Ghost and Attack Shuttle Question

By Pooleman, in X-Wing Rules Questions

So when the shuttle is docked with the Ghost the Ghost can perform an attack as usual and then at the end of the combat phase the Ghost can perform another attack with an "Equipped" turret weapon. Does this turret weapon have to be equipped on the GHOST or does it still apply if the turret is equipped on the ATTACK SHUTTLE?

My thinking is that it can be either. Since the Ghost can use the rear arc only when the shuttle is docked I have to assume that you are using the rear facing guns on the actual shuttle while it is docked, since this arc and the guns are no longer present after the shuttle launches. And as such, the turret equipped on the shuttle can be used for the second Ghost attack just like the guns on the shuttle are being used to fire from the Ghost's rear arc.

Edited by Pooleman

Nope, Ghost-turret only.

phantom.png

Phantom text "While docked, the Ghost can [use arc] and [...] it may perform an additional attack with an equipped turret[.]" Pretty clearly, "It" refers to the Ghost, not the Phantom, and the only equipped cannon will be the one on the Ghost.

Fluff-wise, yeah, the rear arc represents the Phantom shooting from the rear arc. But fluff isn't rules.

Also important is that upgrades on docked ships are considered not in play so you definitely can't use the turret on the shuttle.

This also applies to things that would be able to affect other ships. So for instance an Operations Specialist on a docked shuttle is NOT able to hand out focus tokens. Thematically that makes zero sense, if he can affect ships remotely it shouldn't matter if he's on one that's docked to another, but that's how it works, and rules and balance wise it's probably best that it does in fact work that way.

Further questions. If the Ghost is destroyed before the shuttle is deployed then the shuttle is destroyed as well, correct?

22 minutes ago, Pooleman said:

Further questions. If the Ghost is destroyed before the shuttle is deployed then the shuttle is destroyed as well, correct?

No, the shuttle is deployed with full shields and a single damage card.

14 minutes ago, Innese said:

No, the shuttle is deployed with full shields and a single damage card.

Ugh. That’s annoying.

2 hours ago, Pooleman said:

Further questions. If the Ghost is destroyed before the shuttle is deployed then the shuttle is destroyed as well, correct?

Just a question for you, but have you got/read the rules insert that came with the Ghost?

13 minutes ago, Parravon said:

Just a question for you, but have you got/read the rules insert that came with the Ghost?

Nope. But I’ve read the cards.

3 hours ago, Innese said:

No, the shuttle is deployed with full shields and a single damage card.

And it can't attack or take an action this round.

10 minutes ago, thespaceinvader said:

No, the shuttle is deployed with full shields and a single damage card. And it can't attack or take an action this round.

This is the full answer.

3 hours ago, Pooleman said:

Ugh. That’s annoying.

Yes, but in my experience it's hardly game defining. The shuttle is usually zeb, and it's rare that he gets to do anything other than run and preserve his 18 mov in that situation.

Edited by Ralgon
12 hours ago, Innese said:

No, the shuttle is deployed with full shields and a single damage card.

To supplement: It also cannot attack this round and doesn't get an action, but is deployed using any maneuver on the dial.

If a shuttle is deployed after the Ghost performs a move, you'll get a free action and you'll still be able to attack.

10 hours ago, thespaceinvader said:

And it can't attack or take an action this round.

Are you sure it doesn't get an action? It definitely can't attack when the Ghost is destroyed but it seems like it still gets an action. I'll have to check when I get home I guess.

Looking at the text from the Ghost Expansion Manual, it looks like it does get an action. Here is the text for when the ghost is destroyed.

Quote

If the carrier ship flees the battlefield, it and all its docked ships are destroyed. If the carrier ship is destroyed (but has not fled the battlefield), before it is removed from the play area, each docked ship receives 1 facedown Damage card and must immediately Deploy . Ships deployed in this fashion cannot attack until the following round.

It says that you deploy the phantom, and that it cannot attack until the next round, but nothing about taking an action.

Here is the text for deploying the phantom

Quote

After a VCX-100 equipped with the Ghost Title card executes a maneuver, it may deploy a docked Attack Shuttle equipped with the Phantom Title card. To deploy, follow these steps:

  1. Choose a maneuver on the Phantom 's maneuver dial (this does not count as revealing a dial).
  2. Take the maneuver template that matches the chosen maneuver and slide the template between the rear guides on the Ghost .
  3. Take the [i>Phantom ship and place it at the opposite end of the template, sliding the rear guides of the ship into the opposite end of the template. This counts as a maneuver. If this maneuver causes the [i>Phantom to overlap an obstacle or another ship, it follows the normal rules for overlapping. If this causes a situation in which the Phantom cannot be placed in the play area, the Phantom is destroyed.
  4. If the Phantom has not overlapped an obstacle or another ship and is not stressed, it may perform one action.

Given that taking an action is part of deploying the ship and there is no mention of it losing its action when the Ghost is destroyed, it sounds like the phantom would still get its action.

Fair enough. I misremembered, cheerfully withdrawn.

It would be easier to remember if these rules were actually online somewhere...

While we're on the Ghost/Shuttle subject, can you equip the Shuttle titles without also fielding a Ghost with one of the Ghost titles? The text on the Ghost title leads me to think you cannot field the attack shuttle title without the Ghost. I'm only asking because of the new Shuttle & Chopper astromech, otherwise, it would have no effect.

Since there is no point cost on the Phantom titles, I'm pretty sure you cannot equip those unless instructed to by another upgrade card.

1 hour ago, jwilliamson12 said:

While we're on the Ghost/Shuttle subject, can you equip the Shuttle titles without also fielding a Ghost with one of the Ghost titles? The text on the Ghost title leads me to think you cannot field the attack shuttle title without the Ghost. I'm only asking because of the new Shuttle & Chopper astromech, otherwise, it would have no effect.

No. The Phantom 2 one isn't even identified as a title on the card.

15 hours ago, Pooleman said:

Nope. But I’ve read the cards.

All the answers you seek are in the rules insert, young padawan.

On 12/15/2017 at 4:52 PM, Parravon said:

All the answers you seek are in the rules insert, young padawan.

I wish that were the case. I can read the rules with another player out loud and each of us can interpret them differently. Our comprehension is often influenced by our desired end game.

Edited by Pooleman
4 hours ago, Pooleman said:

I wish that were the case. I can read the rules with another player out loud and each of us can interpret them differently. Our comprehension is often influenced by our desired end game.

The key to this game is to do what the cards say, and not what they don't say. They are very literal in that sense. As soon as you start to make any kind of assumption, you're likely to be heading into dodgy territory, and probably come out with the wrong result.

Thematically, you're probably right in thinking the Phantom's guns are the guns doing the shooting when it's docked, but under the rules the Phantom isn't on the table yet and the game mechanic can only allow the Ghost to be used as a single entity, not a mothership/docked ship combo.

The unfortunate thing here is the fact that some of the game's mechanics don't fit around the perceived or assumed idea of how we think some things should work. Take ion weapons for example: according to most Star Wars computer games I've played, they should ignore shields and temporarily fry every system denying any ability to maneuver (other than straight ahead) or fire weapons. I'm thinking that during development of this game, they discovered that was just too powerful and restricted it to just denying your choice of maneuver.

Nevertheless, the basic Rule of Thumb is: stick to card's text only, and never assume anything else.

On ‎15‎/‎12‎/‎2017 at 6:48 PM, jwilliamson12 said:

While we're on the Ghost/Shuttle subject, can you equip the Shuttle titles without also fielding a Ghost with one of the Ghost titles? The text on the Ghost title leads me to think you cannot field the attack shuttle title without the Ghost. I'm only asking because of the new Shuttle & Chopper astromech, otherwise, it would have no effect.

Any card which has "-" as a points cost rather than "0" denotes something that you cannot buy, but only receive as a consequence of something else. The only way to get a Phantom or Phantom II title card is to be instructed to equip one by a Ghost title card.

It's the same reason that you cannot 'buy' a Nashta Pup Pilot, but only deploy one when the Hound's Tooth blows up.