I had some pretty decent success (4-0) at a recent local tournament using a three X-Wing build, and I was hoping for your collective input as to what could take it to the next level:
- 37 - Poe Dameron (PS8): Veteran Instincts, BB-8, Black One, Advanced Optics, Integrated Astromech
- 31 - Wes Janson: Veteran Instincts, Flight Assist Astromech, Integrated Astromech
- 30 - Wedge Antilles: Adaptability, Flight Assist Astromech, Integrated Astromech
- 98 - Total
The EPTs make everyone balanced at PS10 for convenience of movement and shooting. For Poe, while I really missed having Primed Thrusters to allow more BB-8 shenanigans, I adored the freedom that Advanced Optics gave me in terms of action choices. I didn't lose him all tournament long, thanks in part to his everlasting focus token making him an unappealing target. I didn't get to use Black One very often, though I think that was more an effect of having the card, than using it (nobody wanted to waste an action on a target lock that I would just remove). Wes and Wedge both were common targets, and I never ended a game with both on the table (my last two games came down to just Poe). Flight Assist was nice, both for ensuring I got a shot when I could, or for running away when I needed to. Otherwise, both ships were lean and efficient damage dealers. I noticed that many people (mostly those who didn't play in the EARLY days of X-Wing) tend to underestimate the T-65, making them surprisingly punchy.
One concern I have (that I didn't face this tournament) is the dreaded PS11 Alpha Strike, which I don't have much defense against. I also didn't face anyone at PS10, making my initiative bid otherwise worthless... though it seems like 2 points is reasonable, all things considered. Other thoughts include swapping out the Flight Assist Astromech on one or both T-65s for more functional droids, like R3-A2... though I'm kind of leaning towards keeping the maneuverability.