent Class - How would you design them for Armada - Possible Spoilers

By GrandAdmiralCrunch, in Star Wars: Armada

11 minutes ago, Animewarsdude said:

Spoiler, so skip post if you don't want that.

I guess the MC85 comes with a Hyperdrive Collision upgrade that makes you spend an activation where it stays where it is and at the beginning of the next round it destroyed every ship, obstacle, and squadron in a straight line from its base to the edge of the map and is then considered destroyed for scoring?

I don't see them doing this really, but I suppose they could:

Officer Upgrade: "Vice-Admiral Holdo: Large ship only. When you reveal your command dial you may discard it. If you do, you may make only a speed one move with a yaw of "II", and you may not attack. At the end of the game round draw a straight line along either side of this ship's base, forward to the edge of the play area. Any ship, squadron, or token with a hull value on that line is destroyed. Remove Holdo's ship from the game; it is considered destroyed."
4 pts (since it requires sacrificing a ship)

Edited by Admiral Theia
1 minute ago, Admiral Theia said:

I don't see them doing this really, but I suppose they could:

"Vice-Admiral Holdo: Large ship only. When you reveal your command dial you may discard it. If you do, you may make only a speed one move with a yaw of "II", and you may not attack. At the end of the game round draw a straight line along either side of this ship's base, forward to the edge of the play area. Any ship, squadron, or token with a hull value on that line is destroyed. Remove Holdo's ship from the game; it is considered destroyed."
4 pts (since it requires sacrificing a ship)

Slap it on a GR-75, CR90, or Hammerhead and go destroy whatever the other player has, especially when they are out of range and can't stop it, since that will help us do the scene from the film...I really hate that scene... Though, actually thanks for giving good phrasing for an upgrade like that.

1 minute ago, Animewarsdude said:

Slap it on a GR-75, CR90, or Hammerhead and go destroy whatever the other player has,

Yeah, I had that thought just before I posted it, and so I slapped on the "large ship only" caveat.

1 minute ago, Animewarsdude said:

Though, actually thanks for giving good phrasing for an upgrade like that.

It's where my brain automatically goes, so I figure may as well share it.

4 hours ago, Noosh said:

Engineering value 10, <_<

Nah, engineering value of '6' is fine, with '6' shields all around. Then a title/officer/something along the lines of 'Engineering: If engineering repair points are spent to repair a single shield facing, those shield repairs cost only 1 point each. You may not attack this turn.'

(The alternative explanation is to give the ship an evade defense token, but that feels kinda silly for such a large ship, and clearly it needs ECM. Although the shots definitely DID hit the shields, just didn't penetrate them...)

1 hour ago, Admiral Theia said:

I don't see them doing this really, but I suppose they could:

Officer Upgrade: "Vice-Admiral Holdo: Large ship only. ...

Yeah, except...

The Supremacy

wasn't destroyed. 1/3 cut off, sure and it stopped attacking...but it was still there. Phasma and Finn had their fight, still. Hux wandered up to the Throne room. Enough of the fleet survived undamaged to proceed to trap the Resistance on the planet they were heading for and then execute a ground attack against them. etc. So...'discard all command dials on any ships along this path. No more commands may be assigned to these ships for the remainder of the game, and they may perform no movement or execute any attacks. Remove Admiral Holdo's ship from the game, and it is considered destroyed.'

I'm probably in the minority, but I hope the TFA/TLJ ships NEVER make it into Armada. The scale is too off, both size and power for them to fit. They would have to make a large "epic" size base, and can you imagine tying to maneuver something that big? IMO it would throw off the scale of the game. Look at X-wing, there is zero reason to take a T-65 over a T-70 (named pilots don't apply as it's upgrades in armada, so look at generics). Something that big and powerful would tip the balance in an unequal way, unless they were like 200+ points, which would make them bad in other ways.

IMO TFA/TLJ ships would be bad for Armada.

Resurgence-class Star Destroyer 1 - 125pts

3 Cmd, 2 Sq, 4 Eng

12 Hull

Nav: 1; 1-1

F: 4 shields, 3xK, 3xB, 5xR

S: 4 shields, 3xK, 3xB

R: 2 shields, 3xR

AS: 3xB

Upgrades: Officer, Weapons Team, Offensive Retro, Support Team, Ordnance, Ion, Turbo

Resurgence--2 class Star Destroyer - 130pts

3 Cmd, 4 Sq, 4 Eng

12 Hull

Nav: 1; 1-1

F: 4 shields, 2xB, 8xR

S: 3 shields, 1xB, 4xR

R: 2 shields, 3xR

AS: 2xB, 1xR

Upgrades: Officer, Weapons Team, Offensive Retro, Defensive Retro, Ion, Turbo, Turbo

11 minutes ago, Salted Diamond said:

I'm probably in the minority, but I hope the TFA/TLJ ships NEVER make it into Armada. The scale is too off, both size and power for them to fit. They would have to make a large "epic" size base, and can you imagine tying to maneuver something that big? IMO it would throw off the scale of the game. Look at X-wing, there is zero reason to take a T-65 over a T-70 (named pilots don't apply as it's upgrades in armada, so look at generics). Something that big and powerful would tip the balance in an unequal way, unless they were like 200+ points, which would make them bad in other ways.

IMO TFA/TLJ ships would be bad for Armada.

Opposite here.

See, the problem with your argument is that while raw numbers of the ships might support your theory, the actual visual portrayal in the films does not. The fleet combat and comparison shots show that these are effectively no larger or more powerful than the stuff we've seen previously. Even the Supremacy, by comparison, looks no larger than the Executor - in some shots, it actually looks smaller.

This is the exact scenario sliding scale is designed for. The reality is that the Resurgence Star Destroyer is effectively no larger than an ISD, unless a future film shows them in comparison. Same with the MC85. Heck, even same with the Mandator dreadnaught, which looks barely larger than its escorts even when it's the foremost ship in the screen.

The need to power creep is going to be inevitable as FFG works to differentiate between ships that are effectively interchangeable in the films. Better to have them creep forward with real, tangible, recognizable ships that people walking into a store will immediately recognize grin their favorite films. By comparison, look at "X-Wing" where many of the best ships have never appeared in a Star Wars movie or cartoon.

Edited by thecactusman17
1 hour ago, thecactusman17 said:

Opposite here.

See, the problem with your argument is that while raw numbers of the ships might support your theory, the actual visual portrayal in the films does not. The fleet combat and comparison shots show that these are effectively no larger or more powerful than the stuff we've seen previously. Even the Supremacy, by comparison, looks no larger than the Executor - in some shots, it actually looks smaller.

This is the exact scenario sliding scale is designed for. The reality is that the Resurgence Star Destroyer is effectively no larger than an ISD, unless a future film shows them in comparison. Same with the MC85. Heck, even same with the Mandator dreadnaught, which looks barely larger than its escorts even when it's the foremost ship in the screen.

The need to power creep is going to be inevitable as FFG works to differentiate between ships that are effectively interchangeable in the films. Better to have them creep forward with real, tangible, recognizable ships that people walking into a store will immediately recognize grin their favorite films. By comparison, look at "X-Wing" where many of the best ships have never appeared in a Star Wars movie or cartoon.

The reason that they do not appear different is that all of the ships are much larger. The resurgence is (depending on source) 1.5 to x2 the size of an ISD [ISD 1.6km, RSD 2.9km]. The MC85 is 3.4km where older MC80's were approx 1.2. So the size is way bigger and would have to be VERY scaled down to match armada scale. So in game it would either be just another ISD subtype or if made to canon way to out of scale.

2 hours ago, xanderf said:

Yeah, except...

The Supremacy

wasn't destroyed. 1/3 cut off, sure and it stopped attacking...but it was still there. Phasma and Finn had their fight, still. Hux wandered up to the Throne room. Enough of the fleet survived undamaged to proceed to trap the Resistance on the planet they were heading for and then execute a ground attack against them. etc. So...'discard all command dials on any ships along this path. No more commands may be assigned to these ships for the remainder of the game, and they may perform no movement or execute any attacks. Remove Admiral Holdo's ship from the game, and it is considered destroyed.'

It disabled the Supremacy, and destroyed a couple star destroyers along its path, and said star destroyers were larger and more well armed than it, especially considering that apparently the Raddus was less armed than Home One.

54 minutes ago, Animewarsdude said:

It disabled the Supremacy, and destroyed a couple star destroyers along its path, and said star destroyers were larger and more well armed than it, especially considering that apparently the Raddus was less armed than Home One.

Ah good old F=MA, ALONG with e=MC^2. Basically means that the raddus line drive i would say conservatively did no where near the damge it should of done. Should of probably made a small star. I think we should ask a real physicist, but my rudamentary knowlede of nuclear reactions and basic physics tells me should of been more boom than slash. None the less still a cool scene, and hyperspace may have it own deal.

5 hours ago, Salted Diamond said:

The reason that they do not appear different is that all of the ships are much larger.

That's where your argument falls apart.. right there, no further.

See, all the scales compared to each other have increased. But compared to each other, they've barely changed. A Star Destroyer still looks roughly the same ad5d a large MC class ship, which both look positively gigantic next to an X-wing. The accrual comparative scale had barely changed at all even when individual numbers have increased or decreased.

The problem is - people will be wanting to field ships from different eras next to one another. Most know ahead of time that Resurgents are bigger than ISDs - and are likely IMO to be annoyed if Resurgent models are exactly the same size (and have exactly the same number of hit points) as ISDs.

22 minutes ago, Ironlord said:

The problem is - people will be wanting to field ships from different eras next to one another. Most know ahead of time that Resurgents are bigger than ISDs - and are likely IMO to be annoyed if Resurgent models are exactly the same size (and have exactly the same number of hit points) as ISDs.

For me, they also have to be different in a unique way,.. they just can’t be “ISD but bigger for more points...”

Somethibg interesting to diversify them... give us a reason to make a legitimate choice other than just points.

"Kyber-powered turbolaser" cards maybe.

Besides the opportunity to introduce new cards, maybe they could have slightly different arcs, weapon layouts, types of upgrade slots, etc. Or a different rate of turn (less maneuverable, or more maneuverable).

23 minutes ago, Ironlord said:

"Kyber-powered turbolaser" cards maybe.

Maybe something in the lines of your crits count as 2 damage but you may not resolve any critical effects?

52 minutes ago, Drasnighta said:

For me, they also have to be different in a unique way,.. they just can’t be “ISD but bigger for more points...”

Somethibg interesting to diversify them... give us a reason to make a legitimate choice other than just points.

I know but it would be nice for them to show us why or what makes them not bigger better versions of thier predicessor. I haven't seen enough to know what makes them, unique.

2 minutes ago, Noosh said:

I know but it would be nice for them to show us why or what makes them not bigger better versions of thier predicessor. I haven't seen enough to know what makes them, unique.

Neither have I.

Thats why I am instinctively against their inclusion at this point in time.

21 hours ago, ianediger said:

Here's my take on the Resurgent. Definitely hasn't been balanced yet.

Fore Section: http://kdyards.com/ships.view.php?id=1545

Aft Section: http://kdyards.com/ships.view.php?id=1546

And you didn't ask for it, but here's the Mandator-IV Dreadnought. Again, still hasn't been balanced.

Fore: http://kdyards.com/ships.view.php?id=4520

Aft: http://kdyards.com/ships.view.php?id=4521

Auto-Cannons: http://kdyards.com/upgrades.view.php?id=4522

Edit: Wohooo!!! 1000 posts!!!!!

Like the Mandator...honestly, most of the FO ships don't impress , but I could see a use for a siege dreadnought like that.

14 hours ago, Salted Diamond said:

The reason that they do not appear different is that all of the ships are much larger. The resurgence is (depending on source) 1.5 to x2 the size of an ISD [ISD 1.6km, RSD 2.9km]. The MC85 is 3.4km where older MC80's were approx 1.2. So the size is way bigger and would have to be VERY scaled down to match armada scale. So in game it would either be just another ISD subtype or if made to canon way to out of scale.

Exactly. Everything is larger. Which means at the end of the day, everything is effectively the same size, with the same relative power levels between them.

Nobody cares that on paper the Supremacy is 3 times larger than the Executor, because in reality looking at the films shows them to be effectively identical in size.

You're getting worked up over a spreadsheet when your own lying eyes will tell you flat out that the ships are the same size on screen and next to their squadrons as any of the older ships.

3 hours ago, Drasnighta said:

For me, they also have to be different in a unique way,.. they just can’t be “ISD but bigger for more points...”

Somethibg interesting to diversify them... give us a reason to make a legitimate choice other than just points.

The designers have done a good job of adding interesting new mechanisms with each releases. I trust they could do the same here; give these ships something to set them apart. Plus, I wouldn’t mind seeing some more of the underutilized upgrades get some love. We could use some more Fleet Command upgrade cards, more Fleet Support, More Experimental Upgrades.

Besides, A fleet combat between Holdo and Hux would be great.

Edited by GrandAdmiralCrunch
14 hours ago, Noosh said:

Ah good old F=MA, ALONG with e=MC^2. Basically means that the raddus line drive i would say conservatively did no where near the damge it should of done. Should of probably made a small star. I think we should ask a real physicist, but my rudamentary knowlede of nuclear reactions and basic physics tells me should of been more boom than slash. None the less still a cool scene, and hyperspace may have it own deal.

The Supremacy should have been instantly annihilated. I did some calculations, and what I found is that the impact force exceeded 9 x 10^19 Newtons. That is easily enough to crack a planet open.

From what I know, a ship that is making the jump to hyperspace must accelerate to the speed of light before it can jump. So, that means an approximate 300 million meters per second. The mass of the ship was estimated, based on previous calculations for other Star Wars vessels (see here: Star Wars Ship Mass Calculations). I figured that the mass of the ship would be about the same as Home One, since these calculations were pre-2200m retcon, meaning that the ship was estimated to be 3000m, almost the same size as the Raddus. I added a bit of mass, just to stay on the safe side.

So we've been talking about the Mc85 and the Resurgent but is no one going to mention Poe? How the **** are we going to make poe screen accurate yet game viable?

The dude is disgustingly good.

T70 X-wing Ace "Poe Dameron"
-6 hull
-speed 5
-2 blue 4 black AA
-3 black AS
-4 scatter tokens
Keywords:
Bomber, Intel, Escort, Counter 4, Rogue

Flavor text:

"Before attacking a ship, if the defender did not activate squadrons it's last activation it may not attack you until the end of the round".

50 points

Is Poe good or are his enemies just incompetent? ?

23 minutes ago, RyonOlson said:

The Supremacy should have been instantly annihilated. I did some calculations, and what I found is that the impact force exceeded 9 x 10^19 Newtons. That is easily enough to crack a planet open.

From what I know, a ship that is making the jump to hyperspace must accelerate to the speed of light before it can jump. So, that means an approximate 300 million meters per second. The mass of the ship was estimated, based on previous calculations for other Star Wars vessels (see here: Star Wars Ship Mass Calculations). I figured that the mass of the ship would be about the same as Home One, since these calculations were pre-2200m retcon, meaning that the ship was estimated to be 3000m, almost the same size as the Raddus. I added a bit of mass, just to stay on the safe side.

Thanks for the rough number crunch. I was pretty sure that anything that massive, going at that speed. Should of done alot more than just cut a wing off. Still a cool scene though.

See it's not about how big of a rock you throw, but how fast you throw it!

Also that's why the death star was so impractical. Could of just throw a hyper drive on an asteroid. Boom done!

Edited by Noosh