Quad Gunboats?

By Nyxen, in X-Wing Squad Lists

Does anyone have experience with this yet?

2X Nu Squadron pilot (25 total)

Cannon title, Flechette cannon, Long Range Scanners, and Harpoon Missiles

2X Nu Squadron Pilot (also 25)

Ordnance title, Ion Pulse Missile, Adv. Slam

The idea being stress/ion the enemy, then hit with the Harpoons (or open with them and hit with the flechettes while reloading, idk)

13 minutes ago, Nyxen said:

Does anyone have experience with this yet?

2X Nu Squadron pilot (25 total)

Cannon title, Flechette cannon, Long Range Scanners, and Harpoon Missiles

2X Nu Squadron Pilot (also 25)

Ordnance title, Ion Pulse Missile, Adv. Slam

The idea being stress/ion the enemy, then hit with the Harpoons (or open with them and hit with the flechettes while reloading, idk)

In my mind Quad gunboats that have ordnance do need to spend at least 2 points on S-Thread tracers to solve the issue of target lock acquisition.

Edited by PT106

Your cannon star wings have 0 actions on rounds they slam to keep arc, your missile star wings have no way to get that early target lock and if you ever have to turn on a reload turn, you have probably lost arc of your ionized target. You also are using typically a focus or nothing at all for mods, for a maximum of 4 damage if all 4 attacks hit. Seems like a pretty bad setup and as soon as you've lost arc, you're losing a ship to focused fire and probably won't be able to get it back and keep it.