So, you may have heard me start this spiel before, but my campaign takes place 1,000 years after the end of the NJO novels in the Legends continuity, with a resurgent Jedi Order working with a Second Galactic Empire. Now, since this is a Jedi Order at the height of its power and knowledge, and not, as Force and Destiny assumes, a Jedi Order recently destroyed with all information about it actively suppressed and survivors hunted down, I was thinking it made sense to make lightsaber construction a little beefier, since this knowledge would easily be passed on to a student in the Order, rather than them having to piece it together for themselves.
The thought I have is this: When constructing a or modifying a lightsaber only (any variant), roll Force Dice no greater than Force Rating as part of the dice pool. One Force Point can be spent to negate a Failure or add a Success, two Force Points can be spent to turn one Success into one Advantage, and three Force Points can be spent to turn one Advantage into one Triumph. All these can be done as many times as the character has Force Points to pay for them, so you could upgrade a Success to a Triumph for five Force Points, or straight-up add a Triumph for six.
Thoughts?