I was wondering what the max activations I could get into a Defiance list would be, and clearly max flotillas is the way to do it. 7 activations and one mega-ship. With first player a last/first should be able to kill or cripple almost anything in the game. A few questions about the list though.
Does it need a bigger bid for first? Several things could be cut to get a better bid, such as a flotilla or downgrading Shara bey.
Lando or Intel Officer on the pickle? Lando keeps my one meaningful ship more safe, but Intel Officer makes it hit way way harder.
QBT or XI7? QBT gives long range rerolls and lets me add a black die from Defiance instead of a blue, but XI7 is more deadly vs larges and mc30’s
Defiance Breaker (390/400)
Rebels
Commander: Admiral Ackbar
Objectives: Advanced Gunnery, Sensor Net, Capture the VIP
[flagship] MC80 Assault Cruiser (114)
- Admiral Ackbar (38)
- Defiance (5)
- Electronic Counter Measures (7)
- Reinforced Blast Doors (5)
- Leading Shots (4)
- Lando Calrissian (4)
- Engine Techs (8)
- Quad Battery Turrets (5)
= 190 total points
GR-75 Medium Transports (18)
- Quantum Storm (1)
- Slicer Tools (7)
= 26 total points
GR-75 Medium Transports (18)
- Comms Net (2)
= 20 total points
GR-75 Medium Transports (18)
- Comms Net (2)
= 20 total points
GR-75 Medium Transports (18)
= 18 total points
GR-75 Medium Transports (18)
= 18 total points
GR-75 Medium Transports (18)
= 18 total points
Squadrons (80/134):
1x Shara Bey A-wing Squadron (17)
3x A-Wing Squadron (33)
2x VCX-100 Freighter (30)
Edited by MandalorianMoose