Miranda/Low/Ezra

By MediumPotato, in X-Wing Squad Lists

Trying to refine my stress Miranda list, formerly with Braylen but I'm trying to make it work with Ezra so I can put more into Miranda. I'm one point over and not sure what's the best to sacrifice from Miranda and Low. Expertise, C-3PO or Harpoons? Any other thoughts?

Miranda, Low and Ezra (101)

Miranda Doni — K-Wing 29 Twin Laser Turret 6 Harpoon Missiles 4 Bomblet Generator 3 Long-Range Scanners 0 Ship Total: 42
Lowhhrick — Auzituck Gunship 28 Expertise 4 C-3PO 3 Ship Total: 35
Ezra Bridger (Sheathipede) — Sheathipede-class Shuttle 17 Gunner 5 R3-A2 2 Ship Total: 24

RebelSalad (100)

•Lowhhrick (34) - Auzituck Gunship
Selflessness (1), •C-3PO (3), •Jan Ors (2)

•Miranda Doni (40) - K-Wing
Twin Laser Turret (6), Rey (2), •Bomblet Generator (3), Long-Range Scanners (0)

•Ezra Bridger (26) - Sheathipede-class Shuttle
Push The Limit (3), •Kanan Jarrus (3), •M9-G8 (3)

take this and win each event

A couple things...

Ezra will not be shooting before the enemy so r3-a2 isn't going to help you activate his ability.

Expertise could be replaced with Rey to free up a couple points.

Read M9-G8.

this guy is to destroy opponent roll or you can TO on miranda and reroll all bad dice in each tlt shoot

14 hours ago, ImperialEmperor said:

RebelSalad (100)

•Lowhhrick (34) - Auzituck Gunship
Selflessness (1), •C-3PO (3), • Jan Ors (2)

Miranda Doni (40) - K-Wing
Twin Laser Turret (6), Rey (2), •Bomblet Generator (3), Long-Range Scanners (0)

Ezra Bridger (26) - Sheathipede-class Shuttle
Push the Limit (3), • Kanan Jarrus (3), •M9-G8 (3)

take this and win each event

I like a lot about this list. Personally, I love Elusiveness on the shuttle with weapons engineer. You make them reroll 2 attacks against your shuttle while triggering Ezra's ability, with the option of having an evade from Jan if Miranda hasn't taken it, while still having another lock on some other ship to mod. The big selling point is the versatility. Here's my current:

Sheathipede - Ezra Bridger (25)

  • Elusiveness
  • M9-G8
  • Weapons Engineer

K-Wing - Miranda Doni (44)

  • TLT
  • Rey
  • Harpoon Missiles
  • Bomblet Generator
  • Long-Range Scanners

Gunship - Lowhhrick (31)

  • Selflessness
  • Jan Ors

Total (100)

Yeah weapon engi so tricky Fun but kanan gives you perfect fly green scenario. So stress is nothing for you.

Tomorrow i have local 10-15 players so keep finger crossed

51 minutes ago, ImperialEmperor said:

Yeah weapon engi so tricky Fun but kanan gives you perfect fly green scenario. So stress is nothing for you.

Tomorrow i have local 10-15 players so keep finger crossed

Let me know how it goes. This list is pretty fascinating.

Go to juggler. Gerwaz first. I won against all players. It was hard against KO.Wall with two bombers.

Still this list is amazing

On December 14, 2017 at 9:05 PM, ImperialEmperor said:

RebelSalad (100)

•Lowhhrick (34) - Auzituck Gunship
Selflessness (1), •C-3PO (3), •Jan Ors (2)

•Miranda Doni (40) - K-Wing
Twin Laser Turret (6), Rey (2), •Bomblet Generator (3), Long-Range Scanners (0)

•Ezra Bridger (26) - Sheathipede-class Shuttle
Push The Limit (3), •Kanan Jarrus (3), •M9-G8 (3)

take this and win each event

This is terrifying

Here's my take on the list. https://geordanr.github.io/xwing/?f=Rebel%20Alliance&d=v4!s!139:135,-1,-1,243,-1,237,-1:-1:25:;251:18,159,236:-1:-1:;277:18,251,4:-1:-1:&sn=Unnamed%20Squadron&obs=

PTL on Low and Ezra makes for everyone getting a chance to take two actions a turn. Kanan to clear stress easily, and R2-F2 is there to help keep Ezra alive a bit longer with the extra die. Bomblet to discourage chasers and infinite bombs of course.

I was running this list except Blount for Ezra, but with one more damage, front/rear arcs, and the crazy stupid coordinate action, I think this is slightly better in the long game. I like lists where my opponents don't know which ship to target first and this list can do that.

Ezra Bridger (Sheathipede) (17)
Snap Shot (2)
Tactician (2)
R3-A2 (2)

Lowhhrick (28)
Draw Their Fire (1)
Tactician (2)
Rey (2)

Miranda Doni (29)
Twin Laser Turret (6)
Harpoon Missiles (4)
Sabine Wren (2)
Bomblet Generator (3)
Long-Range Scanners (0)

Total: 100

View in Yet Another Squad Builder

14 hours ago, Tbetts94 said:

Ezra Bridger (Sheathipede) (17)
Snap Shot (2)
Tactician (2)
R3-A2 (2)

How does Ezra work as a stressbot?
I would think with two arcs, you have double the chance of stressing the enemy? I've not had much success with stressbot lists and curious to see what your take is.

5 minutes ago, uscsmurf said:

How does Ezra work as a stressbot?
I would think with two arcs, you have double the chance of stressing the enemy? I've not had much success with stressbot lists and curious to see what your take is.

He’s the best stressbot I think. He can stress in activation, can stress from behind, and able to double stress at Range 2. Combine that with Lowhrick’s Tactician you create a no fly zone so large that your opponent can’t avoid it for very long.

3 minutes ago, Tbetts94 said:

He’s the best stressbot I think. He can stress in activation, can stress from behind, and able to double stress at Range 2. Combine that with Lowhrick’s Tactician you create a no fly zone so large that your opponent can’t avoid it for very long.

I didn't think about Low's 180 degree arc for the range 2 with tactician. Have you flown against Kylo in a silencer? I'd be curious to see how stress on him before he can do his crazy shenanigans would affect his movements. I know he can clear his own stress, but if he's already stressed at the next turn, that would cut down on what he can do right? Or am I not thinking that through correctly.

Either way, double stressing ships for 23 points and Snap Shotting them if they coe to range one is brutal for that ship. And 2 agility to make it a little more survivable. ****.

2 minutes ago, uscsmurf said:

I didn't think about Low's 180 degree arc for the range 2 with tactician. Have you flown against Kylo in a silencer? I'd be curious to see how stress on him before he can do his crazy shenanigans would affect his movements. I know he can clear his own stress, but if he's already stressed at the next turn, that would cut down on what he can do right? Or am I not thinking that through correctly.

Either way, double stressing ships for 23 points and Snap Shotting them if they coe to range one is brutal for that ship. And 2 agility to make it a little more survivable. ****.

I’ve theory crafted the list with another local player and he’s been testing it while I’m still practicing my Wave 12 version of Dengar/Fenn/Inaldra. A correctly built Kylo should have Primed Thrusters so he isn’t cripple, but Kylo without a focus on Defense is taking 2 a turn from Miranda at the very least. Even Primed Thrusters won’t save him from Ezra’s 2 Arcs and Low’s 180 arc for long. If he gets caught 1 turn in Range 2 he’s really screwed.

3 minutes ago, Tbetts94 said:

I’ve theory crafted the list with another local player and he’s been testing it while I’m still practicing my Wave 12 version of Dengar/Fenn/Inaldra. A correctly built Kylo should have Primed Thrusters so he isn’t cripple, but Kylo without a focus on Defense is taking 2 a turn from Miranda at the very least. Even Primed Thrusters won’t save him from Ezra’s 2 Arcs and Low’s 180 arc for long. If he gets caught 1 turn in Range 2 he’s really screwed.

I like how you have range 1-2 a dead zone for enemy ships. And Miranda doesn't care about range 3 with TLT, so you still have some area coverage there too. If you don't mind I'm going to try your list at my FLGS and see how it goes. Well, with a small tweak: Kanan instead of Rey to help clear stress on my end on Miranda, and Breach Specialist on Low. I was running a similar list that had multiple actions, but in the new meta I like your ability to stress and deny actions a little bit better I think. If I can get my actions and Kylo, QD, or whomever can't, like you said above they are screwed.

2 minutes ago, uscsmurf said:

I like how you have range 1-2 a dead zone for enemy ships. And Miranda doesn't care about range 3 with TLT, so you still have some area coverage there too. If you don't mind I'm going to try your list at my FLGS and see how it goes. Well, with a small tweak: Kanan instead of Rey to help clear stress on my end on Miranda, and Breach Specialist on Low. I was running a similar list that had multiple actions, but in the new meta I like your ability to stress and deny actions a little bit better I think. If I can get my actions and Kylo, QD, or whomever can't, like you said above they are screwed.

Go for it! I think it’s going to be a pretty meta list once people transition to the new stuff with Ego anyways. Pieces fit too nicely for the major players to not see I think.

Just now, Tbetts94 said:

Go for it! I think it’s going to be a pretty meta list once people transition to the new stuff with Ego anyways. Pieces fit too nicely for the major players to not see I think.

Thanks! And I think you are right. I know a lot of people fly Miranda and Low together already, and a cheap shuttle that can do so much is only begging to be a meta changer. if only to deal with lists that rely heavily on actions cough *Imperial* cough. And the Sheathipede seems to be quite overlooked by a lot of players right now, but I expect it to change real soon.

Its nit good do play on robot which gives additional green because my robot can be TL in first turn and its stay for a long time. You take one action to add a random dice. I prefer to use it for focus and get evede from JanOrs. 100% evede nit a random green.

Ohhh, this looks nice. What if you downgraded from Low to Fenn? He has lots of shenanigans similar to Low, but he can equip M9/Weapons Engineer, which would provide TLT rerolls for Miranda and rerolls for Ezra, guaranteeing a miss on the first shot so he can double stress, AND you could equip Snap Shot on him, allowing him to triple stress the opponent, maybe even pushing through damage with an M9 reroll.

That might even give you room for Luke instead of Gunner, allowing a bit more offense.

Like this?

Ezra

Snap Shot

Luke

R3-A2

Fenn

Wired

M9-G8

Weapons Engineer

Miranda

TLT

Bomblets

Sabine or Rey

Harpoons

GC

2 hours ago, Greebwahn said:

Ohhh, this looks nice. What if you downgraded from Low to Fenn? He has lots of shenanigans similar to Low, but he can equip M9/Weapons Engineer, which would provide TLT rerolls for Miranda and rerolls for Ezra, guaranteeing a miss on the first shot so he can double stress, AND you could equip Snap Shot on him, allowing him to triple stress the opponent, maybe even pushing through damage with an M9 reroll.

That might even give you room for Luke instead of Gunner, allowing a bit more offense.

Like this?

Ezra

Snap Shot

Luke

R3-A2

Fenn

Wired

M9-G8

Weapons Engineer

Miranda

TLT

Bomblets

Sabine or Rey

Harpoons

GC

Benefit of Ezra is he’s a super cheap Stresshog, does his job better than anyone for the points. Putting Luke on him the benefits aren’t reaching his points anymore. Fenn is great but your offense is hurt a lot by that one less die, not to mention less stress effects without another Tactician, only so much Miranda can do by herself, she still needs to be able to kill 45 points worth of ships.

The point is to fly like a Rebel Bunker. You can pick one version. Build a stressBotEzra or ImmortalEzra. In math side i prefer to have 2 green + evede + DrawTheriFire+ ReinfToken instead of put a stress on opponent ship and have acces to less evede list. If they will attack tour stress ezra she can not survive all attacks. I played a lot of games and trust me this build gives you a lot of perfect action plus perfect fly options. Ezra is a tactic ship here. Lowhhrick is a tank and Miranda is main firepower. This is not a build for players who has ni cold Blood. You Need to be balanced, chilled and wait for good moment. If you will fly aggresively and Put bigger preassure that you Need you will losssss your ship and then it will start the domino Effect...then die.

On ‎15‎/‎12‎/‎2017 at 2:05 AM, ImperialEmperor said:

RebelSalad (100)

•Lowhhrick (34) - Auzituck Gunship
Selflessness (1), •C-3PO (3), •Jan Ors (2)

•Miranda Doni (40) - K-Wing
Twin Laser Turret (6), Rey (2), •Bomblet Generator (3), Long-Range Scanners (0)

•Ezra Bridger (26) - Sheathipede-class Shuttle
Push The Limit (3), •Kanan Jarrus (3), •M9-G8 (3)

take this and win each event

This is very similar to something I've been brainstorming the last few weeks, but haven't got the Phantom II to try it yet (should arrived Thursday/Friday this week). Figured I'd search the forum to see if anyone else had a similar idea. This is where my current list is at:

Miranda Doni (44)
K-Wing (29), Twin Laser Turret (6), Harpoon Missiles (4), Sabine Wren (2), Bomblet Generator (3), Long Range Scanners (0)
Ezra Bridger (25)
Sheathipede-class Shuttle (17), Elusiveness (2), Weapons Engineer (3), M9-G8 (3)
Lowhhrick (31)
Auzituck Gunship (28), Draw Their Fire (1), Jan Ors (2), "Chopper" (0)
Edited by Red42

So I played a couple of games with the list tonight (with Rey swapped in for Sabine) and went 1-1. My biggest dilemma seems to be whether a Harpoon on Miranda is better than having C-3PO on Lowhhrick. Keep going back and forth on that one.