6 hours ago, Hannes Solo said:Well the game would obviously change cause you would have a much larger pool of viable options.
Hard capping at PS9 won't change "The Game". VI is not THE Problem.
Your pool of viable options will shrink quickly as a new meta forms and diversity, once again, goes out the window.
The developers are moving this game in a direction only known to them. They've brutally nerfed Biggs and at the same time released ordnance that severely handicaps formation flying. They've included new mechanics that effectively make bombs a direct fire weapon.
WE, as in this forum, complained that missiles and torpedoes sucked, weren't effective or cost efficient, so we got failsafe, extra munitions, cheaper weapons and even kept the Target Lock with some to use as dice modifiers. WE got what WE asked for.
Bombs and mines are in the same pool of "OP" stuff. Initially harder to use, they became more effective as higher PS pilots and better platforms became available.
IMO, handicapping Pilot Skill at 9 is not THE Answer, or any answer for that matter. I'm a firm believer in the "Law of Unintended Consequences". Your fix of a hard cap on pilot skill may actually exacerbate the problem. There are too many pilots, too many pilot abilities, too many upgrades and too many ships to think that a PS cap will solve the "lack of diversity" problem we seem to be facing. Or fix the Meta. Or (insert phrase here), that players think the problem is.
Since we're not privy to the inner most thoughts of the developers all we can do is wait. And complain.
