I keep hearing over and over about how Genesys is not a complete gam e and that somehow that is the consensus of people who have read the game. (From what I've read on this and other forums, heard on podcasts and found on Discord, it is FAR from the consensus of people who have read the game.)
I don't understand where this viewpoint is coming from? When someone tells me that a game isn't complete, to me that means that there are essential rules missing. That does not appear to be the case with Genesys. It's as complete as... say... Savage Worlds or BRP or GURPS 3e corebook (I never played 4e). It's got all the rules you need to play the game. The only thing that I can see that's missing (if we're looking for things that are missing) is exhaustive lists of equipment, vehicles and adversaries BUT all the rules are there to create those things .
I feel that it is a grave disservice to Genesys RPG to describe it as incomplete because that gives the illusion that all the rules to play Genesys are not there.
I'm curious on why others feel that it's incomplete. Because I'm sure that my disagreement with that description is simply how I define an incomplete game . (Palladium FRP 1e, for example, is incomplete as it's actually missing rules that are necessary for some of the magics.)
Edited by ArtWend