Rebel Maul

By Browncoat50, in X-Wing Squad Lists

I think this will work, looking for suggestions.

Captain Nym: Wired, Bomblet, TLT, Plasma Torpedo, homing missile, guidance chips and Maul. 51 pts.

Ezra Bridger(Sheathipede): PTL, r2, Jan Ors, PRS. 25 pts.

Gold squadron pilot: ion cannon turret, flight assist astromech and BTL title. 24 pts

Nym is my heavy hitter, y wing for control and Ezra for support

Seems like a sweet Y-Wing filler.

As a coordinate-based Ezra shuttle, this seems about perfect. PTL to Evade and Coordinate, and clear stress on a PRS Ion Move.

I'm leery of trying to coordinate a ship with Maul. There's a reasonable chance they'll be stressed from the turn before, and then coordinate would be useless.

I don't really like Maul on Nym, though. If you're skipping VI for Nym and want rerolls, I'd just go Predator instead, and take Rey crew. That'll get you rerolls without stress on both TLT shots, and you'll still be able to Barrel Roll and take a focus from Rey, or do a target lock for munitions. On VI Nym, I think I'd still rather have Rey over Maul.

I feel like with Maul, the best ships for him will be an Auzituck (often with Ezra crew, for two types of dice mods and allowing you to Reinforce), a Ghost (again often with Ezra Crew, where you can now take a System upgrade other than FCS, and you can often take an evade action), or a Keyan Farlander B-Wing (Maul two dice, spend one to convert focus to hits, then clear the 2nd when you hit). These are frequently ships where you won't have good access to rerolls, you'd like to take an action other than a focus or target lock, or there's a special use where you want to clear stress using Maul's ability.

I don't really think that's the case with Nym. With Homing Missiles not spending the target lock, you'll be able to reroll dice already from that, so I'd rather supply a focus token from my crew, hence Rey.

Also, I wouldn't equip both Plasma Torpedos and Homing Missile. I'd just go Extra Munitions with my choice of Missile. Homing is fine, but I'd rather have two of those than one and a Plasma, and it's cheaper.

Thanks man. Yeah I may take nym back to the drawing board. But yes I love my y wing and support ezra

Based on @theBitterFig 's advice, I was thinking something like this perhaps.

Auto-4 damage within Range 1, but get rerolls with my primary on the Ghost. Lowhhrick takes the heat off the Ghost but can do damage on its own with Gunner stripping tokens before the Ghost shoots.

Lothal Rebel (35)
Accuracy Corrector (3)
Autoblaster Turret (2)
Ezra Bridger (3)
Maul (3)
Ghost (0)

"Zeb" Orrelios (18)
Intelligence Agent (1)
Phantom (0)

Lowhhrick (28)
Draw Their Fire (1)
Gunner (5)
Inspiring Recruit (1)

Total: 100

View in Yet Another Squad Builder

I'm also tempted to upgrade to Hera, and take off Gunner for IA on Lowhhrick. That'll help me position Hera against Aces to get that auto-4 damage.

Hera Syndulla (40)
Accuracy Corrector (3)
Autoblaster Turret (2)
Ezra Bridger (3)
Maul (3)
Ghost (0)

"Zeb" Orrelios (18)
Phantom (0)

Lowhhrick (28)
Draw Their Fire (1)
Intelligence Agent (1)
Inspiring Recruit (1)

Total: 100

View in Yet Another Squad Builder

Agreed, Ion Y and Coordinate Ezra is a very potent combo, but a different solid ship could be useful. Maybe Norra? Also, Streszra might be a good fit to pair with an ion turret