5 hours ago, Warlon said:To be perfectly honest I think this ship just comes down to playstyle, obviously against turrets or hyper maneuverable ships it's going to struggle, but it can still hold it's own.
Therein lies the problem - the game is replete with hyper-mobile ships, ships with turrets, and hyper-mobile ships with turrets. It's not a good time to be an arc-locked ship with no tricks, and the Alpha-Class's tricks are poor.
5 hours ago, Warlon said:Saying that the nostalgia from fans is what blinds them to liking the ship so much, I disagree. Most people, myself included, identify with the "cult" as a joke. The ship does seem "average", but I think that's what FFG was going for, it seems like, to me, that they're trying to keep the Jumpmaster from repeating.
Unfortunately for them, that 'joke' has become painfully unfunny by this point - like I said before, it is what turned me against the ship long before there was any notion of it actually being in the game. Wanting to avoid another Jumpmaster is one thing, but that can be done while maintaining an interesting ship with varied builds, multiple useable pilot choices and its own flavour - the Phantom II is a great example.
5 hours ago, Warlon said:For it's points, however, I think it is much better than you give it credit. Harpoon missiles are one of if not the best missiles in the game, and it alongside LRS for 22 points gives you:
4 attack dice with full mods, 7 health (3 of which are shields) and 2 agility.
That's pretty good for what you get.
Obviously this is just your opinion, and I can't ask you to change it, but I disagree that it is the worst ship of the wave, the amount of raw firepower you get for the price is too much to be ignored.
That particular build is reasonable, yes - but it is one of only two viable ones, neither of which utilise what is supposed to mark the ship out as unique. I'm all for new ships not always needing new mechanics, but to include two that are all but useless is poor design, which is my core point. For something that (for some reason) has been desired by a vocal subset for so long to be so dull and unfaithful to even its own background is quite a disappointing reflection of FFG's designers.
5 hours ago, hawk32 said:He's right, and everyone else is wrong. Everyone takes the 0pt titles on other ships, so people not taking a 2pt title to trim points means it is bad.
No, people not taking the 1pt title for anything other than the cannon slots (at which point they should have been included at base for +1pt on the chassis) or the 2pt title AT ALL because the characteristic abilities on them are so poor, means they are badly designed cards.