Control and Ownership¶ ↑
A card's owner is the player who included the card as a part of his or her deck (i.e. dynasty deck, conflict deck, provinces, stronghold, role) at the beginning of the game.
By default, cards enter play under their owner's control. Some abilities may cause cards to change control during a game.
A player controls the cards in his or her out-of-play game areas (such as the hand, the dynasty and conflict decks, and the dynasty and conflict discard piles).
If a card would enter an out-of-play area of a player who does not own the card, the card is placed in its owner's equivalent out-of-play area instead. (For all associated card ability and framework effect purposes, the card is considered to have entered that opponent's out-of-play area, and only the physical placement of the card is adjusted.)
If a participating character changes control during a conflict, it is considered participating in the same conflict on the side of its new controller.
When a character changes control while it is in play, it remains in the same state as it was before (i.e., bowed or ready, participating or at home, etc.), and is now under the new player's control.
Attachments on a card that changes control do not themselves change control.
Unless a duration is specified, a control change persists as long as the card remains in play.
Seppun Ishikawa
Neutral Character. Bushi. Imperial.
Cost: 3. Military: 2. Political: 2. Glory: 2.
This character gets +1 and +1 for each other Imperial card you control.
Dynasty Deck