After some previous editions (with Nien, or with Ahsoka or Airen) where the oldest are not even on the forum anymore from before the change (Poe, Jake, Braylen; Poe, Jake, Stresshog), I have now two new versions of X-Wing, A-Wing and a Sheathipede that I have yet to put on the mat.
The first one:
Jake Farrell (24)
Veteran Instincts (1)
Cruise Missiles (3)
Push the Limit (3)
Autothrusters (2)
A-Wing Test Pilot (0)
Ezra Bridger (Sheathipede) (17)
Wired (1)
Gunner (5)
R3-A2 (2)
Poe Dameron (PS9) (33)
Veteran Instincts (1)
BB-8 (2)
Advanced Optics (2)
Autothrusters (2)
Black One (1)
Total: 99
View in Yet Another Squad Builder
Poe strips TLs at PS11, twice if necessary. He can engage with Focus+TL on every turn, and reposition twice if he wants.
Jake is standard PS9, but with cruise.
Ezra in the Stressbug is a better, cheaper version of the Stresshog. He can reliably stress twice (he misses anyway...) and gets a bonus for defense.
And the second one:
Jake Farrell (24)
Outmaneuver (3)
Chardaan Refit (-2)
Push the Limit (3)
Autothrusters (2)
A-Wing Test Pilot (0)
Fenn Rau (Sheathipede) (20)
Veteran Instincts (1)
Kyle Katarn (3)
Flight-Assist Astromech (1)
Poe Dameron (PS9) (33)
Veteran Instincts (1)
Plasma Torpedoes (3)
BB-8 (2)
Advanced Optics (2)
Autothrusters (2)
Black One (1)
Total: 99
View in Yet Another Squad Builder
The idea here is to give the coordinate to Jake, which frees his VI for Outmaneuver (the best* EPT ever) and thus bolsters his offense.
This Fenn gets a coordinate+focus+his ability every turn.
Jake can take an evade, then gets coordinate for focus+boost/roll, from which he PTLs into a TL or a boost. This means he ends up with 4 actions of his choice, and he can move at PS11! And his outmaneuver will give him almost a 5th action, giving him a fully modified range 1 shot with 3 hits against -1 agi on every turn. That's probably most in primary damage that you can expect from an A-wing.
Poe spends some points on a Plasma because I don't have enough for cruise missile (unless I change to Juke). His role is still to remove enemy TLs (and strip enemy focus tokens if I use Juke).
This second list is probably not as good, but could be way more fun!
Thoughts? Improvements?
*not actually best, but most fun