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By mcworrell, in Star Wars: Armada

Selecting your turn to go last of all is the crucial skill in using the Governor.

If you select a little too late you could end up with fast enemy ships (Admonition) nipping in in the full knowledge of safely being able to activate on the chosen turn and get away before the Govenour's ship activates.

If you select a little too early you could find your ISD nicely in short range but unable to fire until the end.

I think speed control measures such as Konstantine, Q7s, G8 or even Ozzel could be useful in making the turn activations more effective. Ironically I think Price is better against other Imperials as they tend to come straight at you and so judging the approaches is easier. Flank firepower rebel ships can travel across your path and turn in or away from you to disrupt your timing.

10 minutes ago, Mad Cat said:

Ironically I think Price is better against other Imperials

So thematic! :)

14 minutes ago, Thrindal said:

This box is gonna weigh almost as much as the core set.... Ship, Squads, 3 Ship Tokens, 6 Ship Cards, 6 Dials, all the ancillary stuff. By far the most content of any box outside the Core.

24 minutes ago, Thrindal said:

This box is gonna weigh almost as much as the core set.... Ship, Squads, 3 Ship Tokens, 6 Ship Cards, 6 Dials, all the ancillary stuff. By far the most content of any box outside the Core.

Don't forget the weight of the cups it comes with to gather your opponents tears while you play. I hope they're a nice glass style, maybe with the Chimaera logo on the side or bottom.

6 hours ago, CaribbeanNinja said:

The tokens that come with the core set that nobody uses to track the rounds. :)

I use mine...... :wacko:

1 hour ago, xanderf said:

Eh...but they aren't? We've already seen the tokens included in the box:

swm29_spread.png

...no turn tokens there.

The card does not refer to a turn token. It refer to a "round token".

I see four round tokens in that image.

:P

(Sorry, I couldn't resist.)

Edited by Mikael Hasselstein
1 hour ago, Drasnighta said:

And if round tokens are included in the box?

Because you seem to be underwriting things a little.

i mean, if there is only one set of round tokens ever, and you have to share them to the pointy hay the same round cannot be chosen...

... wouldn’t that mean any chosen rounds wouldn’t happen becsusr you couldn’t place the round token in the correct place because it’s already on Pryce?

Not sure. I’m pretty sure you will just remove the token from Pryce that round and add it to stack of spent round tokens at the end of that round. That’s how I would do it. I do not think the card is intend to be used by both players the same round but I admit I’m almost always wrong so I will eat crow if I’m wrong I guess. I very seldom have play mirror matches though. My group has only ever played rebel vs empire so I guess I don’t have a horse in the race really.

4 hours ago, Dr alex said:

Hmmm, this does actually show some legs. Lots of things to think about doing with some odd stuff:

Making Tagge Great ‘Again’

Tagge and pryce

Faction: Galactic Empire
Points: 390/400

Commander: General Tagge

Assault Objective: Opening Salvo
Defense Objective: Fire Lanes
Navigation Objective: Sensor Net

Victory II-Class Star Destroyer (85 points)
- Dominator ( 12 points)
- Governor Pryce ( 7 points)
- Gunnery Team ( 7 points)
- Disposable Capacitors ( 3 points)
- Spinal Armament ( 9 points)
- Leading Shots ( 4 points)
= 127 total ship cost

Arquitens-class Light Cruiser (54 points)
- Turbolaser Reroute Circuits ( 7 points)
= 61 total ship cost

[ flagship ] Arquitens-class Light Cruiser (54 points)
- General Tagge ( 25 points)
- Turbolaser Reroute Circuits ( 7 points)
= 86 total ship cost

Raider-I Class Corvette (44 points)
- Impetuous ( 4 points)
- Agent Kallus ( 3 points)
- Ordnance Experts ( 4 points)
- External Racks ( 3 points)
= 58 total ship cost

3 Lambda-class Shuttles ( 45 points)
1 Valen Rudor ( 13 points)

You’re really missing an opportunity here by not calling it Pryce Tagge

3 hours ago, Drasnighta said:

And if round tokens are included in the box?

Obviously updated round tokens will be included in the Profundity box.

3 hours ago, jbrandmeyer said:

I'm not sure that Pryce gives you enough aid against a high-activation fleet to go first. In fact, I think she desperately wants to go second. Lets go through two situations, where the Governor is leading an ISD on a low-activation fleet (3 activations), and playing against a high-activation fleet (6 for sake of discussion).

Case 1) Pryce's fleet goes first. She calls turn 3 as her "going last" turn. P2 can activate 3 ships after Pryce's ship on T2, and every one of them can shoot and scoot on T3 before Pryce can activate on T3. Pryce can then activate at the end of T3 and beginning of T4, assuming she lived to get her activation at all.

Case 2) Pryce's fleet goes second. She judges T2 to be the critical line-up turn for player 1, and decides to go last on that turn. Now she gets to react to how P1 moved, and has an opportunity to counter-strike P1's T2-last/T3-first. Nonetheless, careful navigation by P1 could still set up for at T3-last/T4-first, or can strike a target that is not backed up by Pryce's ship. If Pryce is driving a sizable bomber wing, then she may be able to have enough reaction range to lay some hurt down on her critical turn. However, if she exercises her prerogative too late, then she still suffers from the activation order problem in Case 1: P1 can move two ships without answering to P2 on N-1, and then activate 4 ships before Pryce can activate on turn N. If she goes too early, then P1 can wait her out.

Bottom line: The delayed turn is an opportunity for the opponent to get several whacks onto her in a situation where she cannot dodge out of the way. The only way to survive it is to have nearby support that can answer the enemy's late movement in the prior turn. A triple-Vic list might work. As would an ISD backed by a pair of min-spec Vic-I's. But 2x ISD? I don't think that'll fly: You need to cover both flanks to avoid the activation hole.

I think this is key and getting lost in the token discussion.

I will be considering this use of Pryce now. Thank you. I will also consider your worries about using price as player 1 for First/last as it does give the opponent the set up strike hard the turn of your Pryce activation.

The card is a good one, But the weakness of it is that Rebels know what round it is.

so they may use this card to set a trap for the empire. For example if the rebels know the empires ship won’t fire before all ships have activated they may all move in on one of the large ships and concentrate all the fire power on this one ship with no fear of being shot upon.

If they succeed in taking it down they are safe, but of course if they can’t they will suffer it’s full fire power.

The Rebels may also fire on a ship and then move into the side arcs of a star destroyer. When the ISD active it will have much smaller fire power witch the Rebel just can resist.

with this new card I think the fleet command like entrapment formation or other upgrades that alter speed fast will be very popular.

it remains to be seen what the Rebels get. I am sure they bring something that is a pain in the ...... for the empire.

until then we patiently wait.

I feel like i must bring this up.....

Govenor Pryce.

Pryce is female......

Should it not be Governess Pryce?

;P

Is the round token face up? Or face down? Card does not specify.

Also, I really wish this card read "Discard this card for this ship to move last this turn."

For 7 points I think this card should have the flexibility of deciding when to be used (unless the token is face DOWN to prevent opponent from knowing which turn was selected).

10 minutes ago, DrakonLord said:

I feel like i must bring this up.....

Govenor Pryce.

Pryce is female......

Should it not be Governess Pryce?

;P

No, it is an appointed Title, not a name.

nor is it even approaching faux - Latin.

9 minutes ago, Drasnighta said:

No, it is an appointed Title, not a name.

nor is it even approaching faux - Latin.

Hehehe oh i know.

The (;P) was there for a reason hahaha

20 minutes ago, DrakonLord said:

Hehehe oh i know.

The (;P) was there for a reason hahaha

As @Drasnighta said, Governor would be the correct term. I think people would understand if you used Governess, however, even if it's unnecessary.

So basically what I'm saying is either way the Pryce is right.

giphy.gif


I put way too much effort into a mediocre joke there.

30 minutes ago, Snipafist said:

As @Drasnighta said, Governor would be the correct term. I think people would understand if you used Governess, however, even if it's unnecessary.

So basically what I'm saying is either way the Pryce is right.

giphy.gif


I put way too much effort into a mediocre joke there.

Oh i agree, but dont worry.

Between you and @Drasnighta , ive gotten the reactions i was fishing for hahahahah

54 minutes ago, Snipafist said:

As @Drasnighta said, Governor would be the correct term. I think people would understand if you used Governess, however, even if it's unnecessary.

So basically what I'm saying is either way the Pryce is right.

giphy.gif


I put way too much effort into a mediocre joke there.

The Dad jokes are strong with this one...

Am I the only one who can see her on a Quasar alongide Sloane's Avenger? Activate her in Turn 2 last, Turn 3 first. Either destroy the enemy fighter wing eithout giving a chance to fight back or just nomnom on the enemy shields and tokens to set up a perfect strike.

Heck, even on an Interdoctor! Heal back 4 shields to that crucial ISD! Add Dcaps and it wil not only heal you but also hurt your opponent!

4 minutes ago, Norell said:

Am I the only one who can see her on a Quasar alongide Sloane's Avenger? Activate her in Turn 2 last, Turn 3 first. Either destroy the enemy fighter wing eithout giving a chance to fight back or just nomnom on the enemy shields and tokens to set up a perfect strike.

Is Pryce a massive liability if you are fighting raddus?

9 minutes ago, Ophion said:

Is Pryce a massive liability if you are fighting raddus?

It really depends on the ship. An ISD can tank whatever Raddus drops in, but something like a Quasar is gonna have a bad time. If it's a more fragile medium ship, I think any round after 2 for price is high-stakes gambling for Pryce and I can't say I'd recommend it.

Why 6 ship cards? I don’t think they will give us isd2 and isd, do you refer that?

1 hour ago, Snipafist said:

It really depends on the ship. An ISD can tank whatever Raddus drops in, but something like a Quasar is gonna have a bad time. If it's a more fragile medium ship, I think any round after 2 for price is high-stakes gambling for Pryce and I can't say I'd recommend it.

Mon Karren MC80 Lib with Intel Officer, Spinals and XI7 with leading shots and double arc also with IF and a CF dial and token?

3 minutes ago, Sharego said:

Why 6 ship cards? I don’t think they will give us isd2 and isd, do you refer that?

They will give 3 of each Cymoon and Kuat in case you want to run a triple you don't need 3 Chimaera packs