Don’t have a 3rd Wookie so

By GrogEgrog, in X-Wing Squad Lists

Maul the Wookiee’s (98)

•Wullffwarro (37) - Auzituck Gunship
Selflessness (1), Ezra Bridger (3), •Maul (3)

•Lowhhrick (34) - Auzituck Gunship
Draw Their Fire (1), •C-3PO (3), Rey (2)

•Fenn Rau (27) - Sheathipede-class Shuttle
Push The Limit (3), Inspiring Recruit (1), Flight-Assist Astromech (1), Vectored Thrusters (2)

I need to find a better Droid for Fenn and or change out PTL. Him being stressed during combat kills his ability.

Love Maul/Ezra on a Wookiee. You'll get both kinds of offensive mod (focus and reroll) and can still take the reinforce action.

Fenn Rau is something I'd need to see more of to fully appreciate, but I think PTL is a mistake, since it'd shut off his ability. I know lots of folks talk about M9-G8 on him. With Weapons Engineer, he could put a lock on Lowhhrick, plus one on the enemy ship he intends to use his ability on. Rerolling your opponent's dice is a lot stronger when they can't focus them afterwards. If my math is right, that'd leave 3 more points. Maybe just a Hull Upgrade on someone. I'm not sure if any Elite upgrades are must-haves on Fenn.

Alternately, Jess Pava is always great when folks fly close. She comes in the same box as M9-G8, so her 28 point "natural build" with that droid and Integrated Astromech is really strong.

On another note, if you are looking for something like 3x Wookies, but don't have the last ship, consider the arc-170. Braylen stress-hog is incredible potent in that mix. Also protects your rear. You don't get THAT much out of your coordinate (which is the reason to bring the sheathipede).

11 hours ago, GrogEgrog said:

Maul the Wookiee’s (98)

•Wullffwarro (37) - Auzituck Gunship
Selflessness (1), Ezra Bridger (3), •Maul (3)

•Lowhhrick (34) - Auzituck Gunship
Draw Their Fire (1), •C-3PO (3), Rey (2)

•Fenn Rau (27) - Sheathipede-class Shuttle
Push The Limit (3), Inspiring Recruit (1), Flight-Assist Astromech (1), Vectored Thrusters (2)

I need to find a better Droid for Fenn and or change out PTL. Him being stressed during combat kills his ability.

Oy, Maul is dangerous on wookiees. If you dont hit, that could be double stress. A Targeting Computer + Fenn's coordinate pairs a lot better. Fenn definately does not want PTL, his ability is so freakin powerful. Its actually scary paired with wookiees reinforce.

I'd try something like this:

Wullffwarro (30) w/ Draw Their Fire (1), Operations Specialist (3), Rey (2), Targeting Computer (2)

Lowhhrick (28) w/ Predator (3), C-3PO (3), Jan Ors (2)

Fenn Rau (Sheathipede) (20) w/ Juke (2), Kyle Katarn (3), R2 Astromech (1)

Total: 100

View in Yet Another Squad Builder

Fenn gets a focus every round, which gets turned into an evade thanks to Jan Ors on Lowhhrick, triggering Juke. This leaves his action free for coordinating Wullf's target lock. Wullf can slowly pull crits away from the others, and is your squads main source of focus economy with Op Spec, making him a prime target which you want your opponents to attack to trigger his ability. But doing that means Lowhhrick and Fenn make Wullf's HP drain slowly which makes his 4 die attack last longer.

Other option your opponent has is go for Fenn, who should have an evade from Jan every round, and if he misses, will have a focus also from op spec + lows evade make for one tanky mofo (2agility + focus + 2 evades). So, their only good option is to go for Lowhhrick who has reinforce, C3PO, Wullf's DTF, oh and Fenn's ability to shutdown their lists most powerful ship, lol.

1 hour ago, ModernPenguin said:

On another note, if you are looking for something like 3x Wookies, but don't have the last ship, consider the arc-170. Braylen stress-hog is incredible potent in that mix. Also protects your rear. You don't get THAT much out of your coordinate (which is the reason to bring the sheathipede).

True which is probably the long run plan. I liked having a way to carry Inspiring recruit and have 3PO on Low along with all the action economy.

My 1st concern is keeping arc with Wulfy when you are stuck to greens. I don't trust those odds.

Low is great there - however, if you took the above suggestion, which I second, of M9/WE Fenn, your guys will have much better offense. Wired and R2 Astros are great choices on Fenn.

Only time I’ve run into an issue with Maul/Ezra on Wuff is when I blanked out on a 5 dice attack decided to go big and only got two hits on the reroll which were evaded. **** Gunship should have died that turn.