AT-AT custom card - feedback welcome!

By Fourtytwo, in Star Wars: Imperial Assault

Hi guys,

since I've painted up my old WotC AT-AT this summer, I thought it'd be time to come up with a custom deployment card for the monster. I want to keep the special rules simple and contained, while keeping the 'character' of the vehicle intact.

After a few days of pondering, this is what I came up with (many thanks to @Bitterman for your amazing card creator):

5a355517924d6_DeploymentCard-Empire-AT-A

Please tell me what you think.

Edited by Fourtytwo

Granted the AT-AT has 40 health points and a built-in +3 blocks, I would remove the black defense die. Maybe increase the health to compensate. But I feel +3 blocks and a defense die might be too much for the rebels to deal with, unless it is the only imperial unit on the board. And I wonder if it shouldn't have "illimited" accuracy (if such a thing exists). Imperial Assault is smaller in scale and an AT-AT shouldn't have trouble hitting the distance on those small maps. In the end, it would probably be more in scale with a game like Star Wars legion, but I say why not?

So this is for campaigns, right?

Edited by cnemmick

its seems like it would be a set piece rather than an actual figure. it would have mission rules to control it. and perhaps some tiles to represent the inside of the AT-AT.

maybe the rebels hijack it and turn it on the imperial base. the whole rebel team have to drive it, utilising their Tech, insight and strength tests for different functions of the AT-AT

Actually, my idea is to use it on one of the few large open map with a 25mm grid back from WotC's Star Wars Miniatures Game. The AT-AT would need to make its way to a destination on the map, and the opposition would need to stop it before it gets there. Note that the AT-AT can still use movement points. It just can't turn and is not affected by any effects that would move it or place it anywhere outside of using its own movement points. So, it can move up to 6 spaces each round.

Something along these line. I do want to use my AT-AT model for such a scenario, that's why it needs a deployment card. It's strictly for friendly fun skirmish missions or some narrative missions of our own design.

The deployment card is a concept and will surely need some refinement, although the skills are pretty definitive as they are currently.

Thanks for the feedback so far! :)

Edited by Fourtytwo

I don't think the campaign lets the Imperial player accumulate more than 20 threat... does it?

Edited by KalEl814
7 hours ago, IanSolo_FFG said:

But I feel +3 blocks and a defense die might be too much for the rebels to deal with, unless it is the only imperial unit on the board.

we don't know what those ion cannons or the dish batteries can do yet, +3 blocks may not be enough :D , especially with Wookie Harpoons on board.

On 12/16/2017 at 5:45 PM, KalEl814 said:

I don't think the campaign lets the Imperial player accumulate more than 20 threat... does it?

It doesn't, you're correct.

I think this could be cool for something like Rebel Assault, played off the tiles and directly on the tabletop.

For regular IA, though, I'd just prefer for map tiles with AT-ST parts on them (not unlike the sarlaac pit, or crashed snowspeeder). I just think it's too big for this game.

That being said, I do like the card, looks really interesting!