my concern about gameplay

By Susanooo, in Star Wars: Legion

I've watched some demo games and one thing worries me. with such long range this game might turn into shooting gallery. unless there are some objectives that requiers you to move your units the game might turn into ww1 style when both players sit on their maximim firing range and just roll dice. in runewats they avoided straightforwad clash of armies with the flanking mechanic, but in legion it might be about moving to cover and rolling dice. please convince me that this wont happen and im sold on this game :)

I said this before and for that reason I would like to see a temporary smoke screen capability. Other historic war games depicting WW2 to modern usually have this to conceal troops as they move across open ground.

That problem is easily solved. Terrain. Lots of it. If all you put on the table is a patch of wood and a hill, you get Rommel in the desert. It is an infantry game and so it should be played in infantry terrain.

Edited by Rumar
Appalling mass of typos

Exactly what @Rumar said lots of terrain. Put buildings or large Endor trees for blocking terrain that forces you to move around and changes line of fire. Rocky crags that are traverse-able give the option to go around, go over, all the while blocking fire. Terrain is the game changer to make it not a WW1 trench battle.

@Warlordus it won’t really turn into a sit and shoot type game. U have units like speeders that have to do compulsory moves every turn. Also win conditions are through objectives and not points destroyed. You’ll have to move in to capture objectives. Most if not all objectives can only be controlled by troopers, so you’d need a healthy selection of those

1 hour ago, Warlordus said:

I've watched some demo games and one thing worries me. with such long range this game might turn into shooting gallery. unless there are some objectives that requiers you to move your units the game might turn into ww1 style when both players sit on their maximim firing range and just roll dice. in runewats they avoided straightforwad clash of armies with the flanking mechanic, but in legion it might be about moving to cover and rolling dice. please convince me that this wont happen and im sold on this game :)

Demo games you're seeing are simplified to illustrate the core mechanics. So team death match.

The actual game will include objectives, deployment zone options, air dropped troops, and so on. Killing the other team will not be the easiest way to win.

5 minutes ago, Ghostofman said:

Demo games you're seeing are simplified to illustrate the core mechanics. So team death match.

The actual game will include objectives, deployment zone options, air dropped troops, and so on. Killing the other team will not be the easiest way to win.

I think you'll find that it was a case of wargamers learning the action system on the fly as well (ie to get defensive/offensive mods and attack in an activation means no movement, and at face value basic stromtrooopers pretty much NEED aim to push any sort of damge through on those white dice)

Edited by Ralgon

Most learn to play games, don't have a mission or a goal for the players, it isn't about winning but learning the rules sufficiently as to play the game without needing to go to the rule book to learn the game mechanics. Once you have the core game mechanics mastered adding in game elements that challenge the players ability to win, in a variety of missions, can then be added.

Most FFG games that have come out after X-Wing have alternative win conditions and rarely are won by killing everything. If anything ignoring the missions and trying to kill everything more often gives your opponent a win.

9 hours ago, Warlordus said:

Please convince me that this wont happen and I'm sold on this game :)

Like everyone here I doubt it will happen or if it does your opponent will not see any benefit for his strategy.

I have to say that our opponents are perhaps going to have to learn and explore various strategies to learn what works and what doesn't and to that end you may have an opponent who does these very things even though they may not lead him to a game win. When this does/may happen then I would suggest that it happening despite the rules and is more because your opponent doesn't understand the win conditions properly. So if it does happen it's your opponent not the game.

On 12/17/2017 at 8:35 AM, Warlordus said:

I've watched some demo games and one thing worries me. with such long range this game might turn into shooting gallery. unless there are some objectives that requiers you to move your units the game might turn into ww1 style when both players sit on their maximim firing range and just roll dice. in runewats they avoided straightforwad clash of armies with the flanking mechanic, but in legion it might be about moving to cover and rolling dice. please convince me that this wont happen and im sold on this game :)

With the Commanders and most of the High Value Targets having Red Defense Dice, 3 Blocks and a Surge on a D6, and with Cover just completely stopping shots, 1 for Light and 2 for Heavy, I dont think a lot of damage is going to stick unless your pouring 20+ shots into a single unit.

Your Stormtroopers guns on have 3 hit sides, 1 actual hit a crit and 1 Surge, the Rebel Troopers are better with 3 hits a crit and a surge. Also the Army building rules as Ive seen them will help control units with better dice overrunning the table. You can only have up to 3 Specials, 3 Supports, and 2 Heavies. Meaning with what we know is coming a army is going to have at MAX 3 AT-RTs they are single model units, 6 Speeder bikes 2 per unit, 2 AT-STs and 2 Snow Speeders. Yes you can bring 2 AT-STs but at almost 200 points base they would be about 50% of your army. Now figure in that Vader is 200 and you spent 75% of your points bringing 3 models.

Also this game SHOULD BE a shooting gallery, this is Star Wars afterall. Yes there should be some melee options, most likely being Jedi or Sith and those will likely be commanders. But the bread and butter of this game is going to be the guns. To make a comparison to Games Workshop Rune Wars is Fantasy/Age of Sigmar while Legions is 40K. You want mostly melee in your face action play Fantasy/Sigmar/Runewars, you want pew pew and guns play 40k/Legion.

I can see my post is a bit rambly and not straight forward answers you. To simplify it I think there are mechanics, cover and the defense dice, that will allow melee units to be viable, but the bread and butter of this game will be moving cover to cover and shooting pew pew laser weapons at each other.

Edited by GamerGuy1984

The game is also very objective based. Points for units killed only come into deciding who won only comes into play if the objective points are a tie. So yeah you have reasons to move.

1 last thing i'll leave here especially after @GamerGuy1984 pointed out,

Basic stormtroopers are 25% per die more likely to land hits in close combat, they *want* to be there if you can swing it......

15 hours ago, Ralgon said:

1 last thing i'll leave here especially after @GamerGuy1984 pointed out,

Basic stormtroopers are 25% per die more likely to land hits in close combat, they *want* to be there if you can swing it......

Yep. They are better at hitting you with the stock of their E-11s than they are at shooting the things.

11 hours ago, GamerGuy1984 said:

Yep. They are better at hitting you with the stock of their E-11s than they are at shooting the things.

Sounds like my little brother in battlefront 2

14 hours ago, Jabby said:

Sounds like my little brother in battlefront 2

I dont know that problem as I main a Heavy, so spray and pray.

10 hours ago, GamerGuy1984 said:

I dont know that problem as I main a Heavy, so spray and pray.

I’m more an assault: shoot and scoot

I'm more a "just get killed in the face regardless of class" type of Battlefront player....

18 hours ago, Extropia said:

I'm more a "just get killed in the face regardless of class" type of Battlefront player....

Ehhh that happens to everyone when you get "potato" teammates.

5 hours ago, GamerGuy1984 said:

Ehhh that happens to everyone when you get "potato" teammates.

But we’re all “potato” teamates to other “potato” teammates

Does close combat actually just mean hitting things, or does it likely extend to cover the close range shooting as well... as I can see stormtroopers, being assault troops (heavily armoured, as much as that means in Star Wars, seemingly primarily equipped equipped with carbines, rather than long range rifles etc), being best placed there.

18 minutes ago, borithan said:

Does close combat actually just mean hitting things, or does it likely extend to cover the close range shooting as well... as I can see stormtroopers, being assault troops (heavily armoured, as much as that means in Star Wars, seemingly primarily equipped equipped with carbines, rather than long range rifles etc), being best placed there.

just hitting things, close range shooting is range 1.

1 hour ago, Ralgon said:

just hitting things, close range shooting is range 1.

We don't know that tbh. It probably does simulate point blank shooting as part of the actual melee combat, because that's how CQB works really.

40 minutes ago, Extropia said:

We don't know that tbh. It probably does simulate point blank shooting as part of the actual melee combat, because that's how CQB works really.

And there's no range on cc but 1-4 (so far) and 4- infinite on ranged.

Pretty safe bet the rule will be at least 1 model in base to base means cqb for teh squad or it's a ranged attack given how streamlined they've kept the rest of the rules.

Edited by Ralgon

@borithan Well they aren't really close range assault troops. When they expect longer range encounters they will just equip DLT-19s, which seems to be the rifle to the E-11's carbine on screen. It's sad that SW:L portraits theese things as SAWs instead of ,for example, the RT-97c.

But being mainly employed as occupation forces in urban environments or aboard stations and starships it's only logical for the stormtroopers to use the E-11 way more often.

32 minutes ago, Ralgon said:

And there's no range on cc but 1-4 (so far) and 4- infinite on ranged.

Pretty safe bet the rule will be at least 1 model in base to base means cqb for teh squad or it's a ranged attack given how streamlined they've kept the rest of the rules.

Rules wise yes, but I don't think that's what he was asking (could be wrong, but it seemed he was asking what it represented, not he mechanics of the game). It will almost certainly require base to base or a very small gap for the rules though, agreed.