Poe, Jake and Sheathipede - the wave 12/13 edition

By GreenDragoon, in X-Wing Squad Lists

After some previous editions (with Nien, or with Ahsoka or Airen) where the oldest are not even on the forum anymore from before the change (Poe, Jake, Braylen; Poe, Jake, Stresshog), I have now two new versions of X-Wing, A-Wing and a Sheathipede that I have yet to put on the mat.

The first one:

Jake Farrell (24)
Veteran Instincts (1)
Cruise Missiles (3)
Push the Limit (3)
Autothrusters (2)
A-Wing Test Pilot (0)

Ezra Bridger (Sheathipede) (17)
Wired (1)
Gunner (5)
R3-A2 (2)

Poe Dameron (PS9) (33)
Veteran Instincts (1)
BB-8 (2)
Advanced Optics (2)
Autothrusters (2)
Black One (1)

Total: 99

View in Yet Another Squad Builder

Poe strips TLs at PS11, twice if necessary. He can engage with Focus+TL on every turn, and reposition twice if he wants.
Jake is standard PS9, but with cruise.
Ezra in the Stressbug is a better, cheaper version of the Stresshog. He can reliably stress twice (he misses anyway...) and gets a bonus for defense.

And the second one:

Jake Farrell (24)
Outmaneuver (3)
Chardaan Refit (-2)
Push the Limit (3)
Autothrusters (2)
A-Wing Test Pilot (0)

Fenn Rau (Sheathipede) (20)
Veteran Instincts (1)
Kyle Katarn (3)
Flight-Assist Astromech (1)

Poe Dameron (PS9) (33)
Veteran Instincts (1)
Plasma Torpedoes (3)
BB-8 (2)
Advanced Optics (2)
Autothrusters (2)
Black One (1)

Total: 99

View in Yet Another Squad Builder

The idea here is to give the coordinate to Jake, which frees his VI for Outmaneuver (the best* EPT ever) and thus bolsters his offense.
This Fenn gets a coordinate+focus+his ability every turn.
Jake can take an evade, then gets coordinate for focus+boost/roll, from which he PTLs into a TL or a boost. This means he ends up with 4 actions of his choice, and he can move at PS11! And his outmaneuver will give him almost a 5th action, giving him a fully modified range 1 shot with 3 hits against -1 agi on every turn. That's probably most in primary damage that you can expect from an A-wing.
Poe spends some points on a Plasma because I don't have enough for cruise missile (unless I change to Juke). His role is still to remove enemy TLs (and strip enemy focus tokens if I use Juke).

This second list is probably not as good, but could be way more fun!

Thoughts? Improvements?

*not actually best, but most fun

I like the Fenn build and think that the flight assist astro is the right if not only choice. It helps a lot against the lack of the green one bank maneuver. I usually end up using the two green maneuvers and then be out of arc with him, which is worst case.

About Ezra - the idea is to not remove the stress at all and stacking it? The build with gunner and two potential stress seems strong, but you won't be able to coordinate and K-turn after the first round of combat.

32 minutes ago, warmdown said:

I like the Fenn build and think that the flight assist astro is the right if not only choice. It helps a lot against the lack of the green one bank maneuver. I usually end up using the two green maneuvers and then be out of arc with him, which is worst case.

I'm torn between R2 and FAA, but allegedly FAA is surprisingly useful.

33 minutes ago, warmdown said:

About Ezra - the idea is to not remove the stress at all and stacking it? The build with gunner and two potential stress seems strong, but you won't be able to coordinate and K-turn after the first round of combat.

Yes. I would also take Ezra if he had no coordinate. He is just a cheaper Braylen, from 32points down to 25.

50 minutes ago, GreenDragoon said:

Jake Farrell (24)
Outmaneuver (3)
Chardaan Refit (-2)
Push the Limit (3)
Autothrusters (2)
A-Wing Test Pilot (0)

Fenn Rau (Sheathipede) (20)
Veteran Instincts (1)
Kyle Katarn (3)
Flight-Assist Astromech (1)

Poe Dameron (PS9) (33)
Veteran Instincts (1)
Plasma Torpedoes (3)
BB-8 (2)
Advanced Optics (2)
Autothrusters (2)
Black One (1)

Total: 99

View in Yet Another Squad Builder

The idea here is to give the coordinate to Jake, which frees his VI for Outmaneuver (the best* EPT ever) and thus bolsters his offense.
This Fenn gets a coordinate+focus+his ability every turn.
Jake can take an evade, then gets coordinate for focus+boost/roll, from which he PTLs into a TL or a boost. This means he ends up with 4 actions of his choice, and he can move at PS11! And his outmaneuver will give him almost a 5th action, giving him a fully modified range 1 shot with 3 hits against -1 agi on every turn. That's probably most in primary damage that you can expect from an A-wing.
Poe spends some points on a Plasma because I don't have enough for cruise missile (unless I change to Juke). His role is still to remove enemy TLs (and strip enemy focus tokens if I use Juke).

This second list is probably not as good, but could be way more fun!

Thoughts? Improvements?

*not actually best, but most fun

I've been practicing with a similar list, using Kyle Katarn instead of a Bug. It's brutal, it's really hard to nail down Autothruster Poe and Jake and just keep Trick Shot Kyle way out of the way for good strafing damage and tokens for days.

I've actually been flying Jake with Outmaneuver and VI because he's one of the only Interceptor-class ships (excluding Protectorates) that still has awesome action efficiency without it, especially when Kyle's on the board. I don't really know how Coordinate compares with Kyle's assigned tokens, but especially paired with Jake, I think it is probably superior as he could be sitting on a double Focus most turns. I also enjoy how much more damage he pushes through with Outmaneuver.

I've also been considering Intensity on Jake, I imagine he's probably good with it.

2 minutes ago, GreenDragoon said:

I'm torn between R2 and FAA, but allegedly FAA is surprisingly useful.

Yes. I would also take Ezra if he had no coordinate. He is just a cheaper Braylen, from 32points down to 25.

I tried both and personally prefer FAA. The point with Fenn is that you really need to have someone in arc with him. FAA gives you the advantage in case you guessed the maneuver wrong.

About Ezra - why not putting snap shot on him?

1 hour ago, Praetorate of the Empire said:

I've actually been flying Jake with Outmaneuver and VI because he's one of the only Interceptor-class ships (excluding Protectorates) that still has awesome action efficiency without it, especially when Kyle's on the board.

Why do you keep VI? The combat phase focus gives you basically infinite PS.

Fenn is much cheaper (if you add TLT), and has a nice ability, also I initially started with the stressbug and Fenn was a later idea.

1 hour ago, warmdown said:

About Ezra - why not putting snap shot on him?

That is a fun idea! Triple stress would be brutal! And I do have the point remaining. But I need initiative against alpha strikes :/

Got two games yesterday, one with each. Fenn did not work for me, but Ezra was amazing against a Kylo/Vader/Striker list.

I will scrap Wired because it‘s unnecessary. I rather take a second point on initiative, that seems more valuable at the moment.

First list, I might switch Jake to Prockets (you don't need to pick TL and have easier access to focuses), and I might give Poe FAA, which can help more with his dial.

I would agree with your assessment of list 2: its looks super fun and janky, and the Fenn/Poe builds are great. But Jake would melt once Fenn does, and that makes me nervous.