Possible multiplayer?

By Bayushi Kec, in Legend of the Five Rings: The Card Game

As I know there are no rules for more than two player game but in last dynasty pack there is a interesting character

Beastmaster Matriarch; Lion character with ability

This character gains +2 military skill for each ring in each opponent's claimed ring pull.

This indicates that it can be played in a game with more than one opponent ?

I think all of the games wording is already phrased to accommodate multiple opponents, but there aren't any rules for that yet. No clue how well balanced it would be, but I wouldn't mind a multiplayer format like the old War of Honor where it kinda converts the standard card game into a board game.

45 minutes ago, Bayushi Kec said:

As I know there are no rules for more than two player game but in last dynasty pack there is a interesting character

Beastmaster Matriarch; Lion character with ability

This character gains +2 military skill for each ring in each opponent's claimed ring pull.

This indicates that it can be played in a game with more than one opponent ?

Also, add Secluded Temple too, as the wording on that card could/should indicate multiplayer rules as well.

I see it as a matter of time, really. FFG can’t possibly design cards with wording such as this for no purpose, can they?

13 minutes ago, LordBlunt said:

Also, add Secluded Temple too, as the wording on that card could/should indicate multiplayer rules as well.

I see it as a matter of time, really. FFG can’t possibly design cards with wording such as this for no purpose, can they?

I think its good practice for any game developer to ensure the wording would be consistent for solo and multiplayer gameplay whether they plan for it or not. I can't say FFG is definitely going to release multiplayer for this game but considering the dumped the LCG, RPG beta, and Battle for Rokugan all pretty much as soon as they could I don't see them passing up on a War of Honor or other such multiplayer support supplement. I doubt they would give it any organized play attention but the might as well sell the product.

When I play tabeltop games with friends, the group I play with usually has odd numbers. Two of my friends have expressed interest in me showing them L5R, and I really want to--but it'll be pretty hard to homebrew a three-person game mode, and we're not about to play a game that doesn't have room for all of us. I sure hope they give us the multiplayer rules soon.

58 minutes ago, Mandalore525 said:

When I play tabeltop games with friends, the group I play with usually has odd numbers. Two of my friends have expressed interest in me showing them L5R, and I really want to--but it'll be pretty hard to homebrew a three-person game mode, and we're not about to play a game that doesn't have room for all of us. I sure hope they give us the multiplayer rules soon.

My philosophy when it comes to gaming is to always apply the correct game to the correct situation. For a great 3 player game, Game of Thrones the Card Game is pure bliss and its designed for competitive multiplayer and you have Lord of the Rings the card and Arkham Horror for Competative. We might get a multiplayer mode, certainly possible but the history doesn't support it here. To my knowledge no two player card game FFG has ever produced was given a special "multiplayer mode or rules" and Legend of the Five Rings the CCG was on the market for what like 3 decades and it never got one either officially to my knowledge.

Its a two player dueling game, its a product that is competing for that space, I don't see what would motivate them to make it multiplayer officially, in particular since generally if you release something officially you have to also support it, in which case they may generate requests/desires to add this to organized play for example. Its kind of a can of worms, but its possible they might throw the community a bone if there is enough interest in it.

@BigKahuna Both Warhammer Invasion and Star Wars got special multiplayer rules. Also, AEG did publish multiplayer rules sets (both needing extra material): War of Honor (free for all) and two 1 vs many sets (one with the Thunders vs the Shadowlands and one against the Dark Naga).

One of the biggest hurdles facing multiplayer, I think, is how much it would complicate things like bidding. Since FFG isn't afraid to make apps, too, would it be possible to have an L5R helper app that could allow for bidding that could be more complex without slowing down the game?

1 hour ago, JJ48 said:

One of the biggest hurdles facing multiplayer, I think, is how much it would complicate things like bidding. Since FFG isn't afraid to make apps, too, would it be possible to have an L5R helper app that could allow for bidding that could be more complex without slowing down the game?

That could be cool. The app could make it easier to randomize who you compare bids with, which I think could be the best way of handling it in multiplayer.

@JJ48

Second thing that arises as a potential problem are rings. With 5 rings 3 players (or more) could choose to make only one conflict (nor sure would it be fair if some players had the oportunity to attack twice while some only once).

Don't know what to think anymore, I'd like to see MP but there would have to be a lot of changes...

On 12/13/2017 at 2:06 AM, shosuko said:

No clue how well balanced it would be, but I wouldn't mind a multiplayer format like the old War of Honor where it kinda converts the standard card game into a board game.

Maybe the easiest thing to do is a version of War of Honor, which was quite all right ?

Edited by Bayushi Kec
13 minutes ago, Bayushi Kec said:

Maybe the easiest think To do is a version of War of Honor, which was quite all right ?

I think so - by releasing it as a kinda of sub-game-adaptation it allows them to completely swap out certain rules that work well in the 1v1 environment for ones designed for the multiplayer environment.

If I ever get the time I am certain my friends and I would love to simply adapt War of Honor to the LCG ourselves. We've homebrewed a lot of different games in our group and even made our own games so we're all about that life lol

Edited by shosuko
22 hours ago, BigKahuna said:

and Legend of the Five Rings the CCG was on the market for what like 3 decades and it never got one either officially to my knowledge.

FYI every rulebook starting with Imperial had in-build rules for more than 2 players. Game just went clockwise table order and everyone could play their Open actions during opponent's turn and every Battle Phase Attacker and Defender could invite Allies to help (and to provide them some bonuses like fe free 2 Honor). Here's fe part of Pearl Edition (1999) rulebook.

PyXDfRf.png

Later they were even always included at official Rules page (that doesn't exist now) under Alternate Formats:

HTCEPJ5.png

Edited by kempy
On 13/12/2017 at 11:56 PM, Bayushi Kec said:

@JJ48

Second thing that arises as a potential problem are rings. With 5 rings 3 players (or more) could choose to make only one conflict (nor sure would it be fair if some players had the oportunity to attack twice while some only once).

I have seen the idea of having 10 rings : military and political of each of the 5. That covers up to 5 players having two conflicts.

Of all games this is the last one that i'm longing for in multiplayer. The 1v1 experience is already taxing for my brain.

I think the game is great 1vs1, but it wouldnt hurt having some multiplayer rules. We (buddies and I) miss when we all played the CCG together. Agree those were long and sometimes rough games but they were fun. I was hoping for the Shadowlands to be somekind of common enemy. I could see a setting of various players vs a shadowlands deck with events and armies (kinda like the WoW TCG raids). Shadowlands in 1vs1 is gonna be weird fluffwise... why would they care for honor or courtiers/politics?

I can't imagine how long a multiplayer game of the new L5R would be...

1 hour ago, Ser Nakata said:

I can't imagine how long a multiplayer game of the new L5R would be...

Depends on how you construct it. If you limit players to 1 conflict per turn and have a single end-of-game point rather than continuing until last man standing it might not take much longer than a standard game.

8 hours ago, Shosur0 said:

I could see a setting of various players vs a shadowlands deck with events and armies (kinda like the WoW TCG raids).

Like Siege: Clan War for CCG.

Znalezione obrazy dla zapytania siege clan war l5r

5 minutes ago, kempy said:

Like Siege: Clan War for CCG.

I liked the one vs the Dark Naga as well. :)

The problem with that is the same as with SW lcg multiplayer. One vs. rest. The player playing the one get out gunned rapidly with new expansions. The hero or villain was not getting upgrades while those others did and game balance was out of window.

But, yep... multiplayer would be nice!