Kylo (Pilot) - Attack after Condition is in play

By xstormtrooperx, in X-Wing Rules Questions

Hello,

what exactly happens when my Kylo (Pilot) dealt his condition card (Blinded Pilot) to an enemy ship and I cannot trigger it in the same round. Next round ANOTHER ship (without the condition card ISYTDS) fires at Kylo first -

do I move the condition card to him - along with the already choosen Crit?

EXAMPLE:

Lets say I play against Poe (Ps 9) and Rey (PS10). Rey fired at Kylo and unsurprisingly hit. I deal her the condition with a carefully choosen Damaged Cockpit. When its my turn i fail to do a crit with all my ships. Next turn Rey does shot at my Kylo and do not hit. Poe shoots at Kylo and hits! Can I choose to have the condition still at Rey? Or do I have to move it to Poe with the Damaged Cockpit crit? Or something else...

you are correct, (the first time each turn) whomever the latest pilot was to deal damage to kylo is assigned the ISYTDS condition card as well as the currently selected damage card, Kylos ability is not a may ability so you have to move it.

Also remember that moving the Condition once it's in play doesn't change the damage card associated with the condition.

While it's really thematic (Kylo losing his **** every time someone annoys him), I think that his pilot ability should really be a "you may" ability to prevent the card from going from pilot to pilot each round.

Edited by darthlurker
40 minutes ago, darthlurker said:

While it's really thematic (Kylo losing his **** every time someone annoys him), I think that his pilot ability should really be a "you may" ability to prevent the card from going from pilot to pilot each round.

Personally, I like it how it is. I find Kylo and ISYTDS to be a bit of a negative play experience. Giving your opponent some control back by choosing who shoots Kylo improves things. For this reason, I find Kylo-pilot a lot less toxic of a card than Kylo-crew.

But that's just like, my opinion, man.

59 minutes ago, theBitterFig said:

Personally, I like it how it is. I find Kylo and ISYTDS to be a bit of a negative play experience. Giving your opponent some control back by choosing who shoots Kylo improves things. For this reason, I find Kylo-pilot a lot less toxic of a card than Kylo-crew.

But that's just like, my opinion, man.

Fair enough. I've played against Kylo crew a fair amount and never felt it was toxic (then again, I rarely fly two-ship lists where the ability is most pronounced) and after using Kylo pilot a few times I've noticed that I've not once been able to use his ability. I say either make it more useful or keep it as is and lower his pilot cost because it's basically blank text there. Then again, maybe I just had bad luck trying him out.

this is why kylo crew is preferred if you actually want the condition. Kylo pilot has no control over where it goes, the amount of times flying the kylo shuttle ive had that thing bounce off the ship i was about to attack to something i couldnt hit has been mindboggling lol

Hot potato, hot potato, crit... bang...I'm blind.

It can be a pain, but it also serves as a deterrent to a certain point. No one wants to shoot at Kylo if they are caught between an asteroid field and the barrels of a Upsi with either blinded or stunned pilot sitting on the card.

In line with @theBitterFig 's opinion (Kylo crew being toxic), I believe the Crew card is chronically underpriced. Paying 3 points extra for the pilot ability is okay (but mostly "meh"). However, paying 3 points to choose where it goes and connect on a combo? Way too cheap.