Kari and Ardus

By Susanooo, in Runewars Tactics

What do you think about starter heroes. Ardus seem strong units hes engaged with but kari seems extreemly powerfull with her ability to attack multiple targets

12 minutes ago, Warlordus said:

What do you think about starter heroes. Ardus seem strong units hes engaged with but kari seems extreemly powerfull with her ability to attack multiple targets

Kari by herself was a holy terror in the early days of 100 pt games on a 3x3 table. At full size, she is less of one, but still fairly dangerous. With an accuracy on her dial, give her Heartseeker and she is FANTASTIC at sniping figure upgrades out of units.

As far as her surge ability goes, I think it's best applied to her figure upgrade. When she's stuck into a big unit her surge damage only gets more dangerous as she is far more protected and the size of the large unit extends her range by a lot in all directions.

She has been less popular lately what with Hawthorne taking center stage, but I think she's pretty good still.

Ardus is in a different boat. He is NOT a front line fighter, regardless of how armored his model looks. Dude is a support hero, and he is GREAT at it. I love the way Ardus is designed, because due to his setup ability and his surge borrowing ability, he just multiplies or amplifies the abilities and strengths of everyone around him.

The nice thing about Ardus, really, is his forward compatibility. Due to the aforementioned abilities, he will only get better as time goes on. More units, more surges, more combos and applications for Ardus. Unless hero power creep gets totally insane, he will always have a place in Waiqar list building.

As far as his direct combat abilities go... he's a flanker.

Ardus is tricky to maneuver. I got him killed without striking a return blow way too many times in the beginning before I got a handle on his dial. He can't hold a flank on his own, and he certainly doesn't belong up front. He can close gaps between centers and flanks wonderfully though. Keep him positioned so the surges you want to borrow are orbiting him and use him to flank already engaged units. When there are more appealing or immediately dangerous targets, he can really tear the guts out of an unsupported flank, and when you've paid for an expensive combo like MCW+CI or Duskblade+CI he just multiplies that investment. DO NOT discount his ability to pull off a 2 speed hard turn. That template is a lot more wily than people think.

Due to the way I use him, I've found Ardus' Fury the best upgrade for him. Re-rolls are nice, and all, but he can already attack at initiative 3 and guarantee himself two surges which, if positioned right, will translate into two hits, two blight, or whatever you need.

Edited by Tvayumat

CI+Duskblade on Death Knights

CI+MCW on Slurm Team 6 (lancers)

CI Archers

My undead army is usually everything but reanimates. Ardus becomes a terrifying blender if he can get into combat. He gets the option with every surge to blight, add damage, add wounds, or reduce armor. I’ve watched him flank and then eliminate 6 tray Death Knights formations before (over a few turns)

21 hours ago, Tvayumat said:

Kari by herself was a holy terror in the early days of 100 pt games on a 3x3 table. At full size, she is less of one, but still fairly dangerous. With an accuracy on her dial, give her Heartseeker and she is FANTASTIC at sniping figure upgrades out of units.

Accuracy is Red, matching her melee attack. Fortuna's dice is a very reliable loadout, letting her choose the side of the very useful White die, and great with her White Rally modifier.

19 minutes ago, Bhelliom said:

Accuracy is Red, matching her melee attack. Fortuna's dice is a very reliable loadout, letting her choose the side of the very useful White die, and great with her White Rally modifier.

I can never remember her dial. People always run her against me with FD anyhow.

Maro can fill a similar role with FD with his dialled in Mortal Strike too.

I absolutely love Kari. Like I said in another post, my Daqan armies start with Kari and Fortuna's Dice. I generally keep her at range and protected behind other units, so I am not using her melee surge ability too often. With either a Rallying Cornicen spear unit or several turns of rallying to charge up her inspiration tokens so she can always refresh the Fortuna's, she is doing a pretty reliable 6 damage a turn. I can only think of a handful of turns that she has done 4 damage instead of 6. But even more than that, she is doing it at initiative 2, which is the real key to why she's so good. Any units in range of her just have to know that they will take damage, very likely before they even do anything, and almost certainly before you attack. Unless you are facing another Kari or a Hawthorne (but the goal would be to protect your Kari from Hawthorne anyway), the initiative 2 attack is such a massive threat.