Does anyone have "Starships & Vehicles Collection 14"

By EliasWindrider, in Star Wars: Edge of the Empire RPG

I want to know what this

http://starwars.wikia.com/wiki/Star_Wars:_The_Official_Starships_%26_Vehicles_Collection_14

has to say about Phrik alloy.

I'm assuming that the wookieepedia entry on phrik

http://starwars.wikia.com/wiki/Phrik/Legends#Sources

is correct that phrik is mentioned in the Starhips & Vehicles collection 14.

if someone reading this has this magazine, could they find the verbiage on Phrik in that magazine and either retype it here verbatim or post a scanned jpg or 2 of the content.

This request of information from the community was triggered by another thread

while it says cortosis it's talking about the cortosis quality that is also used for beskar (mandalorian iron), phrik, and presumably other super metals. That thread's OP was specifically interested in Phrik and it's application to starships (and now I am too) and looking at the sources for the wookieepedia entry on Phrik alloy, I figured a magazine devoted to "starships and vehicles" was probably the best bet for relevant information.

I'm also interested in the not specifically documented by wookieepedia originating source for the following phrase

Quote

Phrik, while in its smelting stage, was highly malleable, and could be combined with a number of other ores, alloys, and compounds to imbue the phrik's properties with others.

so what would happen if I mixed phrik with havod alloy http://starwars.wikia.com/wiki/Havod ?

Yeah I'm an aerospace/mechanical engineer in real life and this sort of thing (e.g. application of materials to aircraft/space-craft design, even when fictional) interests me. And before you ask I am so looking forward to the forthcoming shipwright spec and starship crafting rules in fully operational.

I want to craft an "better" version of a consular class cruiser (cause they look cool, I have the wotc "republic cruiser" mini and the deckplan from colonial chrome which I enlarged to just below mini's scale), with the salon pod being rengineered as a hyperspace capable drop ship/shuttle.

by the way I'm the sort of guy who figures out things like... the heaviest armor is 8 encumbrance, and it costs 10K to apply the cortosis quality to armor... down that route lies madness (because ignoring breach for starship and the cost of it is madness), but... The Aka'jor shuttle from friends like these is supposed to have "micronized" beskar in it's hull. Based on their relative sizes, the CEC charger refit of the consular class cruiser probably has a little less than 112 times the surface area of of the Aka'jor shuttle, where did I get that from? it's a little less than 8 times as long, about twice as tall and maybe 4 times as wide (on average).

8(length)*2(height)*2 (left and right)+ 4(width)*2(height)*2(front and back)+ 8(length)*4(width)*2(top and bottom)=32+16+64=112

The price for a modified Aka'jor is 135K credits if we assume that only weapons were added (7000+3500+9000 by rules=19500 round to 20K) that brings the unmodified cost down to 115K subtract of the cost of it's closest equivalent (the hwk-290, 70k) that leaves 45K as an estimate of the cost of the micronized beskar

so 45K*112 (approximate ratio of surface areas)=5,040,000 credits, it's a lot but you could steal and sell a couple of corellian corvettes to get that so doable

ok but what does micronized beskar do???

if we compare the Aka'jor shuttle to the hwk-290 it apparently adds 7 Hull Trauma and 2 armor. but the hwk-290 wasn't built for fighting, and a consular was (c-70 charger refit), a built for fighting sil 3 x-wing was and it has armor 3, so +1 armor and +7 hull trauma for a sil 3 combat shuttle

how do we scale that up to a consular class cruiser??? 42(consular HT)*25 (Aka'jor HT)/18(Hwk-290 HT)=58.33333 round to 58 HT

so you could pay approx 5 million credits to add a micronized beskar to the hull of a consular to increase its HT by 26 and add 1 to the armor, and judging by the hard point cost of enhanced durasteel armor, it would also cost 2 hard points.... if you were adding it as a modification but if you were designing a ship you could wave the 2 hard point cost.

yeah I'm totally an engineer, and proud of it, when I was 4 years old and someone asked me what I wanted to do when I grew up my answer was "make planes."

Edited by EliasWindrider

One of the things about beskar is its versatility in application, I’m not entirely sure what they mean by micronized beskar but from what I understand I think it means that they reduced the beskar to individual particles and applied it as a coat over the surface of the hull of the ship,

somehow this process doesn’t seem to reduce the beskar’s ability to reflect energy blasts, since crushgaunts are made of strength enhancing material coated in micronized beskar and they maintain the ability to deflect blasterbolts and catch lightsaber blades, this would also explain why mandolorian armor is so good as a protective material since even the “fabric” underlay which the plates sit on could be easily coated in micronized beskar and maintain their same ability.

However that raises some questions like, if that’s the case then why bother with solid beskar plates at all.

In the legacy of the force: sacrifice the mandalorians discover new deposits of beskar due to the yuzhon vong bombardment, which thy use to manufacture the bes’ulisk. When talking about the construction the mando engineer says “I’d be inclined to include it in the airframe. Micronized beskar skin, or laminate beskar armor” to which boba fett replies, “bevin would call that overeggjng the cake”

this leads me to believe that constructs made from pure beskar is what he is talking about being over the top, with a thin micronized beskar coating being more than enough to justify the reputation beskar has, and apparently even more so since the engineer even talks about deenriching the ore for the ones they sell to off worlders and is confident that the difference would be unknowticible but allow them to have an advantage if they should need it.

So my thinking is that micronized beskar is similar to the cortosis weave, and is meant for when you need speed and agility over and immovable object, but it’s still going to be pretty immovable, whereas solid beskar plate is for when you want to survive an extinction event, which isn’t all that far fetched considering what the wiki says about similar metals like phrik which survived the Death Star blast and fett was able to survive being next to a thermal detonator blast in the stomach acids of a space monstrosity.

This also adds the fact that you’d have to have a smith actually capable of working beskar, which unless you get a mando smith trained in that your not going to find it, so In my head the notice for doing this would be astronomical, but in the book no discintigrations I believe it lists the price of mandalorian armor as only about 10,000 which is the same as applying a cortosis weave to armor right?

that said the amount of beskar in actual mandalorian plate armor would probably be enough to coat a combat shuttle in micronized beskar if you knew how, so the prices don’t match up.

I understand that the price reason for cortosis is because of its extreme difficulty to mine, and the price high (I presume) price for phrik would be the fact that it can litterally only be mined on one planet, but beskar is also limited to one sector and also requires very specific smelting so its kind of confusing, unless the armor in no discintigrations is of a substandard quality but no one can tell the difference.

Sorry for the wall of text, all you asked was what does micronized beskar do and I wrote all this, lol

Edited by Norr-Saba

Thanks for that. It helps and I appreciate it. My question and calculation above was for the purpose of determining the cost and game mechanical effect of applying beskar/phrik/other-super-metal to a ship the size of a consular class cruiser.

Phrik is found in other places too, for example on tatooine,

http://starwars.wikia.com/wiki/Phrik_metal_mine

Edit:

I'm guessing from the phrik quote in my original post that "doping" (technical materials science usage) havod alloy with phrik would produce an effect similar to micronizing beskar.

Do you find fault with my calculation of the cost and effect of adding a micronized beskar hull to a consular class cruiser?

Since phrik and beskar have similar properties I imagine that they also have similar costs (due to the economic rules of supply and demand)

Edited by EliasWindrider

I’m glad it was appreciated.

well I’ve been thinking about the unique properties of the canon super metals (and I’ve found out that phrik is also canon) and although they all have the lightsaber and lasercanon resistant properties they have their own unique properties as well

impervium although not truely a super metal is still an alloy that is stronger than duranium and only vulnerable to concentrated fire which was unlikely to happen, it also has the benefit of being mass producible

cortosis is energy and lightsaber resistant not because of its strength but because of its natural magnetic fields and energy conducting ability maningingbrhat it could absorb and redirect energy as seen in the canon episode of rebels where a figure with a cortosis weave skin graph was able to redirect the energy of a blaster bolt that hit him into Kanan, who he was holding at the time.

Beskar is strong enough that it litterally reflects all energy and physical based attacks, and also has the added benefit that it can apparently be turned into a multitude of forms, from plate, to laminate, to micronized, to even foam

phrik is impervious the same as beskar but it’s speacial ability is that it is mercurial in that it can absorb the natural properties of other metals by “doping” them into the metal as you put it.

I would be remiss to allow the phrik to emulate the speacial abilities of the beskar without having been doped with beskar, espeacially since after looking up the alloy havod I haven’t been able to find anything about its abilities other than being hard and red, I would interpret this to allow for a much smaller amount of the metals to be mixed in than usual to be able to fully emulate the properties of the metal but I would also limit the number of metals that it could emulate at a time, so it doesn’t become broken.

As for the pricing, it’s hard to figure since fantasy flight does everything as abstractions based on silloeutte size, and it’s hard to know if your calculation for the price of micronized beskar is appropriate because the price might be the same for every ship in the silhouette 3 rating so it’s hard to know whether that ship is at the high end or low, I’ll look at the books when I get home from work in order to give a better idea of it.

Also I’ve been trying to find the canon reference listings for phrik, and I’m not having any luck not able to find the magazine you listed in the topic nor a copy of the ultimate Star Wars book from 2015

Edited by Norr-Saba
2 hours ago, EliasWindrider said:

Thanks for that. It helps and I appreciate it. My question and calculation above was for the purpose of determining the cost and game mechanical effect of applying beskar/phrik/other-super-metal to a ship the size of a consular class cruiser.

Phrik is found in other places too, for example on tatooine,

http://starwars.wikia.com/wiki/Phrik_metal_mine

Edit:

I'm guessing from the phrik quote in my original post that "doping" (technical materials science usage) havod alloy with phrik would produce an effect similar to micronizing beskar.

Do you find fault with my calculation of the cost and effect of adding a micronized beskar hull to a consular class cruiser?

Since phrik and beskar have similar properties I imagine that they also have similar costs (due to the economic rules of supply and demand)

I dont see anything wrong with your calculations, tho this is getting into the realm of completely rebuilding the ship from the frames up. Probably replacing/reinforcing some of the frames too. If you are going that far, you may as well make this a fairly major adventure to get the materials and the advanced shipyard capacity to to the mods. At that point, you may as well call it a brand new ship and just make the stats however you want.

+50% hull and a couple points of armor arent outrageous for a cost of several times the original cost of the ship. You might offer them some obligation also, a 'everyone wants this ship now' sort of thing due to the advanced hull.

I was thinking of a costing formula of

Credits = silhouette*10^(max (silhouette,3)+1)

So...

Sil 1 = 10K

Sil 2 = 20K

Sil 3 = 30K

Sil 4 = 400K

Sil 5 = 5M

Sil 6 = 60M

Sil 7 = 700M

Sil 8 = 8B

Sil 9 = 90B

Sil 10= 1T

If the max has an effect (Sil 1 and 2) you ignore breach otherwise your using micronized besar and you multiply your HT by 25/8 and have and armor rating of Silhouette+1

19 minutes ago, korjik said:

I dont see anything wrong with your calculations, tho this is getting into the realm of completely rebuilding the ship from the frames up. Probably replacing/reinforcing some of the frames too. If you are going that far, you may as well make this a fairly major adventure to get the materials and the advanced shipyard capacity to to the mods. At that point, you may as well call it a brand new ship and just make the stats however you want.

+50% hull and a couple points of armor arent outrageous for a cost of several times the original cost of the ship. You might offer them some obligation also, a 'everyone wants this ship now' sort of thing due to the advanced hull.

I was thinking of completely reengineering and rebuilding the consular, 40% more hull Trauma fits the "data" + assumptions, if the assumptions were slightly off (i.e. that the HT without beskar were 17 instead of 18, which is entirely plausible considering CEC "should be" better at building ships than Mandal motors) then 50% would work with the data and assumptions.

Edited by EliasWindrider

Ok Elias, you have awoken my curiosity. How would you write this as a modification? I know we'll have to wait till Fully Operational (finally!) hits the shelves, but any thought as to adding this to the crafting table? Double triumph.. Or more maybe?

1 minute ago, Jareth Valar said:

Ok Elias, you have awoken my curiosity. How would you write this as a modification? I know we'll have to wait till Fully Operational (finally!) hits the shelves, but any thought as to adding this to the crafting table? Double triumph.. Or more maybe?

Normally I'd say a 2 hp attachment like enhanced durasteel hull plating, that costs like this

41 minutes ago, EliasWindrider said:

I was thinking of a costing formula of

Credits = silhouette*10^(max (silhouette,3)+1)

So...

Sil 1 = 10K

Sil 2 = 20K

Sil 3 = 30K

Sil 4 = 400K

Sil 5 = 5M

Sil 6 = 60M

Sil 7 = 700M

Sil 8 = 8B

Sil 9 = 90B

Sil 10= 1T

If the max has an effect (Sil 1 and 2) you ignore breach otherwise your using micronized besar and you multiply your HT by 25/8 and have and armor rating of Silhouette+1

And to keep things simple we'd have it increase hull Trauma by 50% like @korjik suggested and changes armor rating to silhouette+1.

Initial guess on crafting, you pay the price and 3 advantage or 1 triumph decreases the hard point cost by 1 (can be reduced to zero hp this way)

I see this as being a reasonable table for cortosis, since it is a mesh weave that get applied and the sil 1 price comes directly from how much it costs to apply it to armor, but how would you apply this to phrik which would only be able to be applied as laminate or plate, or beskar which could be applied as micronized, which I don’t know why but I’m envisioning micronized beskar as acting as like a painted clear coat to something like duranium or Impervium.

4 hours ago, Norr-Saba said:

I see this as being a reasonable table for cortosis, since it is a mesh weave that get applied and the sil 1 price comes directly from how much it costs to apply it to armor, but how would you apply this to phrik which would only be able to be applied as laminate or plate, or beskar which could be applied as micronized, which I don’t know why but I’m envisioning micronized beskar as acting as like a painted clear coat to something like duranium or Impervium.

I see it as a price for the effect. I would imagine the micronized beskar would be applied to plates/other pieces that get assembled to make the hull. For phrik I imagine it's a doping agent in an otherwise more traditional alloy that the plates/pieces are made of.

17 minutes ago, EliasWindrider said:

I see it as a price for the effect. I would imagine the micronized beskar would be applied to plates/other pieces that get assembled to make the hull. For phrik I imagine it's a doping agent in an otherwise more traditional alloy that the plates/pieces are made of.

So you see this as the price for the minimalized version of a material, cortosis weave, micronized beskar, or alloyed phrik (most likely alloyed with Impervium or some other hard metal)

i like that, because it also gives the option to have an even greater benefit for the full on versions of the metals, likely impossible for cortosis based on how it’s presented, but definitely possible for beskar and phrik.

A mandalorian iron starship is all fun and games until someone brings an Arc Pulse Generator...

Of course, no GM would be that cruel. ^_^

4 minutes ago, Norr-Saba said:

So you see this as the price for the minimalized version of a material, cortosis weave, micronized beskar, or alloyed phrik (most likely alloyed with Impervium or some other hard metal)

i like that, because it also gives the option to have an even greater benefit for the full on versions of the metals, likely impossible for cortosis based on how it’s presented, but definitely possible for beskar and phrik.

I see phrik as adding it's extra hardness/energy conduction/etc. properties to something like durasteel or havod. Because a straight phrik alloy bottle survived the destruction of alderaan. But yeah, this is the minimalized version of a material.

6 minutes ago, penpenpen said:

A mandalorian iron starship is all fun and games until someone brings an Arc Pulse Generator...

Of course, no GM would be that cruel. ^_^

*cruel chuckle* Of course we wouldn't. *twirls Snidley Whiplash moustache*

3 minutes ago, EliasWindrider said:

I see phrik as adding it's extra hardness/energy conduction/etc. properties to something like durasteel or havod. Because a straight phrik alloy bottle survived the destruction of alderaan. But yeah, this is the minimalized version of a material.

Does phrik also conduct electricity, I thought that was only cortosis

10 minutes ago, penpenpen said:

A mandalorian iron starship is all fun and games until someone brings an Arc Pulse Generator...

Of course, no GM would be that cruel. ^_^

Lol thank goodness it has been destroyed, but someone could always figure it out again

15 minutes ago, Norr-Saba said:

Does phrik also conduct electricity, I thought that was only cortosis

I don't know... at this point I may be getting my super materials confused.

Edit: I was right... wookieepedia's phrik alloy entry (legends version) says

It was later used in the pole arms of IG-100 MagnaGuards ' electrostaffs , not only for its lightsaber-resistant properties, but for its ability to disperse electricity.

[/quote ]

Edited by EliasWindrider
1 minute ago, Norr-Saba said:

Lol thank goodness it has been destroyed, but someone could always figure it out again

That would be very unlikely.

About as unlikely as getting hold of enough mandalorian iron to build a cruiser. ;)

Personally, when it comes to lightsaber resistant materials, I prefer ULTRACHROME, to the point I think the name is so ridiculously over the top bombastic I am physically unable not writing it in all caps.

Also, chrome :wub: . I'd like something custom from the good folks over at Nubia.

18 minutes ago, penpenpen said:

That would be very unlikely.

About as unlikely as getting hold of enough mandalorian iron to build a cruiser. ;)

Personally, when it comes to lightsaber resistant materials, I prefer ULTRACHROME, to the point I think the name is so ridiculously over the top bombastic I am physically unable not writing it in all caps.

Also, chrome :wub: . I'd like something custom from the good folks over at Nubia.

Buy O(112) aka'jor shuttles and you should have the materials to do it for a consular class light cruiser (which the size of a corvette), at least the micronized version of beskar. Appropriately shaping/processing the mandalorian iron (or even hiring someone who knows how) actualy seems much harder than acquiring it.

But the easiest way to gain the ability in question is pay 5M to Rendili, to get the appropriate phrik doped alloys for the hull.

1 hour ago, EliasWindrider said:

I don't know... at this point I may be getting my super materials confused.

Edit: I was right... wookieepedia's phrik alloy entry (legends version) says

ah very interesting, from the writing i take it that it can conduct electricity but does not have the cortosis ability to disrupt energy and absorb it through a natural magnetic field

1 hour ago, penpenpen said:

That would be very unlikely.

About as unlikely as getting hold of enough mandalorian iron to build a cruiser. ;)

Personally, when it comes to lightsaber resistant materials, I prefer ULTRACHROME, to the point I think the name is so ridiculously over the top bombastic I am physically unable not writing it in all caps.

Also, chrome :wub: . I'd like something custom from the good folks over at Nubia.

it all depends on the number of destiny points in play lol

1 minute ago, Norr-Saba said:

ah very interesting, from the writing i take it that it can conduct electricity but does not have the cortosis ability to disrupt energy and absorb it through a natural magnetic field

Actually it said disperse, so I take that to mean conduct and radiate (it would probably glow on an infrared camera after being struck by a lightsaber)

2 minutes ago, EliasWindrider said:

Actually it said disperse, so I take that to mean conduct and radiate (it would probably glow on an infrared camera after being struck by a lightsaber)

that's what i meant by conduct, the key difference being that cortosis has the ability to absorb and disrupt the energy flows

1 minute ago, Norr-Saba said:

that's what i meant by conduct, the key difference being that cortosis has the ability to absorb and disrupt the energy flows

I know cortosis can shut down a lightsaber and is resistant to lightsaber damage, but other than that I don't know what absorb and disrupt means. There's apparently an example of some guy with a cortosis skin graft doing something funky on rebels but I don't know how that affects the meaning.