Multiples of Same Skill. also of Blessing/Curse

By valvorik, in Arkham Horror Second Edition

I assume that if you have 2 of same skill, like Bravery, that means you have two uses of if, similarly Marksman etc.

What about being Cursed and getting Cursed again? Is cursed a single condition, another one doesn't matter, or do you take 2 cards and thus role for each until you're free. I'm not fond of that as Cursed really seems to nerf an investigator. While I'm playing solo, okay, but if playing a single investigator in a group game, it reduces fun and stacking it up like that seems nasty.

Opinions?

Rob

You can have multiple copies of a skill. Two Marksmans are independent, so you essentially have access to Marksman twice in a round. Two Fight skills stack: you have a +2 Fight overall, and receive 2 additional dice when you spend a clue on a Fight (or combat) check.

Investigators may only have one copy of a special card, so they can't have two Blessings or two Curses. However, if a Blessed investigator is Blessed again, the new Blessing replaces the old, so you won't roll to see if you lose the (new) blessing on the upkeep after you receive it. The same thing applies to Curses and Retainers.

Thanks,

That all makes good sense, I hadn't though of "re-blessing/cursing" meaning "skip next chance to lose it" effect but that makes sense and same would apply to retainers etc.

The twice-marksman effect was the way I played it, made the investigator very good with her shotgun.

Being cursed really sucks though, of the 4 "real" games I've played, so far each has seen an investigator cursed for a good chunk of it. 2nd time for 17 out of 20+ turns (got uncursed and then recursed). I've gotten better at figuring out what to do in meantime but mostly as a way of "preparing to be useful once curse goes away" and when curse keeps sticking around ick - tough to acquire the means to qualify for blessing while cursed (used them as the courier to move stuff between others, took out a loan, bought lots of stuff, gave it away and then had nothing to be seized etc.). Go the the science centre and hope for that blessing encounter I guess.

Once again, thanks for the fast replies to queries - this is all great stuff. I'm loving this game and the story it tells me as I play it - obviously more Magician Dexter had delved too deeply in something and thus was cursed just as Arkham is etc.

Rob

- d'oh, just realized at South Church the payment can bless "any investigator", that would have lifted the cursing much sooner! Specially since way it's worded they don't have to be there - 'Light a candle and whisper a prayer that [whoever] be freed of their unfortunate curse that this place be saved from damnation by the old ones and only suffer it if we mortals make it so..."

Rob

Note that in addition to the obvious Church tactic, the Bank of Arkham has a "blessing" symbol, so once in a while I send a Cursed investigator there who's in that area (i.e. Rex Murphy).

One interesting consequence of getting Re-Blessed is that if you have a Blessings of Nodens card (when using the Nodens guardian), you will often lose that card and get dealt a new one with your new blessing, since technically you've discarded your old one.

valvorik said:

- d'oh, just realized at South Church the payment can bless "any investigator", that would have lifted the cursing much sooner!

I first noticed the wording there after months of playing. I was kicking myself for a week gui%C3%B1o.gif

valvorik said:

The twice-marksman effect was the way I played it, made the investigator very good with her shotgun.

Double Marksman probably seems better than it actually is, since it's a full reroll, meaning you roll all the dice again and previous successes are negated, so you could potentially get fewer hits than with the first or second check. Marksman is different from Mandy's ability, she let's you keep the successes and roll just the failures again, adding to the previous successes. With Marksman, you could go from 2 hits to 0, then 2nd Marksman results in 1 hit, that's your result.