How's the warhammer MMO doing?

By Emirikol, in Warhammer Fantasy Roleplay

Anybody know how the warhammer mmo is doing? I heard it came out of the gates well and then fizzled due to some update.

Anyone know?

jh

Emirikol said:

Anybody know how the warhammer mmo is doing? I heard it came out of the gates well and then fizzled due to some update.

Anyone know?

jh

It wasn't doing so well really. 75% of the servers closed. But people are comming back now. I bought the collectors edition at release but only played two months, because of bugs, unbalanced classes, RvR issues etc. etc. A month ago I came back to the game and I have to say it has improved a lot - no more than a lot. It's incredible now. I like the RvR and everything about it is just much better than anything else I have played. They way you aquire epic items is much more sensible... you don't have to be in a 200 man guild and hope for a lucky and then permission to get the item.

Best MMO on the market if you ask me and on top of that it's warhammer. I'm on Karak-Azgal if you start a new character.

But go for it. It's free in the entire first tier (out of four).

Wow, you're right. THey have an endless free trial. I might be putting my next fan scenario on hold and be a bad father for a while today (after hockey of course ;)

http://www.warhammeronline.com/

I picked up the book for reference for my WFRP3 campaign..now I can put it into practice!

..but I've never played an MMO before (but got bored to tears in Player vs. Player deathmatches with other games..literally..bored to tears with deathmatches). Is Warhammer more than PvP deathmatches? Please god tell me there's some kind of plot or something worth following...

What's RvR anyways?

Nevermind..All my computers are running too low on processor speed anyways.. 2.16GHz..

Req'd For Windows VISTA
2.5 GHz P4 processor or equivalent
2 Gigabyte RAM
A 128 MB Video Card, with support for Pixel Shader 2.0
At least 15 GB of hard drive space

jh

I was comparing WoW system requirement to WAR's requirements. WoW will run on a much lower processor speed. Probably another ticket to their success over WAR. Conan's a 2.2 mhz.

..especially since I'm only running on a 2.26 mhz and war requires 2.5.

jh

Believe It or not, me and a couple others ran the still longest reigning #1 guild on phoenix throne server called The Acolytes.

It was a good game, but they put too much emphasis into mechanics of RvR without proper rewards. Also like many mmorpgs, the end game was completely broken giving hardcore guilds nothing to do slowly waiting for mythic to release updates.

I dunno if I'd give it another try. Unless you like the mmo grind (this game is definitely guild oriented, no guild and you're missing out on a lot). Also if you like the warhammer theme, its pretty cool. Not enough RP I found though.

The new system is awesome. A lot of rewards. Sieging of keeps, public quests, scenarios... it has all improved for the better. Now you get proper rewards for both scenarios and open world RvR.

RvR is realm versus realm. The game is team based, whereas other mmos PvP is mostly a lot of soloing on each side.

I wouldn't mind giving you a tour as long as you play on order side. Some nice careers: Slayer, iron breaker, rune priest, engineer, witch hunter, knight of the blazing sun, warrior priest, bright wizard, shadow warrior (archer), archmage, sword master, lion-something (never played elves a lot).

Let me know if you want to give it a try and I'll create a character that can match the career you pick gui%C3%B1o.gif

I only endured this game for one month after release (because I'm stubborn, I payed, I wanted to see chaos city, and get a mount).

Few weeks ago installed the trial to get better feel of the world, and in a small hope, that something has changed.

Unfortunately as I see it, nothing has changed.

I played with 2 of my players, one of them resigned after first day of trial (he played beta previously, and a week after release - he becomes bored really fast if the game does not meet his expectations), second one played for about a week, because it was something new for him, and then got bored and quit too.

If it was more rpg, less battle oriented (the constant boring fighting you are forced to all the time got on my nerves really quick), and had less WoW-like graphics, than maybe.

As it is, this game does not fit me, or anyone I know in person.

The only thing I like in this game is the possibility to see the warhammer world (or some interpolation of warhammer world) on the move.

The feelings when you walk through burned village, or haunted forest... yeah, its worth hitting a trial... or maybe paying for it for a month, but not playing the game itself on a long run.

At least that's what I'm thinking of this game lengua.gif

I played it at release for awhile. Leveled a couple different toons to about 20 and got bored. I tried it a few months ago and found it a lot more tolerable. Still, after about a month of it, I had enough. Online MMOs are still online MMOs.

Interesting this thread came up as I downloaded the free trial Friday night. Unfortunately I am having big problem with the game. Every time I am near a public quest area the game crashes into a pixelated mess and I have to keep rebooting my computer. Don't know what the issue is, but it really is hampering the game.

Ok, I just spent 4 hours..to level 4 as a knight of the blazing sun.

Kill monsters..take stuff...repeat.

Is there no plot to this game?

jh

Em, are you new to MMOs? They are all some iteration or another of grind this for that. Because they're MMO they have to fit that model. Every quest has to be simple enough for the computer to handle thousands of players doing it at once and the quest items/monsters/etc respawning at regular intervals. You won't affect the world or characters in any long-term capacity, MMOs (all of them) simply can't handle that much interaction. Where you can make a dent is in the PVP and RVP setting. shifting battlegrounds and influence tweaks things for your 'side' like discounts at the shops and whatnot. I believe sometimes it unlocks specific quests if your main city's rating is a certain level.

I played through WOW when it was first out - i.e. when there was still a level cap of 60 and got bored after I hit 60. At that point the grind is obvious. Run this instance for a chance at X gear, rinse repeat. Bo-ring. Every MMO has that though.

I've been playing WAR since about Thanksgiving time and am loving it. I enjoy the gritty look of everything, how there' sactually Orcs! WAAAGH I can run, the storyline that IS built into the quests and realm v realm combat, and so forth (check your Tome of Knowledge and read up on the lengthy storyline it contains. There is one, you just aren't influencing it as directly as it sounds like you would like to. Its great fodder for look, quest hooks (they may sound grindish, but an GM worth his salt can turn a 'gather 10 beastmen pelts' leadin into a full-fledged RPG adventure, and I really enjoy the public quests. They're cooperative, but you don't have to gather folks togetehr to do them, simply show up where they are and anyone participating contributes to the end result (and rewards). The PVP and RVR are fun, but that does feel like a grind to me. Unless I'm planning my time online to do just that it isn't worth committing to it as raising your influence through them as well as your warcamp rep (or whatever it's called) takes forever. Better to play the scenarios over and over again and rack up influence in them. They're closed systems and have a timer/kill cap to complete and are almost as fun as a 40-man raid against someone's keep.

Here's how I see the three 'current' MMOs I have experience with:

WOW, exploration-driven.

DDO, instance/scenario-driven.

WAR, PVP/RVP-driven.

Each has elements of the others, but the above is what they all do well. There's nothing fancy about the general quests you go on in WAR, but that makes them not all that different from WOW's, while just about all the quests in DDO involve entering private instances where you and your party are the only ones that interact with the quest.

I have no idea if this helps or not, but I do enjoy the WAR game simply because it is Warhammer-based and has plenty to keep me busy without stressing the minutiae that your more hardcore MMO'er would get frustrated with. But, if you feel like it's all one big grind already, then maybe MMOs in general aren't for you. I, like you, enjoy the storyline more than the interacting with others, I'd take a Baldur's Gate or Arcanum over WAR or WOW any day, but those games are a dying breed, and none really cover Warhammer.

Oh, and in case anyone wants to ping me online:

Hurtyteef, Choppadakka, and Cirfin on Badlands server.

I'll post the other guys when I go online, can't remember the server name for my Order toons right now.

Nothing can beat sitting around the table with your friends and have a bash with beastman in the Reikwald or Thugs in a tavern.
Only thing I would use MMORPG is to make screenshots to print out and show at mour gaming table: "Look" the Noble looks like that.." gui%C3%B1o.gif

Emirikol said:

Ok, I just spent 4 hours..to level 4 as a knight of the blazing sun.

Kill monsters..take stuff...repeat.

Is there no plot to this game?

jh

Socializing is a big part of the game. Being in a guild. There are some role playing guilds as well. The first 5 levels is very much about killing monsters, but read the quest text, it's pretty good actually and there is a story arch that unfolds over several quests. But it is more a computer game than a role playing game. The RPG element is more the progression of your character. That said I do role play with friends. My main character is a slayer and we have lots of fun playing our roles. We also go to altdorf sometimes to hang out and role play. We have had several cool events. But it's very much a question of you getting into your role. You won't see a focused story like you do in a P&P session with a GM. 75% of the game is fighting and there is really no way a MMO can set up to create the same kind of story as a P&P session can.

I do enjoy it however. I have a buddy who is an iron breaker and we have lots of fun running around, exploring, role playing... but mostly it's WAR... fighting over keeps. It can never replace P&P or even come close to deliver a similar experience.

It is however in my opinion the best WFRP computer game on the market but in terms of role playing you only get something out of the game if you put something into it. I have had several fun role playing quests with groups where we would do quests, public quests and role playing and act out our own story. Last time we created a role playing session as we went along and let the quests and things that happened inspire us. It was a 5 hour session and it started with an innocent quest to kill a witch. From there everyone contributed to the story with theories on the witch's cult and that led us to a public quest. After finishing that one of our players found an artifact that led us to the dwarven realms and we had a long trip there with ambushes, camping in the wild, interaction with other role players, and finally we arrived and asked to see the dwarven lord. I then took on the role of the lord and he asked out group to look into strange orcish rites that could be related to the cult in the empire. It was quite a story we created and the big finale was the taking of an enemy keep where we killed the keep lord and secured the empire for generations to come.

Warhammer online is really perfect for that kind of role playing, because of the setting, but it's up to players themselves to create the story, since there is no GM. But there is plenty of opportunity and inspiration to do so. If this community created a dedicated role playing guild in WAR I am sure we could create some amazing storied while playing.

keltheos said:

Here's how I see the three 'current' MMOs I have experience with:

WOW, exploration-driven.

DDO, instance/scenario-driven.

WAR, PVP/RVP-driven.

And then there's EVE. happy.gif

Of all the MMO's I've played EVE is the only game that actually delivers on the promise of giving you your own world to play around with. And you don't even have to roleplay, because everything you do makes sense in-game. Amazing, amazing game - but you do have to be patient and learn how it works in the beginning.


To get back on topic however, I tried the trial game and levelled up a warrior priest and a chaos warrior to lvl 10 or so, and although I could see alot of differences from, say WOW, it didn't manage to get me hooked. Of course, if you have a good guild any game can be fun so that's definitely a big part!

Em, I'll point out that RvR is really where it is at. Personally, I have never been a fan of PvP in my MMOs. I avoid it like the plague. WAR, however, made it a lot of fun for me. Scenarios and open RvR (especially tier2 and above) is a lot of fun, especially if you get in a good warband. Public Quests are also pretty good, and some are more diverse than just "kill" stuff (although they all have an element of kill stuff). It's an MMO, and pretty much every one has you level by killing stuff, gathering stuff, or finding stuff.

I'd suggest trying some scenarios and open RvR. Although, I recommend you avoid the open RvR in Nordland if you can. That place gets pretty sloppy and pretty stupid. Half the time one side or the other is merely farming the other. You need a good group of people with you to do well.

While early on there isn't a single strong overarching plot to follow, a lot of the quests have interesting plots (despite being "kill this"). I think the quest writing gets a bit better at higher levels too.

Also, keep in mind that even if there isn't a "main" plot quest that you're working on, every quest that you successfully complete helps your side's cause and ability to capture regions ... not just the one you're in, but also higher tiered regions. Same with PQs. So, while it might not seem that you're doing anything important, the fact is you *are* contributing to the entire war.

Lautrer said:

Only thing I would use MMORPG is to make screenshots to print out and show at mour gaming table: "Look" the Noble looks like that.." gui%C3%B1o.gif

There is that, too. What?!

keltheos said:

Lautrer said:

Only thing I would use MMORPG is to make screenshots to print out and show at mour gaming table: "Look" the Noble looks like that.." gui%C3%B1o.gif

There is that, too. What?!

... this... preocupado.gif

There was an Altdorf=burning walkthrough on YouTube that used for ideas and let my players watch when I ran "Spires o Altdorf."

jh