4 hours ago, Rexler Brath said:This is exactly my point. X-Wing has many different architypes. Changing the objective of the game doesn't fix the real problem which is balance.
Fortressing is a symptom of balance, not the problem. Running away to regen shields is not a problem, its a sympton of balance. Putting points into hard to kill ships is not the problem, its the symptom of balance. Do you see why adding objectives doesn't solve the base problem?
I think there will be just as much imbalance to objective based games as standard; probably more since FFG balances their game around standard. The reason is that x-wing is so diverse (50+ ships, hundreds of pilots and hundreds of upgrade cards). Its impossible to balance a game by changing the format.
I am all for alternative formats but am not pleased this is being promoted for competitive play. The authors believe that standard format is broken and this is their fix. But as I have described, its not a fix at all. One of the things that makes x-wing great is the standard format for competitive play. They are attempting to compete with standard format on the tournament level which I think is unhealthy for x-wing in general. Hypothetically, if this format dominates the competitive scene, we will be right back here 1 or 2 years later because the core problem was never addressed. I think this sort of effect will turn people off of playing competitive.
If a format is really good, there is no need to promote it competitively. It will naturally take over. But its the ego of the developers that is pushing this forward, not the love of the game. They have made it very clear that they dislike standard x-wing format, they think its broken beyond fixing. But they are not professional developers and fail to understand the real problem with ALL formats. And that is balance. They do not address balance in their format.
I don't recall them every stating that balance was a design goal of this new format, nor have they claimed this is any kind of "fix" at all . Their goal is to add incentives to avoid certain negative play experience play styles.
In fact you're completely ignoring what is probably the most important design goal, and that is compatibility with standard 100 point builds. When you show up for game night with your standard 100 point build, it works in this new format unchanged, which is important when someone else suggests to play this and you didn't bring anything but your 100 point build. Not everyone lugs around their entire collection when they show up to game night, and not everyone wants to try to build new squad lists on the fly for a format they hadn't thought about when all they want to do is sit down with what they want to fly and play. This new objective format doesn't have any issues with this. Just sit down and play with what you brought. Even if your build is not necessarily optimal for the format, your build still works and functions as you have already practiced unchanged.
One problem that most other alternate formats for X Wing have is non-compatibility with standard 100 point squads due to ban lists, list building rules, drafts, card text rewrites, or point value changes. Any or all of these are useful, in fact are actually required, for addressing the balance of the game, but since they break compatibility with standard 100 point squads they drastically increase the barrier to entry. It is obviously why you don't see any of them taking off in popularity.
23 minutes ago, Rexler Brath said:Fortressing at objective points is a good way to win. Tanky builds will still rule the world here. Same for regen.
How do you exactly escort crates across the board while fortressing?
How do you use the fly away and regen strategy while denying your opponent control of 1 or more control points?
41 minutes ago, Rexler Brath said:Play testers are not the same as game developers. Do you have evidence that 50+ people all worked on the rules? Is there a github repo with all of the contributors commits for instance?
The new format doesn't fix the fotressing, regen, and tanky builds problem. These elements will all exist in the objective based game because they are inherent in the core game mechanics.
The new format doesn't "fix" anything, it just makes these things not necessarily winning strategies in all 6 objectives, and if they are only good for some objectives but poor in others then you're not looking at a good build for the format.
Edited by Joe Censored