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By mcworrell, in Star Wars: Armada

8 minutes ago, Alzer said:

This is what makes it seem to be an almost exclusively ISD2/ISDK officer. As much as I'd love that on my VSD, I don't think I can afford to skip out on Tua.

You're forgetting Quasar

Some serious liability in misusing her, though. I see some frustrating mistakes and forum rage over it as people learn just how far a pack of MC30s can travel in two turns when it knows your pimped-out ISD won't be shooting back for a whole round...

3 minutes ago, Ardaedhel said:

Some serious liability in misusing her, though. I see some frustrating mistakes and forum rage over it as people learn just how far a pack of MC30s can travel in two turns when it knows your pimped-out ISD won't be shooting back for a whole round...

my thoughts too, I don't think the benefit is worth the liability is worth the cost. I'm not saying I want it to be different, I'm in the camp that i don't like first last shenanigans(i understand them and i understand why people use them, i just don't go out of my way to), but I don't "know" that it's going to end up worth 7 points on most ships(maybe glad and ABT). I feel like this might end up being a card that doesn't see a lot of use.

Don't get me wrong, I think it's good. I just think it's going to actually take some skill and effort to use effectively, which is why I like it from a design perspective. I'm always big on elements that introduce a liability for misuse as a balance for a huge reward for good use.

17 minutes ago, RobertK said:

Well, you'll either have to buy a new core set, or wait until FFG decides to offer custom round tokens as prizes (undoubtedly at the World Championships this year). We're sticklers around here. :)

#MakeRoundTokensGreatAgain!

I dare say they will be provided in the Chimaera pack.

FFG provides every token you need in expansion to use said expansion.

besides, the standard would be to be already using yours in the game, so everyone is short them.

I'm not convinced...

Cost:
7 points
1 Officer slot
Reveal activation order for one turn to my opponent (well not the whole activation order but usually knowing one big ship tells you plenty)


Benefit:
Activate the ship pryce in on last on the turn you picked after setup and your opponent knows about.

--

The idea is nice, but having to pick the ship AND the turn in advance AND reveal it to my opponent makes it not worth 7 points imo.

Just now, Drasnighta said:

FFG provides every token you need in expansion to use said expansion.

besides, the standard would be to be already using yours in the game, so everyone is short them.

They don't necessarily provide elements that are present in the core set, as it's assumed you have them.

That said, your other point is valid. I'm trying to work out whether the timing is such that you can use the same token for both, but I don't actually remember how you're technically supposed to use those stupid tokens...

Quote

Round tokens are used to track the current round of the game; the round number is equal to the highest number on the round tokens placed next to the play area. The round token marked “1” is placed next to the play area during setup, and the next highest round token is placed during each Status Phase.

And Pryce doesn't really say to ever take the round token off of her card, so... yeah, I think technically you need a second full set of the tokens to use the card and the tokens as written.

Edited by Ardaedhel
2 minutes ago, Ardaedhel said:

They don't necessarily provide elements that are present in the core set, as it's assumed you have them.

That said, your other point is valid. I'm trying to work out whether the timing is such that you can use the same token for both, but I don't actually remember how you're technically supposed to use those stupid tokens...

Still exoect them to be there, as they are required to be used in additional tovthe ones in the core set for regular play.

9 minutes ago, Ardaedhel said:

And Pryce doesn't really say to ever take the round token off of her card, so... yeah, I think technically you need a second full set of the tokens to use the card and the tokens as written.

Or I can use my FFG approved loot: the turn tracking thingy?

Silly question time... where does it say that the round token has to be face/ number up, or that the turn you've selected is open information?

1 minute ago, Green Knight said:

Or I can use my FFG approved loot: the turn tracking thingy?

Ah yes the official acrylic turn tracking thingy.

Q2 of this year if memory serves?

1 minute ago, slasher956 said:

Silly question time... where does it say that the round token has to be face/ number up, or that the turn you've selected is open information?

Aren't they two-sided?

1 hour ago, Dr alex said:

Screw Thrawn, this is the upgrade to Make Tagge Great ‘Again’

because a mega-telegraphed turn two is amazing

They are all discussing ISD.s....

Konstantine Vics

*drops mic*

26 minutes ago, Ardaedhel said:

Don't get me wrong, I think it's good. I just think it's going to actually take some skill and effort to use effectively, which is why I like it from a design perspective. I'm always big on elements that introduce a liability for misuse as a balance for a huge reward for good use.

I agree that it will take skill and effort to use effectively. it seems to me that that threshold is rather high - probably too high for me to invest my depleting neurons into.

At first (and current) blush, I'm pretty bummed. I had hoped for something better.

2 hours ago, RobertK said:

Better be 2nd player in a mirror match with Governor Pryce on each side. Then you get to pick your special round after the 1st player does. And, in the case when you both pick the same round, you get last-last activation as well.

But clearly this is a boon for low activation-count fleets.

Given both players are taking a token off the round token stack, would it not stand to reason that by the time the second player gets to pick a token, the first player's token is already gone from the stack? That seems to be how it would work to me, and would ensure no Pryce rules bluescreen of death situations.

I like its potential.

19 minutes ago, Ardaedhel said:

Aren't they two-sided?

Oh bleep... yes they are... shows how much I use them :P

said it was a silly question!

9 minutes ago, Snipafist said:

Given both players are taking a token off the round token stack, would it not stand to reason that by the time the second player gets to pick a token, the first player's token is already gone from the stack? That seems to be how it would work to me, and would ensure no Pryce rules bluescreen of death situations.

This seems to make the most sense, weirdly. Huh, guess I'll be bringing those tokens around again

Why would you be sharing a stack of round counters?

But if you are using Round tokens to track rounds how are you supposed to put one on Pryce's card? :P

17 minutes ago, Snipafist said:

Given both players are taking a token off the round token stack, would it not stand to reason that by the time the second player gets to pick a token, the first player's token is already gone from the stack? That seems to be how it would work to me, and would ensure no Pryce rules bluescreen of death situations.

In the Rules Reference:

Quote

Round tokens are used to track the current round of the game; the round number is equal to the highest number on the round tokens placed next to the play area. The round token marked “1” is placed next to the play area during setup, and the next highest round token is placed during each Status Phase.

So there isn't a stack of round tokes in the play area. The tokens are kept out of the play area until their round comes up. The question would be whether round tokens are shared (like the initiative token) or each player is expected to have one (like the damage deck). I think they would have to be "unshared", because otherwise the round number would never be equal to Pryce's special round (since if there was only one set, then Pryce's round would never get placed next to the play area; it'd be on her card!) :)

I'm just surprised there is a rule for it!

Edited by RobertK
4 minutes ago, slasher956 said:

Why would you be sharing a stack of round counters?

Yeah, she doesn't say to pull them from a shared stack.

Funny enough, I think the inclusion of round counters in the box will give a good clue on this. If there are counters in the box, you're assumed to be using a second set of counters to stock Pryce, which indicates that you're not using a shared pool.

Either way, though, there is no issue with interpreting a Pryce/Pryce matchup. P1's Pryce goes before P2's.

Edited by Ardaedhel
1 hour ago, PT106 said:

You're forgetting Quasar

Am i? :P

3 hours ago, Truthiness said:

Without the telegraph, a Pryce BT Avenger breaks the game.

But WITH the telegraph...it's useless.

Not completely useless, as it offers some small amount of 'control' to the game, in that you identify a turn that the enemy will DEFINITELY AND ABSOLUTELY NOT move into your fire arcs and/or trigger Raddus (or whatever). But that's all it will ever practically do.

Now, give her two or three turn tokens to choose from, even with only a single use, and maybe we'd be talking. As it is, this is far too limited for the slot and price.