Anyone here make their own Talent Trees for Classes?
Such as Thief, Fighter, Wizard, etc for a Fantasy Setting.
Anyone here make their own Talent Trees for Classes?
Such as Thief, Fighter, Wizard, etc for a Fantasy Setting.
Not trees as such, but flirting with the idea of Talents exclusive to races or careers. IMHO, mapping out trees isn't worth the fuss, but there's ample design space to be found in exclusive talents -- can be more specialized or even more potent with less concern about it being abused in some unforeseen manner.
Here are the trees I made for Avatar: The Second Age https://www.dropbox.com/s/tlipmd07jltyibn/Classes.pdf?dl=0
I cannot comment on how balanced (or imbalanced) they likely are
16 minutes ago, sehlura said:Here are the trees I made for Avatar: The Second Age https://www.dropbox.com/s/tlipmd07jltyibn/Classes.pdf?dl=0
I cannot comment on how balanced (or imbalanced) they likely are
Really nice! Thanks for sharing man!
You're welcome! You have to let me know what you think. I figured 6 classes, and 18 specializations, were enough to capture the Avatar atmosphere.
Until I see a need to otherwise, I'm doing an "Open Career" for my Fantasy setting. Players can choose the name of their Career and choose skills to be Career Skills based upon that role, with all being approved by GM (me, right now). It can be abused, and may not work for everyone, but eliminates the hassle of "Creating Careers" that may be better off allow the Player to feel more empowered by creating.
4 hours ago, ApocalypseZero said:Until I see a need to otherwise, I'm doing an "Open Career" for my Fantasy setting. Players can choose the name of their Career and choose skills to be Career Skills based upon that role, with all being approved by GM (me, right now). It can be abused, and may not work for everyone, but eliminates the hassle of "Creating Careers" that may be better off allow the Player to feel more empowered by creating.
This is more or less what I'm doing. My table actually really enjoyed 4e, so I'm adding a talent/character option at level one that replicates some of the Tank/Heal/Damage set up that edition had. Outside of that, no classes, just how you pick talents.
As much as I like Savage Worlds, without classes (talent trees) it does seems that characters can all seem to be the same IMO. At least starting characters.