Resistance Bomber Stats/game

By Samuel Richard, in Star Wars: Age of Rebellion RPG

Just about to see the last Jedi but I wanted to create a campaign about a sqaudron of resistance bombers that were not near hosnian prime or D,Qar during the events of TFA and TLJ. So I made some custom stats for it and was hoping to get your opinions and constructive criticism on it so I don't make it too flimsy/tank or too fast/slow

http://swsheets.com/v/9iteigzwi-feral-six

It may be online so if your interested tell me please.

1 hour ago, Samuel Richard said:

Just about to see the last Jedi but I wanted to create a campaign about a sqaudron of resistance bombers that were not near hosnian prime or D,Qar during the events of TFA and TLJ. So I made some custom stats for it and was hoping to get your opinions and constructive criticism on it so I don't make it too flimsy/tank or too fast/slow

http://swsheets.com/v/9iteigzwi-feral-six

It may be online so if your interested tell me please.

I haven't seen the last Jedi yet so don't spoil it for me but I have a hard time imagining a bomber or fighter with a speed less than 4, and handling less than -2 for an attack craft also seems unnecessarily harsh but keep in mind I haven't seen the last Jedi yet so please don't spoil it for me.

14 hours ago, EliasWindrider said:

I haven't seen the last Jedi yet so don't spoil it for me but I have a hard time imagining a bomber or fighter with a speed less than 4, and handling less than -2 for an attack craft also seems unnecessarily harsh but keep in mind I haven't seen the last Jedi yet so please don't spoil it for me.

Without spoilers, think more along the lines of a B-52.

On 12/16/2017 at 1:49 PM, Samuel Richard said:

Just about to see the last Jedi but I wanted to create a campaign about a sqaudron of resistance bombers that were not near hosnian prime or D,Qar during the events of TFA and TLJ. So I made some custom stats for it and was hoping to get your opinions and constructive criticism on it so I don't make it too flimsy/tank or too fast/slow

http://swsheets.com/v/9iteigzwi-feral-six

It may be online so if your interested tell me please.

Spoilers*

Looked to me like there was a lot more than 28 quantum bombs in those. Closer to a few hundred, as one took out a rather large ship. Funny how bombs drop in space in that galaxy.

Edited by Eoen
31 minutes ago, Eoen said:

Spoilers*

Looked to me like there was a lot more than 28 quantum bombs in those. Closer to a few hundred, as one took out a rather large ship. Funny how bombs drop in space in that galaxy.

Then how does one balance it, if a single bomber if lined up against a non sheilded dreadnought (150 HT minimum) can take it out then how do I balance everything out?

Edit: added bomb barrage, will obliberate targets however has innacurate 3 penalty. Special rule of going slower will reduce the penalty however a bombadier can make a formidable gunnery check to reduce it at higher speeds, increased speed to 4 in response to information in the Cobalt Sqaudron book.

Edited by Samuel Richard
Typo
30 minutes ago, Samuel Richard said:

Then how does one balance it, if a single bomber if lined up against a non sheilded dreadnought (150 HT minimum) can take it out then how do I balance everything out?

One dive bomber with one torpedo could take out a battleship in World War Two.

They also seemed incredibly dangerous to fly in and should not be flown in close formation as the blast from one blowing up took out nearby bombers.

Just throw twenty or thirty tie fighters at them.?

Not sure if those where quantum bombs they where about the size of a bowling ball. About 1/4 the size of a clone war era quantum bomb.

Edited by Eoen
29 minutes ago, Samuel Richard said:

Then how does one balance it, if a single bomber if lined up against a non sheilded dreadnought (150 HT minimum) can take it out then how do I balance everything out?

Edit: added bomb barrage, will obliberate targets however has innacurate 3 penalty. Special rule of going slower will reduce the penalty however a bombadier can make a formidable gunnery check to reduce it at higher speeds, increased speed to 4 in response to information in the Cobalt Sqaudron book.

Yeah the seemed to fall in waves maybe linked, there may not be enough advantage to simulate that well in a typical roll.

Edited by Eoen
4 hours ago, Samuel Richard said:

Then how does one balance it, if a single bomber if lined up against a non sheilded dreadnought (150 HT minimum) can take it out then how do I balance everything out?

Edit: added bomb barrage, will obliberate targets however has innacurate 3 penalty. Special rule of going slower will reduce the penalty however a bombadier can make a formidable gunnery check to reduce it at higher speeds, increased speed to 4 in response to information in the Cobalt Sqaudron book.

Remember, even if a weapon attack doesn't breach the armor and deal hull trauma, it can still score a critical if the amount of advantages needed to do it exist. A ship can still get destroyed due to increasing amount of critical rolls.

9 hours ago, Eoen said:

Yeah the seemed to fall in waves maybe linked, there may not be enough advantage to simulate that well in a typical roll.

I combined that into the attack however I'm sure if I balance out some other aspects and bombadier on board the rolls will keep the attack in the PCs favor if they balance it out.

Barrage seems good but possibly Auto-fire could simulate the large amount of bomblets?

Fluff to explain what appears to be gravity bombs in 0G vs. just shooting missiles: 1) You can carry more bombs if each doesn't have a propulsion system attached - double your ammo when compared to individual missiles, 2) Since they don't have innate propulsion, the bombs are actually being flung out of the bomber racks by some sort of electromagnetic (?) sling-shot system.

Edited by Sturn

Also they are protected by the Bomber's armor, which they wouldn't be with missiles.

Of course, doesn't really make much real sense, just like the way any ship destroyed in Star Wars suddenly catching a bad case of gravity doesn't. But it is internally consistent, which is what counts.

24 minutes ago, Darzil said:

Of course, doesn't really make much real sense, just like the way any ship destroyed in Star Wars suddenly catching a bad case of gravity doesn't. But it is internally consistent, which is what counts.

Internal explosions venting into space knocking the ship sideways? When losing power (such as from an ion attack) the ship's thrusters didn't all cut out at the exact same time thus the craft veers off in a random direction? :D

1 hour ago, Sturn said:

Fluff to explain what appears to be gravity bombs in 0G vs. just shooting missiles: 1) You can carry more bombs if each doesn't have a propulsion system attached - double your ammo when compared to individual missiles, 2) Since they don't have innate propulsion, the bombs are actually being flung out of the bomber racks by some sort of electromagnetic (?) sling-shot system.

Per another thread, my #2 is similar to the explanation in new The Last Jedi Visual Guide:

"Bomb's don't technically drop in microgravity, but are impelled from their racks by sequenced electromagnetic plates in the clip. The bombs are then drawn magnetically to their targets."

On 12/18/2017 at 7:04 AM, Sturn said:

Barrage seems good but possibly Auto-fire could simulate the large amount of bomblets?

Possibly a unique version of Autofire that would allow the bombs to chain together like the Mesonics Proton Grenades from Dangerous Covenants in EotE? Would that work?

3 hours ago, alltheraz said:

Possibly a unique version of Autofire that would allow the bombs to chain together like the Mesonics Proton Grenades from Dangerous Covenants in EotE? Would that work?

That could work.

The Critical Rating should be 2, IMO, to match proton torpedoes. The barrage should have some kind of Massive-countering effect, too, and Vicious.

I think Paige crit-killed that dreadnought, not just overwhelmed its Hull Trauma threshold.

Edit: Also, medium laser cannons usually have a range of Close, not Short.

Edited by coyote6
1 hour ago, coyote6 said:

The Critical Rating should be 2, IMO, to match proton torpedoes. The barrage should have some kind of Massive-countering effect, too, and Vicious.

I think Paige crit-killed that dreadnought, not just overwhelmed its Hull Trauma threshold.

Edit: Also, medium laser cannons usually have a range of Close, not Short.

The swsheets don't have close range to mark so it's screwed up.

On 12/18/2017 at 0:16 AM, satkaz said:

Remember, even if a weapon attack doesn't breach the armor and deal hull trauma, it can still score a critical if the amount of advantages needed to do it exist. A ship can still get destroyed due to increasing amount of critical rolls.

It needs to exceed the Armor to allow a Crit activation, though it does not have to inflict hull trauma. In the case of a vehicle scale weapon, exceeding the Armor rating will result in at least one Hull Trauma, only with personal weapons will you see Armor exceeded but no trauma.

On 12/20/2017 at 5:57 PM, alltheraz said:

Possibly a unique version of Autofire that would allow the bombs to chain together like the Mesonics Proton Grenades from Dangerous Covenants in EotE? Would that work?

Not so much autofire, but perhaps an option to choose the number of bombs dropped, with the count allowing you to bump up ranks in Vicious.

This thing feels very much like a B-24 or B-29 style craft, so you could do something like allowing a regular drop with numbers like an existing proton bomb, or dropping the whole load, with the blast to extend to Medium (personal) for a carpet bombing, or vicious X (perhaps 5ish) to just hammer one point.

12 hours ago, Ghostofman said:

It needs to exceed the Armor to allow a Crit activation, though it does not have to inflict hull trauma. In the case of a vehicle scale weapon, exceeding the Armor rating will result in at least one Hull Trauma, only with personal weapons will you see Armor exceeded but no trauma.

Not so much autofire, but perhaps an option to choose the number of bombs dropped, with the count allowing you to bump up ranks in Vicious.

This thing feels very much like a B-24 or B-29 style craft, so you could do something like allowing a regular drop with numbers like an existing proton bomb, or dropping the whole load, with the blast to extend to Medium (personal) for a carpet bombing, or vicious X (perhaps 5ish) to just hammer one point.

I like that