Disclaimer One: I don't know rules for putting up stuff directly out of books, so my talents list as each talent from the book listed, but it's description only as "As Book". If I altered the talent (such as Inspiring Rhetoric), I left it fully in there. Let me know if that's an issue.
Disclaimer Two: I don't know how to link stuff well in message boards... my pdf file was too big for this, so I uploaded the Word document. I'd prefer pdf, but I don't know how to do it. :-(
Here's the first draft to my list of talents for the fantasy setting I'm coming up with. I've included some talents from the book, many adapted from Star Wars, and several of my own creation. Additionally, I've blatantly stolen some of the talent options I've already seen floating around here (why I'm also sharing), and altered a few of them too. I'm looking for feedback on everything, please. Stuff I've missed, typos, missed rules, screw ups, broken mechanics, mechanics I've gotten wrong. Especially new options I should add.
A few house rules for clarification:
1. In my game, you can't "double aim". Only one maneuver to aim during a round, max. I did this to make other maneuvers more appealing, as typically the better option is to just double aim.
2. Restrictive armor increases the difficulty of a number of Agility/Brawn checks, and spellcasting, by 1 per rank of Restrictive.
3. Three shield types: buckler (+1 M, can't attack), light (+1 M/R, can attack), heavy (+2 M/R, can attack). Each tier has increases Cumbersome ratings and encumbrance.
4. Multiple Knowledge skills (currently Lore, Geography, History/Culture).
5. Thrown weapons will be infinite, low on damage, but ability to Auto-Fire, and "run out of ammo" option