Please share?
(Also I hear 3 wookkies is a thing, is this true?)
(How crazy good is Fenn Rau bug?)
Please share?
(Also I hear 3 wookkies is a thing, is this true?)
(How crazy good is Fenn Rau bug?)
All I've flown so far is 3 Rhos with HLC, XG title, Linked Battery, Crackshot and LRS. It leaves 4 points left over so you could give one of them a control missile/torpedo or swap one for an ace, but so far it has one heck of an alpha strike. The linked battery gives the 1 reroll for those times you roll 3 hits and a blank so you don't have to waste your action to target lock. LRS is the perfect safety net in case you completely whiff an attack roll, and the ground covered by a 3 turn or bank into another 3 speed SLAM maneuver is ridiculous so you don't have to worry about the range restrictions.
The durability is a lot better than expected, it's no Jumpmaster, but you can face Rey head on and still come out alive, the 3 shields allow you to press bold maneuvers over asteroids without fear of rolling that crit that just throws a monkey wrench into your plans, and it allows you to keep fighting even if you whiff on an evade roll.
I haven't flown the named pilots, but I think Karasabi can be good as an ordnance carrier, with the ability to reload and shake off the WD token he could (possibly) keep the threat going.
I've even seen success with just throwing out the titles and just slapping LRS and Harpoons onto a Nu Veteran for a good 22 point throwable brick.
13 minutes ago, Blail Blerg said:Please share?
(Also I hear 3 wookkies is a thing, is this true?)
(How crazy good is Fenn Rau bug?)
Triple -tucks is a thing, 3 Liberators with Expertise, Tactician, Breach Spec as base. That can be asjusted a lot by getting in Lowhhrick, other upgrades etc.
| Rho Squadron Veteran — Alpha-class Star Wing | 21 | ||||||||||||||
| Deadeye | 1 | ||||||||||||||
| Harpoon Missiles | 4 | ||||||||||||||
| Long-Range Scanners | 0 | ||||||||||||||
|
Ship Total: 26 Or Crackshot Or a Nu with just poons LRS For Kylo its this:
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Rho's with Crack, LRS, HLC, Linked, XG-1 are pretty freakin gnarly imo.
i run 2 of them with bomblett, adv sensors, unguided, and LWF Deathrain. Its devastating, i've made most of the local players HATE that list quickly lol
From what I've seen here on the boards:
Missile Warning, press S to target: Nu, LRS, Harpoon- 22 points (Same as an EM/Harpoon tie bomber)
Request for Reinforcements Acknowledged: Rho or Karsabi, Crack (Karsabi might go wired), XG1, HLC, LB, LRS- 32 points for rho.
Flechette Vynder: Vynder, VI, XG1, Flechette, LB, Advanced slam, 34 points (undergunned for point value)
There's been a couple attempts to make missileboat Vynder work, but the action economy just isnt there at PS9, and the range control/target opportunity isnt there at PS7.
Kylo 9: Kylo, PTL, Advanced Sensors, Primed thrusters, Autothrusters, title- 46 points
Kylo 11: Kylo, VI, FCS, Threat Tracker, Autothrusters, Title- 45 points
Budget Kylo: Kylo, VI, FCS, AT- 40 points
Just an Analyst!: SJA, FCS, Advanced optics, Autothrusters- 32 points (FOTP crack is 36 points)
Trickshot blackout: Blackout, trickshot, Prime thrusters, Colision detector, autothrusters, title
If I had another gunboat and another harpoon.... I think this would be a heck of a lot of fun
Nu Squadron Pilot (18)
Harpoon Missiles (4)
Long-Range Scanners (0)
Nu Squadron Pilot (18)
Harpoon Missiles (4)
Long-Range Scanners (0)
Nu Squadron Pilot (18)
Harpoon Missiles (4)
Long-Range Scanners (0)
Darth Vader (29)
Adaptability (0)
Advanced Targeting Computer (1)
Engine Upgrade (4)
TIE/x1 (0)
Total: 100
View in Yet Another Squad Builder
But 3 Nu Squadies with harpoon + Ace has actually been proven to be a decent list.
Cool, thanks. What about full lists?
Anyone found good wingmen for Kylo? (2 Nu's with Harpoons and LRS has been a goto)
Love the included nicknames @Rakaydos
First, Gunboats (!)
My son has been flying one that equips an HLC and I believe @Biophysical is correct...Missiles are fun and thematic, but the HLC is horribly and terribly efficient in a way that makes me cry when I fly against it. If you ignore an HLC gunboat, you are setting yourself up for pain and suffering and the loss of at least 1 ship in your squad.
Regarding Fen Rau:
I've had fun flying:
Fen Rau
Flight Assist Astromech/Pulse Ray Shield/Kanan/EPT dependent on rest of list; in this case:
Horton Salm/TLT/Title/FA Astro/VT (Silly fun to fly if you manage his range well)
Luke Skywalker/Expertise/R2D2/VT OR Wes/R2D2/EU/Expert Handling OR Wedge/R2D2/EU/EH
The coordinate action, coupled with Kanan, really opens up what is a really stiff and hard to fly chasis (T-65).
FWIW, adding a FA Astro in lieu of R2D2 is definitely a viable option...more than viable. Who needs regen when you can dodge arcs? Yes, turrets are still a problem, but they were a headache for the T65 and Y wing long before now.
So...EPTs I've used on Fenn are Wired (never really helped), VI (useful when coupled with FA Astro), Snapshot (Not bad if I could roll halfway consistently on 2 attack Dice) or my personal fave, Intensity.
Flight Assist Astromech is the REAL DEAL, folks. It's utterly amazing what it allows a high PS ship to do. I cannot believe the Phantom ExPac only comes with 1.
I really enjoyed this Kylo build:
Kylo Ren (TIE Silencer) (35)
Intensity (2)
Fire-Control System (2)
Comm Relay (3)
Autothrusters (2)
Total: 44
Intensity and Comm Relay lets him focus stack and control his damage intake. Pair up with Omega Leader and another 30 points of choice.
At my FLGS, another player was swearing by the PS4s with just Optics and FCS. He may also have had Autothrusters in there, but otherwise they were pretty lean.