This is a theoretical house rule that my playgroup wants to kick around.
What would be the effect of allowing a rebel of imperial squad pay a small point cost to fly one scum ship in the squad (mercenary contract)? Would it be game breaking?
How many squad points would it be worth?
Would the rule be the equivalent of adding a modification card granting the faction affiliation to the scum pilot? If so, what would the effect of discarding that card be (Boba Fett or other discard mechanic)?
Would the rule allow the scum ship to equip rebel only or imperial only upgrades, depending on the faction of the rest of the squad?
It was just a concept that we were kicking around and I wanted to get some input from a bigger community. It might be a game breaker, which would be why there isn't anything like it in the real game. Thanks in advance for your thoughts.
Fly casual.