———— > Distance examples like these generally mean just a couple of that distance. So 1-2 kilometers or so. ———— > If I was GMing it, I’d go with whichever is more interesting at the time. Go with the one that makes the adventure more fun for the players. ———— > There aren’t any set arcana/rituals; the GM should pick ones that feel appropriate for the NPC in question. For PCs, GM and player should discuss this together to arrive at ones that will offer some character progression without breaking any upcoming campaign plans. Random selection though could also work ———— > Extremely Rare at the least. ———— > I’d say they get repulsed back to the edge of the warded area, or bound within (Left Hand Path). Alternatively, they could suffer a Malediction until they leave. ————— > You can put a PPW on a weapon after it’s created, yes. Materials needed should be very, very expensive most of the time, and Extremely Rare at the least. Details will vary with the location the PCs are in though. Ordo Malleus Inquisitors could indeed provide either the components or a finished weapon though, yes. ——— — — > The latter. If the user is smart, they put the ward on something they can move about, and simply pull the ward away from the daemon to allow the daemon to go. ————— > Depends on the weapon and the daemon really. I’d say the more technologically advanced, the more rare. They should all start at Extremely Rare though at the least. ————— > If the Perils result mentioned manifestation, the daemon has broken free. As a rule of thumb, the GM should try to fit the bound daemon into the result as much as possible. ———— > 4 would be a good benchmark, yes |