Hey guys
I just got the book (yay!) and have been reading through it. The rules are mostly familiar for a SW veteran. One thing struck me when reading through the talents. The Hamstring Shot seems to open the doors for a lot of abuse.
It is a tier 1 talent, so anyone can get it for 5 xp. It can be used once per turn when making a shooting attack. The attack does half damage (before soak) and the target is automatically immobilized. You don't need to get any damage through soak to do this, nor do you need to spend advantages to activate the hamstring effect. Unlike pretty much all other cool effects like this in the game. So if you manage 1 success but get 5 threats and a despair, you can still immobilize your target with a tiny pea-shooter even if they have monstrous soak you could never penetrate even on a good shot.
Is it just me, or is this open to a lot of abuse? Everyone in the group gets this talent, the poorer shots use it most of the time to keep any melee-specialists on the enemy side permanently out of combat. And if (heaven's forbid) the baddies want to run away, they will be hamstrung by everyone and their grandmother. And, of course, the baddies can do the same thing to the PCs, if it comes to that (and the GM is very evil).
I'm not sure this talent is balanced. What's your opinion on this?