I am not optimistic that we'll get it, but if I could wave a magic wand and have anything I wanted from FFG, they would give us 3D terrain.
I was reflecting with some buddies about the anxiety of the future of the game and why the pick up in players hasn't seemed to live up to the pre-release excitement. While we identified many possible factors including the disjointed rollout, stiff competition from other games at the time of release, including some of FFG's own titles, the value of an existing player base for other games and intellectual property settings, and player preference for models and game play, the one thing that stands out in a big way to me is the lack of 3D terrain.
Even if we might favor a great ruleset and game experience over the best possible look, quality, and quantity of miniatures, I think the one thing all miniatures gamers aspire to, is a great looking battle between great looking armies on a great and realistic looking battlefield. And in that regard, 3D punch out terrain just fails the test. It looks weird to onlookers who might otherwise be interested in the game. It worked in X-Wing, sort of, because the abstracted movement of starships in three planes just called for terrain that models could be partially on or not. But that's not an issue for RWMG, so the 2D terrain becomes a compromise with nothing relating to game play or battlefield look.
It's a weird situation. By giving us standardized terrain and a standardized terrain deck, FFG is actually providing players with a lot of value. But the standardization of terrain is also problematic. It implies that terrain must conform to the standard. And even though FFG states that you should use whatever representative terrain you want, or even create your own, in a competitive environment with a lot of theory crafting, having standardized terrain drives a lot of the conversation and even the meta game.
Yes, I can go make my own terrain that conforms to the footprint of the standardized cut outs. It's already a pain to make terrain though and making a standard foot print is an additional pain. Also, while I've managed to make some pretty good looking spikes and rock outcrops and a forest, some of the terrain requires skill and materials that I don't have or are hard to come by. The swamp, blighted ground, graveyard, Stone Terrace, Ruins, and Stronghold, Ransacked Manor, etc., all represent a new set of tools and skills I would have to acquire to build the terrain elements.
So what am I asking of FFG? I don't expect a line of terrain to be coming out anytime soon. But maybe y'all could do something like you did with the Army Builder folks when you created the painting tutorials? Can you partner with a hobby company that could show us some great tutorials using their materials? Maybe license some terrain kits to a business partner in the hobby world? That alone would be a tremendous help.