Quite a few things popped up in the Last Jedi that need to be explained away so it doesn't become an issue in future gaming sessions. GM's let us arm ourselves for the inevitable hyperspace bombs coming our way.
SPOILERS BELOW
First, a list of what may need to be explained or receive rules changes? Please respond with other issues and I will edit this list.
- Slow-moving capital ships can be destroyed by kamikaze ships launching into hyperspace. Why haven't we seen this before? How can we make this a rare, over-costly, or extremely hard to do option for our PCs to avoid, "I'm putting my astromech in this battered Z95 and having it hyperspace into that pirate Corvette!"
- "Bombers" exist that for some reason must get close to attack (as opposed to launching missiles like a Y-wing) and have bombs that fall....in 0G.
- Force powers have taken a leap in what they can do. "I want that ultimate protection that Leia has so I can brush off huge explosions and survive in space....and she was only a force sensitive btw". or "But, Move can be used to toss aside large amounts of heavy boulders or demolish small buildings, so why can't I do it too?"
- Turbolasers are much less effective (less damage) at longer ranges (which don't seem to be very far) per a quote during the space chase. Rule change needed?
- Hyperspace fuel.
- .......