Star Wars Genesys

By JinFaram, in Genesys

Do you think with a little work that Genesys could be used for Star Wars? The Star Wars game is great but I like the talent tier idea better than specializations. If I do go crazy and put all non-force talents into tiers like they are for Genesys do you think that would work? Also do you think the Magic rules presented can cover the Force? I've been toying with the idea of either a Force Skill or Alter, Control and Sense like in WEG. I was also thinking of using Discipline instead of Knowledge. Can vehicles be ported over? I was thinking a -1 to speed overall would be about the only conversion needed.

Sure it can be used. Take maybe a little work if you want to create differences between 'careers' but nothing more.

I wish the Force would have been done within the Skill mechanics personally.

As do I. How many skills do you think it should have? One "Force" Skill?

I'd imagine it depends on how quickly you want progression to occur.

Maybe three skills: control, sense, alter ?

In ye olden days of Star Wars Legends, there was a classification of Force powers into three groups: Alter , which covered manipulation of the natural world, like Force lightning and telekinesis; Control , which covered self-affecting abilities like Force speed; and Sense , which covered thing that sensed. Over time a lot of powers where never categorized, but there's the rough.

So, you could make three skills: Force (Alter) under Intellect, Force (Control) under Willpower, and Force (Sense) under Cunning. Now, my next step would be to take the Force powers in Star Wars and divide and rewrite them among the eight spell types in Genesys.

Also, I got ninja'd.

Talents are trickier, but you could replace Force Rating with a talent that allowed you to learn a new Force power.

My biggest hang up with converting force powers right now is: the Sense defense and attack upgrades and should Enhance just work exactly like Augment?

If you didn't want to rewrite the Force powers for a Star Wars Genesys too much, you could keep Force Rating as a Tier 5 talent that you can purchase multiple times (like Dedication). The Force power upgrades are all ranked Talents. It would still require a little finagling, but not a complete power rewrite. Of course, this assumes you are ok with keeping the Force die

11 hours ago, DarthCredulous said:

If you didn't want to rewrite the Force powers for a Star Wars Genesys too much, you could keep Force Rating as a Tier 5 talent that you can purchase multiple times (like Dedication). The Force power upgrades are all ranked Talents. It would still require a little finagling, but not a complete power rewrite. Of course, this assumes you are ok with keeping the Force die

And with this introduce a tier one talent called Force Sensitive that gives you an initial force die

On 14/12/2017 at 8:52 AM, Swordbreaker said:

Talents are trickier, but you could replace Force Rating with a talent that allowed you to learn a new Force power.

Talents could be free upgrades to Force Powers. The Seeker would have a smattering of free upgrades to things like seek, Farsight and foresee. A Sentinel would find Misdirect and sense easier. That kind of stuff would be great

That was a mistake I mean't Cunning. For now I'm thinking less is more. I did start putting all the talents in Tiers but I'm not sure they are all really necessary. It seems less is more works better for me.

11 hours ago, whafrog said:

I would have used Cunning instead of Presence for Sense...but nice work so far.

That was a mistake I mean't Cunning. For now I'm thinking less is more. I did start putting all the talents in Tiers but I'm not sure they are all really necessary. It seems less is more works better for me.

3 minutes ago, JinFaram said:

I did start putting all the talents in Tiers but I'm not sure they are all really necessary.

They would be pretty easy to look up in the books anyway. If a Talent appears in more than one spec, take the average tier it shows up in.

I'm not sure the Force powers have to change, unless you want powers to be skill-based instead of FR-based. Converting to skill-based would be a massive and onerous task.

I would prefer skill based which is what I'm doing in my document and using the old Control, Sense, Alter skill set.

I have been thinking about how to structure the Force in a Star Wars Genesys game. One issue I have had with previous mechanics for the Force is that it is typically power based and you either learn new powers or improve individual powers as you progress.

My perception of the Force from watching the movies is that you don't really train and get better at individual powers separately. You just get better at the Force. That is why I think that something like the default magic system for Genesys would make a great system for the Force. So that would be just a single Force skill, with maybe some talents to augment the Force (maybe stand-ins for implements since those aren't really a think for Force users).

Once work slows down I want to spend some time developing these ideas further.

Especially after seeing the Last Jedi I think strictly defined and purchased powers are not the way to go. Ironically the reason I was so interested in Star Wars RPGs back in the day was that they gave some definition of what Force Users could do. For now I'm looking back at the First Edition WEG materials and using that as a baseline.

...Could we have like a two-week moratorium on Last Jedi discussions in here? Or is there a spoiler tag option for these forums? Not that you've spoiled anything, JinFaram, but you did remind me that this is a potentially risky thread.

Sorry that was all I was going to say.