1 hour ago, Darth Veggie said:@Truthiness and @JJs Juggernaut , you mentioned that you have played with a pass rule and that it took a lot of fun out of the game for you. I was always in favor of a pass rule, but qou two are well more experienced players than I am. So, I trust your judgement. However, this might be dependent on the specific pass rule. How did yours work? Was it one first and last player could benefit from? Could it be used at any point of the ship phase?
My favorite pass rule is that merely the second player is allowed to delay only his last activation after the last activation of the first player.
That's the only one I've ever really seen seriously proposed; it's a good bet that's what they used. And it makes sense that it would lead to the issues they're talking about. Edit: wait... I might have misunderstood your suggestion. Are you saying you allow one single ship of P2's to delay until after the last activation of P1? I read it as the common "if your opponent has more activations remaining than you, you may pass," but on rereading it sounds like you want to allow only one ship to pass? Similar objection, but it's probably not how they playtested.
Wait until Pryce hits the table and people start seeing what the ability to guarantee last activation can do for you, and it'll be super obvious to everybody that giving that to every ship in the game, at will, for free, whenever they want it and ONLY when they want it, is a terrible idea. I predict the " BTvenger is even more broken now!! " threads to start within the first month after release.
Edited by Ardaedhel