Mono no Aware

By EdgeOfDreams, in Legend of the Five Rings: The Card Game

How much does it cost for a Crane deck that uses their new 5-coster ability?

Draw 4 cards total and wipe out a superior board?

That's a strong board you go there. It would be a shame. If. Nothing. Lasts forever!

Edited by Shu2jack

This card is diametrically opposed to Swift Magistrate. Sadness and woe.

1 minute ago, twinstarbmc said:

This card is diametrically opposed to Swift Magistrate. Sadness and woe.

I mean you can always play Good Omen on opponents characters though.

:<

Just now, BordOne said:

I mean you can always play Good Omen on opponents characters though.

:<

*blink blink*

That's... that's so deviously brilliant, I effing LOVE IT.

I can see it being played (probably as a 2x) if the environment slows down. Scorpion might like it if the typical deck ran City of Lies. I might try it in my Imperial Favor Crane deck but I'm having a hard time finding stuff to cut for it.

This kinda suffers the same problem as the Phoenix one. Sure you can spend 5 fate to remove 5 fate from your opponent's characters... but do you want to spend 5 fate that doesn't help the board state right now? and do they even have 5 fate to remove? If you only want to remove 3 fate you're dumping 5 fate to be rid of their 3... it gets harder to justify this.

If my opponent has at least 3 characters that are fated up, and for some reason I'm skimping on the fate this turn (mayby I banked a lot of fate and am relying on my board to hold for me this turn) then I could play this to help clear the board... but if they only have 1-2 guys with fate, and I have 1-2 guys with fate too... it gets harder to see value in it...

Edited by shosuko

Probably gonna get cut from most decks that try it. I can see it being a bit nasty in Crab. They've got Vanguard, Reprieve and Iron Mines, AND if the cards fall the right way this can be used at the tail end of one turn to clean the opponents field down, and set up their biggest guy for an early WotC at the start of the next.

But yeah, I imagine that a lot of the time you have this you won't want it and a lot of the you want it(which will probably be relatively rare occasions) you won't have it.

Edited by Daigotsu Steve

I love that haiku, is it a real one?

I'd say mono no aware should be present in L5R strongly (as it is) but not overtly referenced by a particular card.

16 hours ago, Joe From Cincinnati said:

What? Don't be silly. Lion players don't pay for characters...

Ahh Mr FromCincinnati, that was Old lion. There’s always someone we play and drop fate on. A spirit caller, a brawler, even an Ujiaki. Those FGG and crimes have to be bought out. Rushing 6 or 7 characters into the board in a turn, well, that just doesn’t come cheap anymore.

8 hours ago, shosuko said:

This kinda suffers the same problem as the Phoenix one. Sure you can spend 5 fate to remove 5 fate from your opponent's characters... but do you want to spend 5 fate that doesn't help the board state right now? and do they even have 5 fate to remove? If you only want to remove 3 fate you're dumping 5 fate to be rid of their 3... it gets harder to justify this.

If my opponent has at least 3 characters that are fated up, and for some reason I'm skimping on the fate this turn (mayby I banked a lot of fate and am relying on my board to hold for me this turn) then I could play this to help clear the board... but if they only have 1-2 guys with fate, and I have 1-2 guys with fate too... it gets harder to see value in it...

If you follow the idea that placing 1 fate on a 5-fate character, you're getting 5 fate's worth of value out of it (you're keeping a 5-fate character in play for an extra turn, which is equivalent to playing 2 5-fate characters over 2 turns), then it follows that removing 1 fate from a 5-fate character is equivalent of losing 5 fate worth of value.

Contradicting the presentation of this card in the preview page, it may be more attractive to the Lion than against him.

As FGG is limited to 1 per turn it is necessary to know the time to use it to don't be cancelled. If you know that your opponent can't use a counter and are able to use FGG, you can also use Mono No Aware to clear the opponent's table and add a big advantage to the next turn, especially if you are attacking the void ring.

Is true that it can be used to counter the FGG, but spending 3 against 1 fate and as when the decision of adding more fate in dynasty phase is made is hard to know if your opponent will play FGG that turn, maybe you will hurt some of your characters too.

The only advantage is that unlike the counters that we have how read if our opponents are able to use or not this card can be a surprise.

The big issue for cards like this are the slot they are taking as a high coster event, and if you fill your conflict with counters and cards like this you can end up stuck with a lot of nothing in hands.

I think it has been mentioned, but Crab will get pretty good mileage out of this, I think. Crab has a high attrition rate anyway, so losing all of your characters at the end of a round isn't unusual. Timed right, you can play this card, clean the board when it otherwise would have stayed around, and trigger Reprieve, Iron Mine, or Vanguard Warrior to keep something around.

With Lion (and Unicorn, I guess), they could play it relatively early, remove a bunch of fate off of opposing characters, then later play For Greater Glory.

Both are risky strategies, but could be very powerful.