I know this is a 'nerf' post, but it really is a simple question, but one that had been on my mind recently (and my hunch is that the developers are at least watching closely this issue). We've had PS races in X-Wing before, but I don't think we've ever had it quite this bad. And we've had times where certain cards dominated (such as PTL) only to see them fade in popularity, even when people were crying for them to be nerfed, but it turns out that the shifting meta solved the problem. So while this could happen with VI, I do believe that the VI problem we are currently undergoing is different than the PTL era that dominated a few years ago.
1. PTL is necessary to make some ships function: Soontir Fel, Carnor Jax, Jake Farrell, Norra Wexley, etc. pretty much all need PTL to actual function as ships. VI, on the other hand, is not necessary for some ships to function, but I will grant you that other ships do need it to function. Who are they you might ask? PS 7 ships really, really need VI to function, 90% of the time (Jake Farrell and Backdraft are two good examples of this). But for ships like QD and Vader, VI is really just a 'luxury' that they can benefit from because they don't need any particular EPT to function.
2. PTL has counters, VI doesn't: Stresshogs, Stressbugs, Rebel Captive, Tactician, Asajj, etc. are all ways you can make PTL users cringe. Sootnir Fel never likes to see a Stresshog on the other side of the table, and its no surprise a stresshog was in the winning list of worlds when PTL Fel's were everywhere. VI, on the other hand, doesn't really have a counter (except, maybe, Kylo crew). You pretty much gain the benefit and there is nothing your opponent can do about it except try to out-PS you, or at least tie.
3. This leads us to our third point: the current PS craze constrains list-building. Yes, PS 5 Lowrrick is fine, and PS 7 Dash is doing well, but many, many PS 7s aren't cutting it because they can't compete. Most PS 7's were designed to take VI and tie the PS 9s, but those PS 9s are PS 11 so the PS 7s are back to square one. Further, some PS 9s are really in the same boat, such as Fenn, Fel, and Kylo. To function properly, these aces need either PTL or Attanni, and VI doesn't really work on them (except maybe Kylo with FCS and TT). But if you take a Fenn or Fel to a tournament, however good you may fly, you will eventually come up against a PS 10 Nym, PS 11 Poe, PS 11 QD, or PS 11 Vader, and you are going to be out of luck.
So, these are some problems I see, but how did we get here? Hasn't VI been in the game since wave 2? Well, I think there are some reasons for that:
First, let's look at the main offenders: Nym, Poe, Vader, QD. Besides Vader (who was wave 1, but more on that in a bit), the 'oldest' ace here is Poe from wave 7. VI Poe did win a worlds, but he quickly faded from the meta as Defenders and Torp Scouts showed up, and hasn't really been useful until recently with Comm Relay and Intensity. But now with Adv. Optics, Poe can return to VI and get up to 11, so actually, he's the newest kid to join the party, really. Vader, while being wave 1, was in a crummy platform, and it really took a fix and awesome missiles to finally put him back on the table. QD and Nym have been good since they came out, basically (QD needed LWF, and Missiles really help him too, of course). So all of these factors have given us pilots that live at 10 and 11 when we never really saw that in the game before. We've seen races to get to 9, but I'm much more ok with that because that gives PS 8s and 7s a fighting chance to get up to the privileged 9.
So what's the solution? My suggestion is to cap the PS at 9, excluding rare edge cases (like Roark Garnet, for example). This could be done in the rules, and wouldn't need to change a card. How would this change the game?
1. PS 7s and 8s become much more appealing, especially ones designed with VI in mind
2. PS 9s that don't already have their EPT accounted for are more free to explore other options. Maybe Juke on Vader? Maybe Intensity? Maybe Trick shot on QD? Maybe Score to Settle? Regardless, as of now, these choices, however interesting they may be, are simply off the table because you really have to put VI on them to make them work. That's bad for the game.
3. PS 9s that do already have their EPT accounted for instantly become more viable. Fenn, Fel, Whisper, Kylo, all become not just more playable, but realistically competitive. This would allow, for example, the Imperials to have Missile carriers in QD and Vader as one arch-type, but could also go for a more arc-dodging arch-type in Fel, Jax, etc. It would open up more options.
In conclusion, I think VI was a card from another era of the game when most ships that could take it didn't particularly want it, so the designers created an amazing card that didn't really have anything amazing to take it yet (kind of like Deadeye), which now is rearing it's ugly head. An alternative to my plan would be to make VI only equipable if your PS is 7 or lower, but that would still allow Adaptability to be put on Vader and QD, which I think would be the auto-include and would limit listbuilding again. I love playing QD, and my main list has him in it, but I don't like the fact that I need to chase PS when there are other interesting EPTs out there that I can't really take. Anyways, just my two cents. What do you guys think?