Hi!
I have a group of friends who would like to play sith heroes.
Do you have any suggestions on how to adapt the rules?
Is there any kind of adventure of this kind already ready?
Does exist something about this?
Thank you for any help or suggestion.
Looking for a sith adventure...
I don't think you need much rules adaptation. For thematic reasons, you could of course reverse Destiny Point Light and Dark Side effects (Light Side for GM, Dark Side for players). And if everyone is probably firmly on the Dark Side, you might take Conflict out or replace it with something more thematically appropriate.
There is no need for any rules changes to play Sith "heroes". All that you need to do is have them start with a Morality of 29 (Dark Side) and follow the rules for playing Dark Side characters (using Dark Side pips for Force use, and such).
6 hours ago, Darth Balrog said:Hi!
I have a group of friends who would like to play sith heroes.
Sorry my friend, sith hero's don't exist. They are the bad guys of the star wars universe. Lol! sorry, bad joke. ?
What time period are you looking to play in? I'm not aware of any prewritten adventures for specifically Sith characters in the older RPG stuff, but admittedly my collection isn't complete. If you're not tied to playing around the GCW era, checking out the stuff from SWTOR would be very helpful for getting adventure ideas for you to build on/adapt for your group:
4 hours ago, RocketDarth said:Lol! Where did you find this?
I googled "heroes on both sides" and went to images. I remembered it was from episode 3's crawl.
Edited by GroggyGolem21 minutes ago, GroggyGolem said:I googled "heroes on both sides" and went to images. I remembered it was from episode 3's crawl.
That's from Ep. 3's crawl? Last two sentences seem out of place to me. Kind of cheesy in my opinion. I mean it's not that bad, but it feels like it could be better.
Edited by RocketDarth5 minutes ago, RocketDarth said:That's from Ep. 3's crawl? Last two sentences seem out of place to me. Kind of cheesy in my opinion. I mean it's not that bad, but it feels like it could be better.
In the sense of thinking that a hero has to be good, sure it's out of place. However, the definition for a hero doesn't need it to be good.
Hero: a person who is admired or idealized for courage, outstanding achievements, or noble qualities.
So a hero on the side the audience considers to be evil just means that the people on that person's side of the conflict view the person as a hero, because "from a certain point of view".
It definitely could be better. Remember this is George Lucas dialogue, which is notorious for being poor.
15 minutes ago, GroggyGolem said:It definitely could be better. Remember this is George Lucas dialogue, which is notorious for being poor.
Yeah, the dialogue in Ep. 1-3 was let's face it, terrible . 4-6 was great probably with 4 in last place (the dialogue was fairly good but not great, but I was going to the Tashi station to pick up some power converters!) ?
5 hours ago, RocketDarth said:Yeah, the dialogue in Ep. 1-3 was let's face it, terrible . 4-6 was great probably with 4 in last place (the dialogue was fairly good but not great, but I was going to the Tashi station to pick up some power converters!) ?
Uh, no, I'll not face it because I disagree vehemently.
Heroism is subjective to the observer. One man's war hero is anothers war criminal.
14 hours ago, Nivrap said:Uh, no, I'll not face it because I disagree vehemently.
You are, of course entitled to your own opinion. I just didn't like them as much as all the other good star wars movies! ?
On 12/14/2017 at 1:31 PM, RocketDarth said:Yeah, the dialogue in Ep. 1-3 was let's face it, terrible . 4-6 was great probably with 4 in last place (the dialogue was fairly good but not great, but I was going to the Tashi station to pick up some power converters!) ?
Adjustments I'd make to run a Sith game :
Ditch morality, everyone uses the darksider rules from f&d. Morality serves as a mechanic to explore struggle between light and dark, and has no place in a game where nobody wants to explore it. Disregard this advice if your players want a danger of 'falling to the light'
Use either Duty (sith empire?) or Obligation, even if you don't ditch morality. I strongly prefer Duty and think Obligation is an awful Mechanic in 99.9% of cases.
Always give the party someone more powerful to oppose, to band together against, so their Sith natures can be satisfied while they all stay allies and friends (even sith know positive emotions as long as they're not as evil as old Palps )
On 12/16/2017 at 4:25 AM, mouthymerc said:
FOUND IT!!!!! https://archive.org/details/Star_Wars_Gamer_5