The Haunted City Game Play Sessions

By TheWizurd, in Genesys

A little background:

My group consists of my two of my teenage children, a couple of their friends and my wife. Up till this point the teenagers have only played 5th edition D&D. My wife is also in my Star Wars RPG group.

We will be playing through The Haunted City, which was run at GenCon 50, and it's available here on FFG's site. I did find the pregens in another thread here in the forums.

I knew going in that one of my largest challenges would be converting them from the D&D mindset to a narrative mindset and getting them to participate in the story instead of having the story told to them.

Session 1:

I started our first session with the intro from The Dice Pool's excellent live play podcast. I let Hooli and gang explain the narrative system to the group and then I went through and answered any questions the teens had.

I then continued with Hooli's excellent introduction to Terrinoth in the podcast.

I started the first encounter at long distance from the homestead with the brigands unaware and the PCs aware. The group decided to allow the Durik to do some recon.

He asked what was in the environment, as far as was it a farm and what was around. I told him it was a homestead farm with the typical fantasy stacks of hay etc. He asked to use the environment to sneak closer, so I gave him a blue die. He rolled a couple successes and a triumph. He asked to use his triumph to have the lead brigand be an old companion of his. I liked this use and approved it. Durik revealed himself to his old friend Murag. Murag was a little startled when his old friend appeared out of nowhere but recovered quickly and asked Durik to come into the homestead with him.

Meanwhile the rest of the party witnessed this and decided that they were taking Durik into the house to kill him. Thalden went off the handle a little, closed and then opened fire with his crossbow. He scored a hit and two advantage. Thalden decided that he wanted to use his advantage to shatter the brigand's mace, leaving him weaponless. He then calculated his damage which was enough to kill the brigand, so Thalden shot the mace which then hit the brigand in the head killing him. This left Alys at long range with her hammer. She used two maneuvers to move towards the house. The remaining brigand had enough and used two maneuvers to move into the woods.

In the house Durik and Murag heard the commotion outside. Durik reacted by punching Murag in the face trying to subdue him. Didn't do enough strain to subdue him despite using two weapon, but did get three advantage. He decided to punch Murag out the window. Murag attacked through the window missing.

Outside, Alys went first and decided to close with Murag and attack. She scored a hit and advantages causing enough strain to cause Murag to go unconscious but not enough damage to go below wound threshold. Thalden decided to pursue the fleeing brigand. He managed to close to short distance with two maneuvers.

The pursued brigand was scared poopless so he threw his mace at Thalden and ran away but scored a hit and a triumph. I used the triumph to just narrate that mace smacked Thalden in the face. A minion was throwing an engage weapon at short distance. This pissed Thalden off enough that he pursued the brigand for two more rounds and killed him.

This was the end of session 1. I then awarded the PCs 20 XP. They were thrilled with the advancement system in Genesys. They were like, I can spend this on whatever I want?