How to help improve WFRP 3rd edition for newcomers.

By Boze, in Warhammer Fantasy Roleplay

Newcomers as opposed to New players.

My players and I are savvy in RPG's (play enough on the computer and console) and played AD&D 2.0 for 2 years. Also semi-familiar with the Warhammer universe (played the table top as well)

Somehow this jewel of a game system (yes system) was fortunately brought to my attention, desperately hoping it fills the gap.


I look at this game system as something that will improve with time. A system such as the Sony Playstation did upon release, or in recent parallels the Sony Playstation 3 (great year for them).

Point being, in time this game system will have a lot to offer clever DM's who don't mind improvisation and using elements to let the players have more control in your universe. The dice mechanic in this game is brilliant, I LOVE images to determine results as opposed to numbers and the majority of my dice games are like that. (C&C, Memoir 44, Battlelore, COTE 2). Though as for now, there is not much content available near release much like many video game systems in the past had the technology but no games for it at the time of release.

Now here is where I beseech you (+5 word score) , perhaps an idea would be to suggest 1st & 2nd edition books that would be easy to convert and provide good stories for good, capable dm's that just don't have the time to produce a story from scratch.

Lets be productive! Not dwell!

Cheers and happy gaming!

Newcomers won't have access to WFRP1 and WFRP2. They're out of print and highly rare at game stores. Without being dismissive, the "what old books should a new GM buy" has been discussed: the consensus: all of them. Starting with 2nd edition stuff Sigmar's Heirs and ending with Terror in Talabheim..then 1e stuff starting with Dwarves and ending with whatever the heck you could possibly still find.

About the only reasonable thing a newcomer can do is expect to find material online. There is a lot of good fan material out there from WFB through stuff made for this edition. The significant problem for newcomers GM's to find enough scenarios. A conversion guide would be of immense help.

For players, reading the novels would be a good start. There are no player supplements out there currently. WFRP2 had a players supplement that could more rightly be called "The Book of Warhammer Naming and Eye Color." ;)

jh

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Interesting,

am i the only one having issues with this search engine? Believe you me I have searched and so far no luck.

And thanks for trying not to be dismissive I appreciate it.

Alas, the material is not impossible to get. And all I have read is how WFRP 2e was a great game. Not to take away from WFRP 3, but being backwards compatible which I bet they are isn't such a bad thing.

Plus you can get them online

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http://rpg.drivethrustuff.com/advanced_search_result.php?keywords=warhammer+fantasy+roleplay&x=0&y=0&quicksearch=1&search_filter=&filters=&search_free=&search_in_description=1&search_in_author=1&search_in_artist=1

Perhaps you can point me to the right thread? I've seen talk of converting the enemy within but nothing more then talk. Has it been done? How was it to do.

Thank you.

I've been messing around with it. I'm not sure how much can be posted due to copyright laws and that may be why you don't see much in the way of posting on actual conversions for TEW. For me it's been going through and simply changing any skill checks to their equivalent, and then on to statting out the NPCs. I'm using the stats in the Adventure Tome as a baseline for everything, and building from there. When someone should have Action X based on their equipment (say a guy is a two-weapon duellist, he's getting double strike) and creatures are as close to direct import as possible. The mutants in the first encounter, for example, are simply their NPC equivalent with a tweak here and there to accommodate the mutations (which I'm tracking for a list of mutations for down the road). Including status trackers is also something I'm looking at doing but haven't tackled yet.

When I get ambitious and have the free time to prettify it I'll see about putting it up online. It won't be a rewrite of the adventure, simply the places where 1E becomes 3E.

Emirikol said:


They're out of print and highly rare at game stores.

I wonder if that depends on where you live. I'm in the northeast; the biggest gaming store in my area still has two shelves of 2nd edition books still for sale, and the one nearer to my house has 10 or so books still lying around. I agree that you probably want to call first, but bigger stores out here still seem to have plenty of 2nd edition stuff.


Most of the conversion threads are in the Gamemasters forum. See:


Enemy within.

Rose Red.

You could find some extra WFRP2 content at the following sites from the way-back-machine..also I'm sure a lot of the fan warhammer contest scenarios has been torrented for more sensible download. You can try a couple links here to see if you can access the scneario contest winners from the past 5 years fro WFRP2: http://web.archive.org/web/20071018041532/http://blackindustries.com/

Your best bet is to just play the game. I've found that players typically don't ever truly understand the world at the pace of the GM anyways. Make it your own. Still, get "Sigmar's Heirs" somehow.. and read up on your local region. Next, acquire the Old World Bestiary ..somehow.. and then you've got a ton of monsters directly relevant to the warhammer world. Lastly..play the game. It's no good if it's all in the GM's head and the players don't get much playing (or worse..no long term play).

Regarding conversion of scenarios from D&D:

Personally, I was hoping that conversion of some of the scenarios in DUNGEON online would have been useful, but 4e D&D in Dungeon anyways, has ZERO plot and is really only suitable for D&D as a miniatures wargame. Back when Paizo had control of DUNGEON magazine, the scenarios were really quite good and balanced between interactive stuff and mindless-D&D combat.

emb.-asleep-in-class_0.jpg (Picture of my DUNGEON magazine scenario enthusiasm now)

Anyways, I managed to find ONE scenario in the past year or so that might work (I'm going to read it today to see if I can run it for Tuesday's game):

Clash of Steel (DUNGEON 172 NOV 2009) By Jennifer Clarke Wilkes

Of course I'll have to modify any creatures in the scenario to be relevant to Warhammer. D&Disms abound otherwise and you'll be stuck fighting mercury dragons and otyoughs.

j

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Llanwyre said:

Emirikol said: They're out of print and highly rare at game stores.

I wonder if that depends on where you live. I'm in the northeast; the biggest gaming store in my area still has two shelves of 2nd edition books still for sale, and the one nearer to my house has 10 or so books still lying around. I agree that you probably want to call first, but bigger stores out here still seem to have plenty of 2nd edition stuff.

Yea, it's been an issue here since shortly after 2e came out. They all sold out and then were never replaced. That made finding new players IMPOSSIBLE. No player wanted to play an out of print game (or worse, have to sit there with a laptop at the table..when younger players don't own laptops ;). That's why we were chomping at the bit for 3e.

Anyways, consider yourself lucky that the stuff is there on the shelf..encourage some people to pick up the supplements and use them :)

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I've also found that my local store has plenty of books on hand. Sorry to hear jh, need me to buy you some! ;)

So besides the enemy within and red roses (thanks for the links by the way) any other reccomendations?

Also for those converting it, is it a real head ache to do? I may not mind doing it in my free time as long as it isn't to overwhelming.

Please advise thanks! Looking forward to the response!

I am a newcomer and a fairly new GM. Managed to pick up Sigmar's Heirs at a local convention for only $10. Very nice book for background for my PCs as they travel from place to place.

Other than that we are good with the core set + Adventurer toolkit for now (almost called it the starter set - lol).

LOL Emirikolyour picture pretty much sums up how I feel about D&D in general these days. :)

But yeah...lots of 2e books still around where I live. Let me know if anyone's looking for anything.

I for one am going to d-load some pdfs from drive thru rpg there and take a stab at converting.

i'm hoping taking the time to convert the story will create a by-product of me having a good fundamental understanding of the story before I run it, which I guess is a necessity anyway.

Looks like fair prices and lots of books on the site. Frankly I like printing them off anyway so I can write notes in the story.

Boze said:

Alas, the material is not impossible to get. And all I have read is how WFRP 2e was a great game. Not to take away from WFRP 3, but being backwards compatible which I bet they are isn't such a bad thing.

Aside from fluff, WFRP2 and 3 are not compatible. Huge differences in how dice mechanics and skill/talent system is utilized. It might be tough to pull of a decent conversion unless your just porting over the storyline from 2nd Ed.

Also, WFRP3 takes place BEFORE WFRP2 does. They went back before the Chaos War with Archaon occurred for some reason in 3rd Ed. So a lot of the stuff in 2nd Ed books hasn't occurred yet in 3rd Ed.

I think 2nd Ed was a solid system and it would be worthwhile to pull over some material from that game if you're interested in running your game in year 2522 of the Imperial calendar.

I've been reading some of the 2e fluff and am simply crossing out anything that specifically references a date or the Storm of Chaos. So far, i haven't hit any big incompatibilities with the details. Simply working off the 'if it happened past this date, it doesn't happen for my 3e campaign'. I'm sure I'll run into something, but I'll write my way around it when it happens.

Right, the history prior to the Storm of Chaos is all compatible. The fluff works prior to the Storm of Chaos.

It's really good stuff too.

Big Warhammer fluff junky. I can't recommend the 2nd ed books enough.

I got to get more on top of the fluff, my players are all very new to the warhammer universe, so timeline is irrelevant in their case since they are still learning anyway :D

maybe if i had more hardcore players, sometimes i wish i did!

LeBlanc13 said:

Boze said:

Alas, the material is not impossible to get. And all I have read is how WFRP 2e was a great game. Not to take away from WFRP 3, but being backwards compatible which I bet they are isn't such a bad thing.

Aside from fluff, WFRP2 and 3 are not compatible. Huge differences in how dice mechanics and skill/talent system is utilized. It might be tough to pull of a decent conversion unless your just porting over the storyline from 2nd Ed.

Also, WFRP3 takes place BEFORE WFRP2 does. They went back before the Chaos War with Archaon occurred for some reason in 3rd Ed. So a lot of the stuff in 2nd Ed books hasn't occurred yet in 3rd Ed.

I think 2nd Ed was a solid system and it would be worthwhile to pull over some material from that game if you're interested in running your game in year 2522 of the Imperial calendar.

Current version is set in at least late 2522 since there is a bit of fluff in the ToB that describes an event that took place for the last time on Hexentag, 2522 (thereby putting said date in the current setting's past). Storm of Chaos appears to have been retconned out of the setting rather than WFRP having had it's timeline pushed further into the past of 2e's setting. However, with the exception of the parts influenced by being in a post-war setting, the differences between 2e and the current fluff is far less than the differences between 1e and 2e and much of it should still be usable. Crunchy bits, not so much.

mac40k said:

Current version is set in at least late 2522 since there is a bit of fluff in the ToB that describes an event that took place for the last time on Hexentag, 2522 (thereby putting said date in the current setting's past). Storm of Chaos appears to have been retconned out of the setting rather than WFRP having had it's timeline pushed further into the past of 2e's setting. However, with the exception of the parts influenced by being in a post-war setting, the differences between 2e and the current fluff is far less than the differences between 1e and 2e and much of it should still be usable. Crunchy bits, not so much.

They retconned Storm of Chaos? Why?

...nevermind

GW does this from time to time. The miniature games' timelines are pretty much static and the summer league events like Storm of Chaos, while fun, don't typically have any bearing on the setting from that point forward. I'm sure adding it to 2e was a GW decision at the time, but since then it's sort of faded into the bacgkround in the miniatures setting so they're doing the same with the RP restart.

That's my guess (having played GW miniatures games since WHFB 3e).