Hello all!
I decided to create a separate topic to talk about FFI LOTR digital card game (or Living Card Game, following the correct name), so we can discuss whatever is commented in here. Of course there's CORT Discord's channel, but we can retro-feed each other!
Watched today's stream, which you can see again in here.
A mixed bag of feelings for me. And that is a good thing, since it keeps me pushing to test its Early Access when it hits Steam in Q1 2018 and see if what I like is as good as it seems and give feedback for the things I dislike (even if they won't change, I want to help FFI, they are baking a good cake here).
In terms of gameplay, there are several things I found interesting: first, how you play cards. As it was explained on the FFI web, they are using a level system to cards, so depending the level a card has it can be played for a matching number of heroes (tactics card level 2 --> you need 2 tactics heroes, from a total of 3 heroes in game). That, added to having only 3 resources per turn that replenish each turn, are giving me a sense of tactical deckbuilding and playing the game that I love, because you can't trivialize playing cards piling up dozens of resources and that makes resources more meaningful each turn. For the level of cards, that's also a thing that helps developers balancing the power of cards (powerful level 3 cards mean that you have to dedicate your deck to a mono-sphere one).
Second, one thing that shook me is that favor cards could be also a total with a layer of decision, but first we need to know all the favor cards and how they work. I see some potential in things like "should we use this favor to swarm Sauron or should we use that other Favor to have a source of draw since I'm lacking at it. It's a double-edged sword, I hope it doesn't determine how decks are build and are more like a "second layer" of decision-making. Oh, and they repeated that will not be necessary, just be used to make things easier for people not so used to these games.
In terms of aesthetics, here's where my heart languishes a bit, and that could be a problem because, well, they're personal likes. Backgrounds are good, but I think that can be improved (leaves traversing the board, low quality textures in some objects). Card backs are just plain awful for me. Rounded cards: I don't see that as a problem. In general, cards need are informative. For instance, sentinel creates a glow in the shape of a shield, that's cool. Also I don't remember is there's an indication in which phase you are on screen (only when you change phases). Voice-over range from OK to "ohmygodshutup!", sorry but I hate the "FOR RIVENDEL" Arwen's quote. I don't know if they are final, but they sounded a bit off for me.
Overall, as I said, really interested in play in Early Access.
