Has anyone played around with something like this? I love the thought of using Fenn to give additional actions at PS 11, but I am not sure if I will be using them effectively with this build. I don't get many chances to play, either tabletop or online, but am trying to theorycraft this until I can. I have a goal of competitive, but fun to play.
[VI Rebels]
- 98 points
Poe Dameron (PS8 Version) (41)
T-70 X-Wing (31), Black One (1), R2-D2 (4), Advanced Optics (2), Veteran Instincts (1), Autothrusters (2)
Wes Janson (31)
X-Wing (29), Flight-Assist Astromech (1), Veteran Instincts (1), Integrated Astromech (0)
Fenn Rau (26)
Sheathipede-class Shuttle (20), Veteran Instincts (1), Tactician (2), R2 Astromech (1), Pulsed Ray Shield (2)
Some thoughts:
- I am willing to look at alternatives to Wes as the third ship, but I am currently pretty set on Poe and Fenn.
- Pretty set on VI Fenn, but not sure best way to build him? Currently R2 helps open his dial while still using ability, tactician becasue of double arc, and PRS for survivability
- I wish I could get Poe Vectored Thrusters but could it be worth it on Wes?
- Pulsed Ray Shield worth it?
- Biggs?
- Jan Ors for Evade token
What are your thoughts? Perceived overbuild/weaknesses?