I have posted elsewhere but i think this is the better place to post.
Space Marine
Stats
Ws 63
Bs 62
S 48 (8)
T 47 (8)
Ag 35
Int 35
Per 50
WP 52
Fel 39
Move:
4/8/12/24
Wounds:
17
Traits:
Weapon Mastery, Fire on the move, And they shall know no fear, Perfect Toughness, Fear 1.
Talents:
Ambidextrous, Blade Master, Bulging Biceps, Cleanse & Purify, Combat Master, Crushing Blow, Disarm, Hardy, Hatred (Traitor Legions), Mighty Shot, Nerves of Steel, Quick Draw, Rapid Reload, True Grit, Two Weapon Wielder, Hieghtened Senses,
Equipment:
Weapons:
Astartes pattern Bolt Gun
(Good Quality, Tearing, Red Dot, Telescopic Scope, 1d10+5 Explosive, Pen4, S/3/-, Range 110m
Adamantium Short sword
(Mono, 1d10+12, Pen 2, attachable to bolt gun)
Astartes Pattern Bolt Pistol
(Good Quality, Tearing, Red Dot, Telescopic Scope, 1d10+5 Explosive, Pen4, S/2-, Range 45m, Clip 20 (counts as club in CC)
Armour:
Astartes Power Armour (Good Quality Armour 8, Infar Red, Photo Vision, Pict Recorder, Magnoculars)
Astartes Stim Injectors (Unaffected by the effect of damage or critical Damage)
Built in Void Suit with Respirator.
Bionics:
Sub Skin Armour
(+2 armour not to the head) (FROM RT)
Cranial Armour
(+1 armour to the head) (FROM RT)
Bionic Heart
(+1 armour to the body) (FROM RT)
Bionic Lungs
(BQ), In addition these lungs allow breathing underwater and will allow survival in space. For a number of turns equal to toughness bonus x2 the space marine takes no damage from the void
Respiratory Filter
(FROM RT)
Weapon Mastery.
The Space marine is considered trained in any human, ork or close combat weapon he picks up.
Due to his special Augmentations the Space marine may have a gun with multiple sights but only one may be used at a time.
Fire on the Move.
The Space marine can move half action and still fire semi auto with a basic or pistol weapon and may move a full action and fire on single shot.
And they shall know no fear.
The Space Marines do not suffer ill effect from a fear rating of 1-3. And Take unmodified tests against Fear 4 enemies.
Perfect Toughness.
A Space marine is engineered to withstand some of the most brutal environments in the known galaxy, walking where other men would die instantly. A space marine’s body is designed to withstand severe combat injuries and as such will ignore all critical hit results that cause blood loss, death due to limb removal and death by shock. They take half damage (after toughness and armour if counted) from fire, electricity, suffocation or similar environmental hazards. A space marine takes one less dice of damage from toxic damage before dice are rolled if it is ingested, contact or airborne.