This may be a confession of sorts. This was prompted by the review of PtU which touched on a few of the concerns I had having run this particular scenario. In short BH did not go the way the designers intended and I am still in two (possible even four) minds as to whether it got derailed due the inherent flaws in the structure of the scenario or my own ineptness, and whether my hasty rejigging of the plot was some deft GM foot-work or a half-assed repair job that will come back to haunt the greater campaign.
I offer the abridged facts of the case and my own thougts to the forum possibley in an effort to salve my conscience but mostly for input as to future issues that may crop up due to my "handling" of the scenario. Mea culpa, mea maxima culpa.
The PCs maintain a profesional but cordial relationship with Ulbrexis and the Proctor. Whilst initially causing some distress with local arbites when discussing "possible" solutions to the problem (asassination of local nobility to make clearing the mines easier) they also make it clear that they "put all options on the table first" and that "prevention of continued disturbance to Imperial industry" is the main goal. A few raised eyebrows but as you will later see some of the acolytes in my campaign are "committed" inqusitorial representatives.
They question the arbites, the locals, ulbrexis, slaves (some impressive oratory by the priest garnered their respect) and crucially made all their forbiddden lore and psynscience rolls with extra grades of success. I also ran a futher encounter when, having spoken with Olion, they investigated trans orbital ore shipping and got alittle fruther with establishing the Morrir "may have had offworld contacts but its been quiet for sometime now" with inferences that relations between Morrir and these "contacts" had inexplicably soured. In truth this is where it probably went wrong, although I didnt spot it. The pcs had a good pciture of what was happening, could reasonablely predict where Morrir would strike, and then they proceeded to plan an ambush.
Next scene. This is where the pcs supposedly get to encounter a bomb going off, escape with their lives and plan/recuperate for the final encounter. In short the results of this scene should be: Morrir is free, a bomb goes off - anything esle is incidental.
Heres how it actually panned out. Having negotiated with the Proctor that he would guard one potential hot spot with his arbites, another guarded by Olion and his bunch and the pcs a third. This was my way of rewarding the players for some sharp investigative work. They had all the information I could give them and split the resources at their disposal appropriately. I gave them a one in three chance that they would be at the actual scene of the crime. As it happened I rolled randomly and they got lucky. Afterall, I thought, it makes little difference when/where they appear as it is a forgone conclusion.
Cue absolute carnage. The party had split itself across three levels. Ulbrexis and a sniper up top. Tech preist and psyker in the middle and scum and preist down the bottom. The players had quite deliberately set up a killing ground. The first wave of mutants appeared, with Throgel and Raze up front along with Morrir and bomb carrier at the back. Group of ten in total. Sniper pops the head off Raze immediately and 5 mutants go down due to a hail of automatic gun fire from the other members of the team. GM thinks he should up the number of back up mutants to make this encounter harder. 10 more appear with another 10 or so behind (that should cover it thinks I!). Ulbrexis identifies Morrir and the sniper makes some atstonishing rolls to cap all the bomb carriers so Morrir is left holding it. Some signes of stress by the pcs as Morrirs invunerabilty dawns on them. More mutants die and crucially Throgel never gets to make an impact. The psyker rolls perils of the warp three times and gets the same result three times, Earthshake. With his low AG he is routinely picking himself up off the floor. The pskyer seeing gunfire is proving mostly ineffective to Throgel who is attempting to get in between the pcs and Morrir (hastily setting up the bomb) rushes in headless of her own life and then guts him (Throgel) with a psi-blade. Morrir plants the bomb. The scenario was going well for the pcs but this should have turned the tables.
However I hadnt counted on how "commmitted" the preist was. On seeing that the bomb had been set the players started to evacuate. They knew what the bomb was capable of and moved with all due alacrity. With the expection of the preist who had been manfully battling to get closer to Morrir and stop him setting off the bomb. Rather than run away he ran towards the bomb, picked it up, radioed to his team members that he loved the Emperor and wished them well before running with the bomb after Morrir. GM struggling with possibilities here. My assesment of the sitaution was that the pc was probably dead with no repreive for fate points. Having him spend a fate point and coming back I thought would just be tacky. Equally Morrir had to live....but the bomb was absolutely lethal. Its twists ordinary space so it had to have "some" affect on Morrir. The problem I had was that the preist would easily catch up with Morrir. He just could phsyically run faster than him.
In the end I just did a bodge job and hoped for the best. Morrir runs through one of the "warp tunnels" that enable him to carry out these attacks. On the other side is a further two and Morrir disappears into one of them. The priest in hot pursuit (taking corruption points and insanity all the way but maintaining the willpower rolls to keep his legs running) find these two exits and declares his intention to just lob the bomb after Morrir. I give him a 50/50 shot at picking the right door and he gets it.
Gm is now left with a quandry indeed. I can see the writing on the wall at this stage. The scenario is dead. The conflicts I had to resolve are that I had to reward player commitment but still maintain some semblance of plot. If Morrir had merely escaped unscathed I think that would have been unfair. The Broken chains were effectively dead at this point. The zombies just wouldnt be raised without the final encounter. The PCs had stopped any loss of life by ensuring almost no slaves had died and the bomb had not gone off in the right place.
So heres how I finished it:
A large section of the mine 2 miles away collapses due to an underground explosion. The preist ditches a fate point and is blown clear through the door way and lives. Remaining mutants are butchered by the other acolytes. "Righteous fury" galore. Acolytes investigate the site of the underground explosion and after some digging find "bits" of Morrir splattered across a wide area.....all still alive! The cut out his (stll swearing and cursing their lives in the names of the ruinous powers) head and seal it in a box and dynamite the rest. I thought the chaos gods laughing at stilll mainting their side of the dark pact was pretty amusing and the head in a box had shades of "Pontius Glaw"about it. Globus Varrack arrives takes charge of the box and crucially does not kill Ulbrexis. Ulbrexis is left on the planet with the Inquistion seeming to live up to their part of the original bargain.
Finally my reasons for these decisions are: I couldnt in all conscience punish the plyers for a)putting their characters on the line, 2)rolling well, 3)having a good plan. Morrir had to live but stil suffer. Ulbrexis also therefore had to live otherwise future use of Morrir would get ridiculous. No zombies, no dark ritual, a whole lot less disruption to the tithe than anticipated and the grudging respect of the =][= and the arbites for the pcs doing what they were asked and putting their asses on the line.
so...thoughts? comments? did I do bad?
(OK, so my sympathies are with the Baron... I'm a heretic... come and purge me, I dare yeh).


Nothing quite so irritatingly entertaining as lobbing a "blue pulsating spider" and seeing it hit one of those little guys who is in mid air heading for your face.